mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
550 lines
19 KiB
C
550 lines
19 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SERIALIZER_H__
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#define __SERIALIZER_H__
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#define SERIALIZE_BOOL( ser, x ) ( ( x ) = ser.SerializeBoolNonRef( x ) )
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#define SERIALIZE_ENUM( ser, x, type, max ) ( ( x ) = (type)ser.SerializeUMaxNonRef( x, max ) )
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#define SERIALIZE_CVAR_FLOAT( ser, cvar ) { float a = cvar.GetFloat(); ser.Serialize( a ); cvar.SetFloat( a ); }
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#define SERIALIZE_CVAR_INT( ser, cvar ) { int a = cvar.GetInteger(); ser.Serialize( a ); cvar.SetInteger( a ); }
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#define SERIALIZE_CVAR_BOOL( ser, cvar ) { bool a = cvar.GetBool(); SERIALIZE_BOOL( ser, a ); cvar.SetBool( a ); }
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#define SERIALIZE_MATX( ser, var ) \
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{ \
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int rows = var.GetNumRows(); \
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int cols = var.GetNumColumns(); \
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ser.Serialize( rows ); \
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ser.Serialize( cols ); \
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if ( ser.IsReading() ) { \
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var.SetSize( rows, cols ); \
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} \
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for ( int y = 0; y < rows; y++ ) { \
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for ( int x = 0; x < rows; x++ ) { \
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ser.Serialize( var[x][y] ); \
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} \
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} \
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} \
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#define SERIALIZE_VECX( ser, var ) \
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{ \
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int size = var.GetSize(); \
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ser.Serialize( size ); \
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if ( ser.IsReading() ) { \
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var.SetSize( size ); \
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} \
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for ( int x = 0; x < size; x++ ) { \
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ser.Serialize( var[x] ); \
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} \
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} \
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#define SERIALIZE_JOINT( ser, var ) \
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{ \
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uint16 jointIndex = ( var == NULL_JOINT_INDEX ) ? 65535 : var; \
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ser.Serialize( jointIndex ); \
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var = ( jointIndex == 65535 ) ? NULL_JOINT_INDEX : (jointIndex_t)jointIndex; \
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} \
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//#define ENABLE_SERIALIZE_CHECKPOINTS
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//#define SERIALIZE_SANITYCHECK
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//#define SERIALIZE_NO_QUANT
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#define SERIALIZE_CHECKPOINT( ser ) \
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ser.SerializeCheckpoint( __FILE__, __LINE__ );
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/*
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========================
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idSerializer
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========================
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*/
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class idSerializer {
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public:
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idSerializer( idBitMsg & msg_, bool writing_) : msg( &msg_ ), writing( writing_ )
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#ifdef SERIALIZE_SANITYCHECK
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,magic( 0 )
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#endif
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{ }
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bool IsReading() { return !writing; }
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bool IsWriting() { return writing; }
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// SerializeRange - minSize through maxSize inclusive of all possible values
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void SerializeRange( int & value, int minSize, int maxSize ) { // Supports signed types
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SanityCheck();
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if ( writing ) {
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msg->WriteBits( value - minSize, idMath::BitsForInteger( maxSize-minSize ) );
