doom3-bfg/neo/tools/compilers/aas/AASBuild_file.cpp

560 lines
12 KiB
C++
Raw Normal View History

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "AASBuild_local.h"
#define VERTEX_HASH_BOXSIZE (1<<6) // must be power of 2
#define VERTEX_HASH_SIZE (VERTEX_HASH_BOXSIZE*VERTEX_HASH_BOXSIZE)
#define EDGE_HASH_SIZE (1<<14)
#define INTEGRAL_EPSILON 0.01f
#define VERTEX_EPSILON 0.1f
#define AAS_PLANE_NORMAL_EPSILON 0.00001f
#define AAS_PLANE_DIST_EPSILON 0.01f
idHashIndex* aas_vertexHash;
idHashIndex* aas_edgeHash;
idBounds aas_vertexBounds;
int aas_vertexShift;
/*
================
idAASBuild::SetupHash
================
*/
void idAASBuild::SetupHash( void )
{
aas_vertexHash = new idHashIndex( VERTEX_HASH_SIZE, 1024 );
aas_edgeHash = new idHashIndex( EDGE_HASH_SIZE, 1024 );
}
/*
================
idAASBuild::ShutdownHash
================
*/
void idAASBuild::ShutdownHash( void )
{
delete aas_vertexHash;
delete aas_edgeHash;
}
/*
================
idAASBuild::ClearHash
================
*/
void idAASBuild::ClearHash( const idBounds& bounds )
{
int i;
float f, max;
aas_vertexHash->Clear();
aas_edgeHash->Clear();
aas_vertexBounds = bounds;
max = bounds[1].x - bounds[0].x;
f = bounds[1].y - bounds[0].y;
if( f > max )
{
max = f;
}
aas_vertexShift = ( float ) max / VERTEX_HASH_BOXSIZE;
for( i = 0; ( 1 << i ) < aas_vertexShift; i++ )
{
}
if( i == 0 )
{
aas_vertexShift = 1;
}
else
{
aas_vertexShift = i;
}
}
/*
================
idAASBuild::HashVec
================
*/
ID_INLINE int idAASBuild::HashVec( const idVec3& vec )
{
int x, y;
x = ( ( ( int )( vec[0] - aas_vertexBounds[0].x + 0.5 ) ) + 2 ) >> 2;
y = ( ( ( int )( vec[1] - aas_vertexBounds[0].y + 0.5 ) ) + 2 ) >> 2;
return ( x + y * VERTEX_HASH_BOXSIZE ) & ( VERTEX_HASH_SIZE - 1 );
}
/*
================
idAASBuild::GetVertex
================
*/
bool idAASBuild::GetVertex( const idVec3& v, int* vertexNum )
{
int i, hashKey, vn;
aasVertex_t vert, *p;
for( i = 0; i < 3; i++ )
{
if( idMath::Fabs( v[i] - idMath::Rint( v[i] ) ) < INTEGRAL_EPSILON )
{
vert[i] = idMath::Rint( v[i] );
}
else
{
vert[i] = v[i];
}
}
hashKey = idAASBuild::HashVec( vert );
for( vn = aas_vertexHash->First( hashKey ); vn >= 0; vn = aas_vertexHash->Next( vn ) )
{
p = &file->vertices[vn];
// first compare z-axis because hash is based on x-y plane
if( idMath::Fabs( vert.z - p->z ) < VERTEX_EPSILON &&
idMath::Fabs( vert.x - p->x ) < VERTEX_EPSILON &&
idMath::Fabs( vert.y - p->y ) < VERTEX_EPSILON )
{
*vertexNum = vn;
return true;
}
}
*vertexNum = file->vertices.Num();
aas_vertexHash->Add( hashKey, file->vertices.Num() );
file->vertices.Append( vert );
return false;
}
/*
================
idAASBuild::GetEdge
================
*/
bool idAASBuild::GetEdge( const idVec3& v1, const idVec3& v2, int* edgeNum, int v1num )
{
int v2num, hashKey, e;
int* vertexNum;
aasEdge_t edge;
bool found;
if( v1num != -1 )
{
found = true;
}
else
{
found = GetVertex( v1, &v1num );
}
found &= GetVertex( v2, &v2num );
// if both vertexes are the same or snapped onto each other
if( v1num == v2num )
{
*edgeNum = 0;
return true;
}
hashKey = aas_edgeHash->GenerateKey( v1num, v2num );
// if both vertexes where already stored
if( found )
{
for( e = aas_edgeHash->First( hashKey ); e >= 0; e = aas_edgeHash->Next( e ) )
{
vertexNum = file->edges[e].vertexNum;
if( vertexNum[0] == v2num )
{
if( vertexNum[1] == v1num )
