doom3-bfg/neo/idlib/Token.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __TOKEN_H__
#define __TOKEN_H__
/*
===============================================================================
idToken is a token read from a file or memory with idLexer or idParser
===============================================================================
*/
// token types
#define TT_STRING 1 // string
#define TT_LITERAL 2 // literal
#define TT_NUMBER 3 // number
#define TT_NAME 4 // name
#define TT_PUNCTUATION 5 // punctuation
// number sub types
#define TT_INTEGER 0x00001 // integer
#define TT_DECIMAL 0x00002 // decimal number
#define TT_HEX 0x00004 // hexadecimal number
#define TT_OCTAL 0x00008 // octal number
#define TT_BINARY 0x00010 // binary number
#define TT_LONG 0x00020 // long int
#define TT_UNSIGNED 0x00040 // unsigned int
#define TT_FLOAT 0x00080 // floating point number
#define TT_SINGLE_PRECISION 0x00100 // float
#define TT_DOUBLE_PRECISION 0x00200 // double
#define TT_EXTENDED_PRECISION 0x00400 // long double
#define TT_INFINITE 0x00800 // infinite 1.#INF
#define TT_INDEFINITE 0x01000 // indefinite 1.#IND
#define TT_NAN 0x02000 // NaN
#define TT_IPADDRESS 0x04000 // ip address
#define TT_IPPORT 0x08000 // ip port
#define TT_VALUESVALID 0x10000 // set if intvalue and floatvalue are valid
// string sub type is the length of the string
// literal sub type is the ASCII code
// punctuation sub type is the punctuation id
// name sub type is the length of the name
class idToken : public idStr
{
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friend class idParser;
friend class idLexer;
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public:
int type; // token type
int subtype; // token sub type
int line; // line in script the token was on
int linesCrossed; // number of lines crossed in white space before token
int flags; // token flags, used for recursive defines
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public:
idToken();
idToken( const idToken* token );
~idToken();
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void operator=( const idStr& text );
void operator=( const char* text );
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double GetDoubleValue(); // double value of TT_NUMBER
float GetFloatValue(); // float value of TT_NUMBER
unsigned long GetUnsignedLongValue(); // unsigned long value of TT_NUMBER
int GetIntValue(); // int value of TT_NUMBER
int WhiteSpaceBeforeToken() const;// returns length of whitespace before token
void ClearTokenWhiteSpace(); // forget whitespace before token
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void NumberValue(); // calculate values for a TT_NUMBER
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private:
// DG: use int instead of long for 64bit compatibility
unsigned int intvalue; // integer value
// DG end
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double floatvalue; // floating point value
const char* whiteSpaceStart_p; // start of white space before token, only used by idLexer
const char* whiteSpaceEnd_p; // end of white space before token, only used by idLexer
idToken* next; // next token in chain, only used by idParser
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void AppendDirty( const char a ); // append character without adding trailing zero
};
ID_INLINE idToken::idToken() : type(), subtype(), line(), linesCrossed(), flags()
{
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}
ID_INLINE idToken::idToken( const idToken* token )
{
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*this = *token;
}
ID_INLINE idToken::~idToken()
{
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}
ID_INLINE void idToken::operator=( const char* text )
{
*static_cast<idStr*>( this ) = text;
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}
ID_INLINE void idToken::operator=( const idStr& text )
{
*static_cast<idStr*>( this ) = text;
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}
ID_INLINE double idToken::GetDoubleValue()
{
if( type != TT_NUMBER )
{
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return 0.0;
}
if( !( subtype & TT_VALUESVALID ) )
{
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NumberValue();
}
return floatvalue;
}
ID_INLINE float idToken::GetFloatValue()
{
return ( float ) GetDoubleValue();
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}
ID_INLINE unsigned long idToken::GetUnsignedLongValue()
{
if( type != TT_NUMBER )
{
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return 0;
}
if( !( subtype & TT_VALUESVALID ) )
{
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NumberValue();
}
return intvalue;
}
ID_INLINE int idToken::GetIntValue()
{
return ( int ) GetUnsignedLongValue();
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}
ID_INLINE int idToken::WhiteSpaceBeforeToken() const
{
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return ( whiteSpaceEnd_p > whiteSpaceStart_p );
}
ID_INLINE void idToken::AppendDirty( const char a )
{
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EnsureAlloced( len + 2, true );
data[len++] = a;
}
#endif /* !__TOKEN_H__ */