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} else {
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value = minSize + msg->ReadBits( idMath::BitsForInteger( maxSize-minSize ) );
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}
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assert( value >= minSize && value <= maxSize );
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}
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// SerializeUMax - maxSize inclusive, unsigned
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void SerializeUMax( int & value, int maxSize ) { // Unsigned only
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SanityCheck();
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if ( writing ) {
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msg->WriteBits( value, idMath::BitsForInteger( maxSize ) );
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} else {
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value = msg->ReadBits( idMath::BitsForInteger( maxSize ) );
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}
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assert( value <= maxSize );
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}
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// SerializeUMaxNonRef - maxSize inclusive, unsigned, no reference
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int SerializeUMaxNonRef( int value, int maxSize ) { // Unsigned only
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SanityCheck();
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if ( writing ) {
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msg->WriteBits(value, idMath::BitsForInteger( maxSize ) );
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} else {
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value = msg->ReadBits( idMath::BitsForInteger( maxSize ) );
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}
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assert( value <= maxSize );
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return value;
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}
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//void SerializeBitMsg( idBitMsg & inOutMsg, int numBytes ) { SanityCheck(); if ( writing ) { msg->WriteBitMsg( inOutMsg, numBytes ); } else { msg->ReadBitMsg( inOutMsg, numBytes ); } }
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// this is still needed to compile Rage code
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void SerializeBytes( void * bytes, int numBytes ) { SanityCheck(); for ( int i = 0 ; i < numBytes ; i++ ) { Serialize( ((uint8 *)bytes)[i] ); } };
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bool SerializeBoolNonRef( bool value ) { SanityCheck(); if ( writing ) { msg->WriteBool(value); } else { value = msg->ReadBool(); } return value; } // We return a value so we can support bit fields (can't pass by reference)
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#ifdef SERIALIZE_NO_QUANT
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template< int _max_, int _numBits_ >
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void SerializeQ( idVec3 & value ) { Serialize( value ); }
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template< int _max_, int _numBits_ >
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void SerializeQ( float & value ) { Serialize( value ); }
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template< int _max_, int _numBits_ >
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void SerializeUQ( float & value ) { Serialize( value ); }
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void SerializeQ( idMat3 & axis, int bits = 15 ) { Serialize( axis ); }
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#else
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// SerializeQ - Quantizes a float to a variable number of bits (assumes signed, uses simple quantization)
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template< int _max_, int _numBits_ >
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void SerializeQ( idVec3 & value ) { SanityCheck(); if ( writing ) { msg->WriteQuantizedVector< idVec3, _max_, _numBits_ >( value ); } else { msg->ReadQuantizedVector< idVec3, _max_, _numBits_ >( value ); } }
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template< int _max_, int _numBits_ >
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void SerializeQ( float & value ) { SanityCheck(); if ( writing ) { msg->WriteQuantizedFloat< _max_, _numBits_ >( value ); } else { value = msg->ReadQuantizedFloat< _max_, _numBits_ >(); } }
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template< int _max_, int _numBits_ >
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void SerializeUQ( float & value ) { SanityCheck(); if ( writing ) { msg->WriteQuantizedUFloat< _max_, _numBits_ >( value ); } else { value = msg->ReadQuantizedUFloat< _max_, _numBits_ >(); } }
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void SerializeQ( idMat3 & axis, int bits = 15 ); // Default to 15 bits per component, which has almost unnoticeable quantization
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#endif
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void Serialize( idMat3 & axis); // Raw 3x3 matrix serialize
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void SerializeC( idMat3 & axis); // Uses compressed quaternion
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template< typename _type_ >
