mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-03 17:32:30 +00:00
212 lines
5.2 KiB
C
212 lines
5.2 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#ifndef __QUEUE_H__
|
||
|
#define __QUEUE_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
Queue template
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
template< class type, int nextOffset >
|
||
|
class idQueueTemplate {
|
||
|
public:
|
||
|
idQueueTemplate();
|
||
|
|
||
|
void Add( type *element );
|
||
|
type * Get();
|
||
|
|
||
|
private:
|
||
|
type * first;
|
||
|
type * last;
|
||
|
};
|
||
|
|
||
|
#define QUEUE_NEXT_PTR( element ) (*((type**)(((byte*)element)+nextOffset)))
|
||
|
|
||
|
template< class type, int nextOffset >
|
||
|
idQueueTemplate<type,nextOffset>::idQueueTemplate() {
|
||
|
first = last = NULL;
|
||
|
}
|
||
|
|
||
|
template< class type, int nextOffset >
|
||
|
void idQueueTemplate<type,nextOffset>::Add( type *element ) {
|
||
|
QUEUE_NEXT_PTR(element) = NULL;
|
||
|
if ( last ) {
|
||
|
QUEUE_NEXT_PTR(last) = element;
|
||
|
} else {
|
||
|
first = element;
|
||
|
}
|
||
|
last = element;
|
||
|
}
|
||
|
|
||
|
template< class type, int nextOffset >
|
||
|
type *idQueueTemplate<type,nextOffset>::Get() {
|
||
|
type *element;
|
||
|
|
||
|
element = first;
|
||
|
if ( element ) {
|
||
|
first = QUEUE_NEXT_PTR(first);
|
||
|
if ( last == element ) {
|
||
|
last = NULL;
|
||
|
}
|
||
|
QUEUE_NEXT_PTR(element) = NULL;
|
||
|
}
|
||
|
return element;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================================================
|
||
|
A node of a Queue
|
||
|
================================================
|
||
|
*/
|
||
|
template< typename type >
|
||
|
class idQueueNode {
|
||
|
public:
|
||
|
idQueueNode() { next = NULL; }
|
||
|
|
||
|
type * GetNext() const { return next; }
|
||
|
void SetNext( type *next ) { this->next = next; }
|
||
|
|
||
|
private:
|
||
|
type * next;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
================================================
|
||
|
A Queue, idQueue, is a template Container class implementing the Queue abstract data
|
||
|
type.
|
||
|
================================================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
class idQueue {
|
||
|
public:
|
||
|
idQueue();
|
||
|
|
||
|
void Add( type *element );
|
||
|
type * RemoveFirst();
|
||
|
type * Peek() const;
|
||
|
bool IsEmpty();
|
||
|
|
||
|
static void Test();
|
||
|
|
||
|
private:
|
||
|
type * first;
|
||
|
type * last;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::idQueue
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
idQueue<type,nodePtr>::idQueue() {
|
||
|
first = last = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::Add
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
void idQueue<type,nodePtr>::Add( type *element ) {
|
||
|
(element->*nodePtr).SetNext( NULL );
|
||
|
if ( last ) {
|
||
|
(last->*nodePtr).SetNext( element );
|
||
|
} else {
|
||
|
first = element;
|
||
|
}
|
||
|
last = element;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::RemoveFirst
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
type *idQueue<type,nodePtr>::RemoveFirst() {
|
||
|
type *element;
|
||
|
|
||
|
element = first;
|
||
|
if ( element ) {
|
||
|
first = (first->*nodePtr).GetNext();
|
||
|
if ( last == element ) {
|
||
|
last = NULL;
|
||
|
}
|
||
|
(element->*nodePtr).SetNext( NULL );
|
||
|
}
|
||
|
return element;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::Peek
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
type *idQueue<type,nodePtr>::Peek() const {
|
||
|
return first;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::IsEmpty
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
bool idQueue<type,nodePtr>::IsEmpty() {
|
||
|
return ( first == NULL );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idQueue<type,nodePtr>::Test
|
||
|
========================
|
||
|
*/
|
||
|
template< typename type, idQueueNode<type> type::*nodePtr >
|
||
|
void idQueue<type,nodePtr>::Test() {
|
||
|
|
||
|
class idMyType {
|
||
|
public:
|
||
|
idQueueNode<idMyType> queueNode;
|
||
|
};
|
||
|
|
||
|
idQueue<idMyType,&idMyType::queueNode> myQueue;
|
||
|
|
||
|
idMyType *element = new (TAG_IDLIB) idMyType;
|
||
|
myQueue.Add( element );
|
||
|
element = myQueue.RemoveFirst();
|
||
|
delete element;
|
||
|
}
|
||
|
|
||
|
#endif // !__QUEUE_H__
|