{
// negative for a reversed edge
*edgeNum = -e;
break;
}
}
else if( vertexNum[0] == v1num )
{
if( vertexNum[1] == v2num )
{
*edgeNum = e;
break;
}
}
}
// if edge found in hash
if( e >= 0 )
{
return true;
}
}
*edgeNum = file->edges.Num();
aas_edgeHash->Add( hashKey, file->edges.Num() );
edge.vertexNum[0] = v1num;
edge.vertexNum[1] = v2num;
file->edges.Append( edge );
return false;
}
/*
================
idAASBuild::GetFaceForPortal
================
*/
bool idAASBuild::GetFaceForPortal( idBrushBSPPortal* portal, int side, int* faceNum )
{
int i, j, v1num;
int numFaceEdges, faceEdges[MAX_POINTS_ON_WINDING];
idWinding* w;
aasFace_t face;
if( portal->GetFaceNum() > 0 )
{
if( side )
{
*faceNum = -portal->GetFaceNum();
}
else
{
*faceNum = portal->GetFaceNum();
}
return true;
}
w = portal->GetWinding();
// turn the winding into a sequence of edges
numFaceEdges = 0;
v1num = -1; // first vertex unknown
for( i = 0; i < w->GetNumPoints(); i++ )
{
GetEdge( ( *w )[i].ToVec3(), ( *w )[( i + 1 ) % w->GetNumPoints()].ToVec3(), &faceEdges[numFaceEdges], v1num );
if( faceEdges[numFaceEdges] )
{
// last vertex of this edge is the first vertex of the next edge
v1num = file->edges[abs( faceEdges[numFaceEdges] )].vertexNum[INT32_SIGNBITNOTSET( faceEdges[numFaceEdges] )];
// this edge is valid so keep it
numFaceEdges++;
}
}
// should have at least 3 edges
if( numFaceEdges < 3 )
{
return false;
}
// the polygon is invalid if some edge is found twice
for( i = 0; i < numFaceEdges; i++ )
{
for( j = i + 1; j < numFaceEdges; j++ )
{
if( faceEdges[i] == faceEdges[j] || faceEdges[i] == -faceEdges[j] )
{
return false;
}
}
}
portal->SetFaceNum( file->faces.Num() );
face.planeNum = file->planeList.FindPlane( portal->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
face.flags = portal->GetFlags();
face.areas[0] = face.areas[1] = 0;
face.firstEdge = file->edgeIndex.Num();
face.numEdges = numFaceEdges;
for( i = 0; i < numFaceEdges; i++ )
{
file->edgeIndex.Append( faceEdges[i] );
}
if( side )
{
*faceNum = -file->faces.Num();
}
else
{
*faceNum = file->faces.Num();
}
file->faces.Append( face );
return true;
}
/*
================
idAASBuild::GetAreaForLeafNode
================
*/
bool idAASBuild::GetAreaForLeafNode( idBrushBSPNode* node, int* areaNum )
{
int s, faceNum;
idBrushBSPPortal* p;
aasArea_t area;
if( node->GetAreaNum() )
{
*areaNum = -node->GetAreaNum();
return true;
}
area.flags = node->GetFlags();
area.cluster = area.clusterAreaNum = 0;
area.contents = node->GetContents();
area.firstFace = file->faceIndex.Num();
area.numFaces = 0;
area.reach = NULL;
area.rev_reach = NULL;
for( p = node->GetPortals(); p; p = p->Next( s ) )
{
s = ( p->GetNode( 1 ) == node );
if( !GetFaceForPortal( p, s, &faceNum ) )
{
continue;
}
file->faceIndex.Append( faceNum );
area.numFaces++;
if( faceNum > 0 )
{
file->faces[abs( faceNum )].areas[0] = file->areas.Num();
}
else
{
file->faces[abs( faceNum )].areas[1] = file->areas.Num();
}
}
if( !area.numFaces )
{
*areaNum = 0;
return false;
}
*areaNum = -file->areas.Num();
node->SetAreaNum( file->areas.Num() );
file->areas.Append( area );
DisplayRealTimeString( "\r%6d", file->areas.Num() );
return true;
}
/*
================
idAASBuild::StoreTree_r
================
*/
int idAASBuild::StoreTree_r( idBrushBSPNode* node )
{
int areaNum, nodeNum, child0, child1;
aasNode_t aasNode;
if( !node )