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void SerializeListElement( const idList<_type_* > & list, const _type_ *&element );
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void SerializePacked(int & original);
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void SerializeSPacked(int & original);
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void SerializeString( char * s, int bufferSize ) { SanityCheck(); if ( writing ) { msg->WriteString(s); } else { msg->ReadString( s, bufferSize ); } }
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//void SerializeString( idAtomicString & s ) { SanityCheck(); if ( writing ) { msg->WriteString(s); } else { idStr temp; msg->ReadString( temp ); s.Set( temp ); } }
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void SerializeString( idStr & s ) { SanityCheck(); if ( writing ) { msg->WriteString(s); } else { msg->ReadString( s ); } }
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//void SerializeString( idStrId & s ) { SanityCheck(); if ( writing ) { msg->WriteString(s.GetKey()); } else { idStr key; msg->ReadString( key ); s.Set( key );} }
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void SerializeDelta( int32 & value, const int32 & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaLong( base, value ); } else { value = msg->ReadDeltaLong( base ); } }
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void SerializeDelta( int16 & value, const int16 & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaShort( base, value ); } else { value = msg->ReadDeltaShort( base ); } }
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void SerializeDelta( int8 & value, const int8 & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaChar( base, value ); } else { value = msg->ReadDeltaChar( base ); } }
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void SerializeDelta( uint16 & value, const uint16 & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaUShort( base, value ); } else { value = msg->ReadDeltaUShort( base ); } }
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void SerializeDelta( uint8 & value, const uint8 & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaByte( base, value ); } else { value = msg->ReadDeltaByte( base ); } }
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void SerializeDelta( float & value, const float & base ) { SanityCheck(); if ( writing ) { msg->WriteDeltaFloat( base, value ); } else { value = msg->ReadDeltaFloat( base ); } }
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// Common types, no compression
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void Serialize( int64 & value ) { SanityCheck(); if ( writing ) { msg->WriteLongLong(value); } else { value = msg->ReadLongLong(); } }
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void Serialize( uint64 & value ) { SanityCheck(); if ( writing ) { msg->WriteLongLong(value); } else { value = msg->ReadLongLong(); } }
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void Serialize( int32 & value ) { SanityCheck(); if ( writing ) { msg->WriteLong(value); } else { value = msg->ReadLong(); } }
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void Serialize( uint32 & value ) { SanityCheck(); if ( writing ) { msg->WriteLong(value); } else { value = msg->ReadLong(); } }
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void Serialize( int16 & value ) { SanityCheck(); if ( writing ) { msg->WriteShort(value); } else { value = msg->ReadShort(); } }
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void Serialize( uint16 & value ) { SanityCheck(); if ( writing ) { msg->WriteUShort(value); } else { value = msg->ReadUShort(); } }
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void Serialize( uint8 & value ) { SanityCheck(); if ( writing ) { msg->WriteByte(value); } else { value = msg->ReadByte(); } }
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void Serialize( int8 & value ) { SanityCheck(); if ( writing ) { msg->WriteChar(value); } else { value = msg->ReadChar(); } }
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void Serialize( bool & value ) { SanityCheck(); if ( writing ) { msg->WriteByte(value?1:0); } else { value = msg->ReadByte() != 0; } }
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void Serialize( float & value ) { SanityCheck(); if ( writing ) { msg->WriteFloat(value); } else { value = msg->ReadFloat(); } }
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void Serialize( idRandom2 & value ) { SanityCheck(); if ( writing ) { msg->WriteLong(value.GetSeed()); } else { value.SetSeed( msg->ReadLong() ); } }
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void Serialize( idVec3 & value ) { SanityCheck(); if ( writing ) { msg->WriteVectorFloat(value); } else { msg->ReadVectorFloat(value); } }
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void Serialize( idVec2 & value ) { SanityCheck(); if ( writing ) { msg->WriteVectorFloat(value); } else { msg->ReadVectorFloat(value); } }
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void Serialize( idVec6 & value ) { SanityCheck(); if ( writing ) { msg->WriteVectorFloat(value); } else { msg->ReadVectorFloat(value); } }
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void Serialize( idVec4 & value ) { SanityCheck(); if ( writing ) { msg->WriteVectorFloat(value); } else { msg->ReadVectorFloat(value); } }
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// serialize an angle, normalized to between 0 to 360 and quantized to 16 bits
