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https://github.com/id-Software/DOOM-3-BFG.git
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163 lines
6 KiB
C
163 lines
6 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DECLPDA_H__
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#define __DECLPDA_H__
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/*
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===============================================================================
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idDeclPDA
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===============================================================================
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*/
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class idDeclEmail : public idDecl {
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public:
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idDeclEmail() {}
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virtual size_t Size() const;
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virtual const char * DefaultDefinition() const;
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virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const char * GetFrom() const { return from; }
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const char * GetBody() const { return text; }
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const char * GetSubject() const { return subject; }
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const char * GetDate() const { return date; }
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const char * GetTo() const { return to; }
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private:
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idStr text;
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idStr subject;
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idStr date;
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idStr to;
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idStr from;
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};
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class idDeclVideo : public idDecl {
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public:
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idDeclVideo() : preview( NULL ), video( NULL ), audio( NULL ) {};
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virtual size_t Size() const;
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virtual const char * DefaultDefinition() const;
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virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const idMaterial * GetRoq() const { return video; }
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const idSoundShader * GetWave() const { return audio; }
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const char * GetVideoName() const { return videoName; }
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const char * GetInfo() const { return info; }
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const idMaterial * GetPreview() const { return preview; }
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private:
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const idMaterial * preview;
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const idMaterial * video;
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idStr videoName;
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idStr info;
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const idSoundShader * audio;
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};
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class idDeclAudio : public idDecl {
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public:
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idDeclAudio() : audio( NULL ) {};
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virtual size_t Size() const;
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virtual const char * DefaultDefinition() const;
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virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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const char * GetAudioName() const { return audioName; }
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const idSoundShader * GetWave() const { return audio; }
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const char * GetInfo() const { return info; }
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private:
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const idSoundShader * audio;
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idStr audioName;
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idStr info;
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};
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class idDeclPDA : public idDecl {
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public:
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idDeclPDA() { originalEmails = originalVideos = 0; };
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virtual size_t Size() const;
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virtual const char * DefaultDefinition() const;
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virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Print() const;
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virtual void List() const;
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virtual void AddVideo( const idDeclVideo * video, bool unique = true ) const { if ( unique ) { videos.AddUnique( video ); } else { videos.Append( video ); } }
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virtual void AddAudio( const idDeclAudio * audio, bool unique = true ) const { if ( unique ) { audios.AddUnique( audio ); } else { audios.Append( audio ); } }
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virtual void AddEmail( const idDeclEmail * email, bool unique = true ) const { if ( unique ) { emails.AddUnique( email ); } else { emails.Append( email ); } }
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virtual void RemoveAddedEmailsAndVideos() const;
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virtual const int GetNumVideos() const { return videos.Num(); }
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virtual const int GetNumAudios() const { return audios.Num(); }
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virtual const int GetNumEmails() const { return emails.Num(); }
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virtual const idDeclVideo *GetVideoByIndex( int index ) const { return ( index < 0 || index > videos.Num() ? NULL : videos[index] ); }
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virtual const idDeclAudio *GetAudioByIndex( int index ) const { return ( index < 0 || index > audios.Num() ? NULL : audios[index] ); }
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virtual const idDeclEmail *GetEmailByIndex( int index ) const { return ( index < 0 || index > emails.Num() ? NULL : emails[index] ); }
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virtual void SetSecurity( const char *sec ) const;
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const char * GetPdaName() const { return pdaName; }
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const char * GetSecurity() const {return security; }
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const char * GetFullName() const { return fullName; }
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const char * GetIcon() const { return icon; }
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const char * GetPost() const { return post; }
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const char * GetID() const { return id; }
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const char * GetTitle() const { return title; }
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private:
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mutable idList<const idDeclVideo *> videos;
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mutable idList<const idDeclAudio *> audios;
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mutable idList<const idDeclEmail *> emails;
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idStr pdaName;
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idStr fullName;
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idStr icon;
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idStr id;
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idStr post;
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idStr title;
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mutable idStr security;
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mutable int originalEmails;
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mutable int originalVideos;
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};
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#endif /* !__DECLPDA_H__ */
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