{
return 0;
}
if( node->GetContents() & AREACONTENTS_SOLID )
{
return 0;
}
if( !node->GetChild( 0 ) && !node->GetChild( 1 ) )
{
if( GetAreaForLeafNode( node, &areaNum ) )
{
return areaNum;
}
return 0;
}
aasNode.planeNum = file->planeList.FindPlane( node->GetPlane(), AAS_PLANE_NORMAL_EPSILON, AAS_PLANE_DIST_EPSILON );
aasNode.children[0] = aasNode.children[1] = 0;
nodeNum = file->nodes.Num();
file->nodes.Append( aasNode );
// !@#$%^ cause of some bug we cannot set the children directly with the StoreTree_r return value
child0 = StoreTree_r( node->GetChild( 0 ) );
file->nodes[nodeNum].children[0] = child0;
child1 = StoreTree_r( node->GetChild( 1 ) );
file->nodes[nodeNum].children[1] = child1;
if( !child0 && !child1 )
{
file->nodes.SetNum( file->nodes.Num() - 1 );
return 0;
}
return nodeNum;
}
/*
================
idAASBuild::GetSizeEstimate_r
================
*/
typedef struct sizeEstimate_s
{
int numEdgeIndexes;
int numFaceIndexes;
int numAreas;
int numNodes;
} sizeEstimate_t;
void idAASBuild::GetSizeEstimate_r( idBrushBSPNode* parent, idBrushBSPNode* node, struct sizeEstimate_s& size )
{
idBrushBSPPortal* p;
int s;
if( !node )
{
return;
}
if( node->GetContents() & AREACONTENTS_SOLID )
{
return;
}
if( !node->GetChild( 0 ) && !node->GetChild( 1 ) )
{
// multiple branches of the bsp tree might point to the same leaf node
if( node->GetParent() == parent )
{
size.numAreas++;
for( p = node->GetPortals(); p; p = p->Next( s ) )
{
s = ( p->GetNode( 1 ) == node );
size.numFaceIndexes++;
size.numEdgeIndexes += p->GetWinding()->GetNumPoints();
}
}
}
else
{
size.numNodes++;
}
GetSizeEstimate_r( node, node->GetChild( 0 ), size );
GetSizeEstimate_r( node, node->GetChild( 1 ), size );
}
/*
================
idAASBuild::SetSizeEstimate
================
*/
void idAASBuild::SetSizeEstimate( const idBrushBSP& bsp, idAASFileLocal* file )
{
sizeEstimate_t size;
size.numEdgeIndexes = 1;
size.numFaceIndexes = 1;
size.numAreas = 1;
size.numNodes = 1;
GetSizeEstimate_r( NULL, bsp.GetRootNode(), size );
file->planeList.Resize( size.numNodes / 2, 1024 );
file->vertices.Resize( size.numEdgeIndexes / 3, 1024 );
file->edges.Resize( size.numEdgeIndexes / 2, 1024 );
file->edgeIndex.Resize( size.numEdgeIndexes, 4096 );
file->faces.Resize( size.numFaceIndexes, 1024 );
file->faceIndex.Resize( size.numFaceIndexes, 4096 );
file->areas.Resize( size.numAreas, 1024 );
file->nodes.Resize( size.numNodes, 1024 );
}
/*
================
idAASBuild::StoreFile
================
*/
bool idAASBuild::StoreFile( const idBrushBSP& bsp )
{
aasEdge_t edge;
aasFace_t face;
aasArea_t area;
aasNode_t node;
common->Printf( "[Store AAS]\n" );
SetupHash();
ClearHash( bsp.GetTreeBounds() );
file = new idAASFileLocal();
file->Clear();
SetSizeEstimate( bsp, file );
// the first edge is a dummy
memset( &edge, 0, sizeof( edge ) );
file->edges.Append( edge );
// the first face is a dummy
memset( &face, 0, sizeof( face ) );
file->faces.Append( face );
// the first area is a dummy
memset( &area, 0, sizeof( area ) );
file->areas.Append( area );
// the first node is a dummy
memset( &node, 0, sizeof( node ) );
file->nodes.Append( node );
// store the tree
StoreTree_r( bsp.GetRootNode() );
// calculate area bounds and a reachable point in the area
file->FinishAreas();
ShutdownHash();
common->Printf( "\r%6d areas\n", file->areas.Num() );
return true;
}