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void SerializeAngle( float & value ) {
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SanityCheck();
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if ( writing ) {
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float nAngle = idMath::AngleNormalize360( value );
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assert( nAngle >= 0.0f ); // should never get a negative angle
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uint16 sAngle = nAngle * ( 65536.0f / 360.0f );
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msg->WriteUShort( sAngle );
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} else {
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uint16 sAngle = msg->ReadUShort();
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value = sAngle * ( 360.0f / 65536.0f );
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}
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}
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//void Serialize( degrees_t & value ) {
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// SanityCheck();
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// float angle = value.Get();
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// Serialize( angle );
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// value.Set( angle );
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// }
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//void SerializeAngle( degrees_t & value ) {
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// SanityCheck();
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// float angle = value.Get();
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// SerializeAngle( angle );
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// value.Set( angle );
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// }
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//void Serialize( radians_t & value ) {
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// SanityCheck();
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// // convert to degrees
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// degrees_t d( value.Get() * idMath::M_RAD2DEG );
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// Serialize( d );
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// if ( !writing ) {
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// // if reading, get the value we read in degrees and convert back to radians
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// value.Set( d.Get() * idMath::M_DEG2RAD );
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// }
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// }
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//void SerializeAngle( radians_t & value ) {
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// SanityCheck();
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// // convert to degrees
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// degrees_t d( value.Get() * idMath::M_RAD2DEG );
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// // serialize as normalized degrees between 0 - 360
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// SerializeAngle( d );
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// if ( !writing ) {
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// // if reading, get the value we read in degrees and convert back to radians
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// value.Set( d.Get() * idMath::M_DEG2RAD );
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// }
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// }
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//
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//void Serialize( idColor & value ) {
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// Serialize( value.r );
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// Serialize( value.g );
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// Serialize( value.b );
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// Serialize( value.a );
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//}
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void SanityCheck() {
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#ifdef SERIALIZE_SANITYCHECK
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if ( writing ) {
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msg->WriteUShort( 0xCCCC );
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msg->WriteUShort( magic );
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} else {
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int cccc = msg->ReadUShort();
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int m = msg->ReadUShort();
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assert( cccc == 0xCCCC );
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assert( m == magic );
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// For release builds
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if ( cccc != 0xCCCC ) {
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idLib::Error( "idSerializer::SanityCheck - cccc != 0xCCCC" );
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}
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if ( m != magic ) {
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idLib::Error( "idSerializer::SanityCheck - m != magic" );
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}
