doom3-bfg/neo/sys/sys_localuser.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
extern idCVar fs_savepath;
/*
========================
idLocalUser::idLocalUser
========================
*/
idLocalUser::idLocalUser()
{
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memset( joiningLobby, 0, sizeof( joiningLobby ) );
profileMgr.Init( this );
syncAchievementsRequested = 0;
}
void idLocalUser::Pump()
{
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// Pump the profile
GetProfileMgr().Pump();
if( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE )
{
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// Pump achievements
if( syncAchievementsRequested )
{
if( session->GetAchievementSystem().IsInitialized() )
{
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session->GetAchievementSystem().SyncAchievementBits( this );
syncAchievementsRequested = false;
}
}
session->GetAchievementSystem().Pump();
}
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// Extra platform pump if necessary
PumpPlatform();
}
/*
========================
idLocalUser::IsStorageDeviceAvailable
========================
*/
bool idLocalUser::IsStorageDeviceAvailable() const
{
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return saveGame_enable.GetBool();
}
/*
========================
idLocalUser::ResetStorageDevice
========================
*/
void idLocalUser::ResetStorageDevice()
{
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}
/*
========================
idLocalUser::StorageSizeAvailable
========================
*/
bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64& neededBytes )
{
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int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() );
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neededBytes = minSizeInBytes - size;
if( neededBytes < 0 )
{
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neededBytes = 0;
}
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return neededBytes == 0;
}
/*
========================
idLocalUser::SetStatInt
========================
*/
void idLocalUser::SetStatInt( int s, int v )
{
idPlayerProfile* profile = GetProfile();
if( profile != NULL )
{
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return profile->StatSetInt( s, v );
}
}
/*
========================
idLocalUser::SetStatFloat
========================
*/
void idLocalUser::SetStatFloat( int s, float v )
{
idPlayerProfile* profile = GetProfile();
if( profile != NULL )
{
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return profile->StatSetFloat( s, v );
}
}
/*
========================
idLocalUser::GetStatInt
========================
*/
int idLocalUser::GetStatInt( int s )
{
const idPlayerProfile* profile = GetProfile();
if( profile != NULL && s >= 0 )
{
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return profile->StatGetInt( s );
}
return 0;
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}
/*
========================
idLocalUser::GetStatFloat
========================
*/
float idLocalUser::GetStatFloat( int s )
{
const idPlayerProfile* profile = GetProfile();
if( profile != NULL )
{
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return profile->StatGetFloat( s );
}
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return 0.0f;
}
/*
========================
idLocalUser::LoadProfileSettings
========================
*/
void idLocalUser::LoadProfileSettings()
{
idPlayerProfile* profile = GetProfileMgr().GetProfile();
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// Lazy instantiation
if( profile == NULL )
{
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// Create a new profile
profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() );
}
if( profile != NULL )
{
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profile->LoadSettings();
}
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return;
}
/*
========================
idLocalUser::SaveProfileSettings
========================
*/
void idLocalUser::SaveProfileSettings()
{
idPlayerProfile* profile = GetProfileMgr().GetProfile();
if( profile != NULL )
{
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profile->SaveSettings( true );
}
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return;
}
/*
========================
localUserHandle_t::Serialize
========================
*/
void localUserHandle_t::Serialize( idSerializer& ser )
{
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ser.Serialize( handle );
}