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}
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magic++;
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#endif
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}
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void SerializeCheckpoint( const char * file, int line ) {
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#ifdef ENABLE_SERIALIZE_CHECKPOINTS
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const uint32 tagValue = 0xABADF00D;
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uint32 tag = tagValue;
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Serialize( tag );
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if ( tag != tagValue ) {
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idLib::Error( "SERIALIZE_CHECKPOINT: tag != tagValue (file: %s - line: %i)", file, line );
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}
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#endif
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}
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idBitMsg & GetMsg() { return *msg; }
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private:
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bool writing;
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idBitMsg * msg;
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#ifdef SERIALIZE_SANITYCHECK
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int magic;
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#endif
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};
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class idSerializerScopedBlock {
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public:
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idSerializerScopedBlock( idSerializer &ser_, int maxSizeBytes_ ) {
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ser = &ser_;
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maxSizeBytes = maxSizeBytes_;
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startByte = ser->IsReading() ? ser->GetMsg().GetReadCount() : ser->GetMsg().GetSize();
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startWriteBits = ser->GetMsg().GetWriteBit();
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}
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~idSerializerScopedBlock() {
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// Serialize remaining bits
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while ( ser->GetMsg().GetWriteBit() != startWriteBits ) {
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ser->SerializeBoolNonRef( false );
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}
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// Verify we didn't go over
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int endByte = ser->IsReading() ? ser->GetMsg().GetReadCount() : ser->GetMsg().GetSize();
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int sizeBytes = endByte - startByte;
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if ( !verify( sizeBytes <= maxSizeBytes ) ) {
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idLib::Warning( "idSerializerScopedBlock went over maxSize (%d > %d)", sizeBytes, maxSizeBytes );
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return;
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}
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// Serialize remaining bytes
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uint8 b=0;
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while ( sizeBytes < maxSizeBytes ) {
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ser->Serialize( b );
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sizeBytes++;
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}
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int finalSize = ( ( ser->IsReading() ? ser->GetMsg().GetReadCount() : ser->GetMsg().GetSize() ) - startByte );
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verify( maxSizeBytes == finalSize );
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}
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private:
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idSerializer * ser;
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int maxSizeBytes;
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int startByte;
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int startWriteBits;
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};
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/*
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========================
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idSerializer::SerializeQ
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========================
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*/
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#ifndef SERIALIZE_NO_QUANT
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ID_INLINE void idSerializer::SerializeQ( idMat3 &axis, int bits ) {
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SanityCheck();
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const float scale = ( ( 1 << ( bits - 1 ) ) - 1 );
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if ( IsWriting() ) {
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idQuat quat = axis.ToQuat();
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int maxIndex = 0;
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for ( unsigned int i = 1; i < 4; i++ ) {
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if ( idMath::Fabs( quat[i] ) > idMath::Fabs( quat[maxIndex] ) ) {
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maxIndex = i;
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}
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}
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msg->WriteBits( maxIndex, 2 );
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||
|
|
||
|
idVec3 out;
|
||
|
|
||
|
if ( quat[maxIndex] < 0.0f ) {
|
||
|
out.x = -quat[( maxIndex + 1 ) & 3];
|
||
|
out.y = -quat[( maxIndex + 2 ) & 3];
|
||
|
out.z = -quat[( maxIndex + 3 ) & 3];
|
||
|
} else {
|
||
|
out.x = quat[( maxIndex + 1 ) & 3];
|
||
|
out.y = quat[( maxIndex + 2 ) & 3];
|
||
|
out.z = quat[( maxIndex + 3 ) & 3];
|
||
|
}
|
||
|
msg->WriteBits( idMath::Ftoi( out.x * scale ), -bits);
|
||
|
msg->WriteBits( idMath::Ftoi( out.y * scale ), -bits);
|
||
|
msg->WriteBits( idMath::Ftoi( out.z * scale ), -bits);
|
||
|
|
||
|
} else if ( IsReading() ) {
|
||
|
idQuat quat;
|
||
|
idVec3 in;
|
||
|
|
||
|
int maxIndex = msg->ReadBits(2);
|
||
|
|
||
|
in.x = (float)msg->ReadBits(-bits) / scale;
|
||
|
in.y = (float)msg->ReadBits(-bits) / scale;
|
||
|
in.z = (float)msg->ReadBits(-bits) / scale;
|
||
|
|
||
|
quat[( maxIndex + 1 ) & 3] = in.x;
|
||
|
quat[( maxIndex + 2 ) & 3] = in.y;
|
||
|
quat[( maxIndex + 3 ) & 3] = in.z;
|
||
|
|
||
|
quat[maxIndex] = idMath::Sqrt( idMath::Fabs( 1.0f - in.x * in.x - in.y * in.y - in.z * in.z ) );
|
||
|
|
||
|
axis = quat.ToMat3();
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSerializer::Serialize
|
||
|
========================
|
||
|
*/
|
||
|
ID_INLINE void idSerializer::Serialize( idMat3 & axis ) {
|
||
|
SanityCheck();
|
||
|
|
||
|
Serialize( axis[0] );
|
||
|
Serialize( axis[1] );
|
||
|
Serialize( axis[2] );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSerializer::SerializeC
|
||
|
========================
|
||
|
*/
|
||
|
ID_INLINE void idSerializer::SerializeC( idMat3 & axis ) {
|
||
|
SanityCheck();
|
||
|
|
||
|
if ( IsWriting() ) {
|
||
|
idCQuat cquat = axis.ToCQuat();
|
||
|
|
||
|
Serialize( cquat.x );
|
||
|
Serialize( cquat.y );
|
||
|
Serialize( cquat.z );
|
||
|
} else if ( IsReading() ) {
|
||
|
idCQuat cquat;
|
||
|
|
||
|
Serialize( cquat.x );
|
||
|
Serialize( cquat.y );
|
||
|
Serialize( cquat.z );
|
||
|
|
||
|
axis = cquat.ToMat3();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSerializer::SerializeListElement
|
||
|
========================
|
||
|
*/
|
||
|
template< typename _type_ >
|
||
|
ID_INLINE void idSerializer::SerializeListElement( const idList<_type_* > & list, const _type_ *&element ) {
|
||
|
SanityCheck();
|
||
|
|
||
|
if ( IsWriting() ) {
|
||
|
int index = list.FindIndex( const_cast<_type_ *>(element) );
|
||
|
assert( index >= 0 );
|
||
|
SerializePacked( index );
|
||
|
} else if ( IsReading() ) {
|
||
|
int index = 0;
|
||
|
SerializePacked( index );
|
||
|
element = list[index];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSerializer::SerializePacked
|
||
|
Writes out 7 bits at a time, using every 8th bit to signify more bits exist
|
||
|
|
||
|
NOTE - Signed values work with this function, but take up more bytes
|
||
|
Use SerializeSPacked if you anticipate lots of negative values
|
||
|
========================
|
||
|
*/
|
||
|
ID_INLINE void idSerializer::SerializePacked(int & original) {
|
||
|
SanityCheck();
|
||
|
|
||
|
if ( IsWriting() ) {
|
||
|
uint32 value = original;
|
||
|
|
||
|
while ( true ) {
|
||
|
uint8 byte = value & 0x7F;
|
||
|
value >>= 7;
|
||
|
byte |= value ? 0x80 : 0;
|
||
|
msg->WriteByte( byte ); // Emit byte
|
||
|
if ( value == 0 ) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
uint8 byte = 0x80;
|
||
|
uint32 value = 0;
|
||
|
int32 shift = 0;
|
||
|
|
||
|
while ( byte & 0x80 && shift < 32 ) {
|
||
|
byte = msg->ReadByte();
|
||
|
value |= (byte & 0x7F) << shift;
|
||
|
shift += 7;
|
||
|
}
|
||
|
|
||
|
original = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idSerializer::SerializeSPacked
|
||
|
Writes out 7 bits at a time, using every 8th bit to signify more bits exist
|
||
|
|
||
|
NOTE - An extra bit of the first byte is used to store the sign
|
||
|
(this function supports negative values, but will use 2 bytes for values greater than 63)
|
||
|
========================
|
||
|
*/
|
||
|
ID_INLINE void idSerializer::SerializeSPacked(int & value) {
|
||
|
SanityCheck();
|
||
|
|
||
|
if ( IsWriting() ) {
|
||
|
|
||
|
uint32 uvalue = idMath::Abs( value );
|
||
|
|
||
|
// Write the first byte specifically to handle the sign bit
|
||
|
uint8 byte = uvalue & 0x3f;
|
||
|
byte |= value < 0 ? 0x40 : 0;
|
||
|
uvalue >>= 6;
|
||
|
byte |= uvalue > 0 ? 0x80 : 0;
|
||
|
|
||
|
msg->WriteByte( byte );
|
||
|
|
||
|
while ( uvalue > 0 ) {
|
||
|
uint8 byte2 = uvalue & 0x7F;
|
||
|
uvalue >>= 7;
|
||
|
byte2 |= uvalue ? 0x80 : 0;
|
||
|
msg->WriteByte( byte2 ); // Emit byte
|
||
|
}
|
||
|
} else {
|
||
|
// Load the first byte specifically to handle the sign bit
|
||
|
uint8 byte = msg->ReadByte();
|
||
|
uint32 uvalue = byte & 0x3f;
|
||
|
bool sgn = (byte & 0x40) ? true : false;
|
||
|
int32 shift = 6;
|
||
|
|
||
|
while ( byte & 0x80 && shift < 32 ) {
|
||
|
byte = msg->ReadByte(); // Read byte
|
||
|
uvalue |= (byte & 0x7F) << shift;
|
||
|
shift += 7;
|
||
|
}
|
||
|
|
||
|
value = sgn ? -((int)uvalue) : uvalue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
|