mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 21:21:27 +00:00
114 lines
5.4 KiB
C
114 lines
5.4 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __PUSH_H__
|
||
|
#define __PUSH_H__
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
Allows physics objects to be pushed geometrically.
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
#define PUSHFL_ONLYMOVEABLE 1 // only push moveable entities
|
||
|
#define PUSHFL_NOGROUNDENTITIES 2 // don't push entities the clip model rests upon
|
||
|
#define PUSHFL_CLIP 4 // also clip against all non-moveable entities
|
||
|
#define PUSHFL_CRUSH 8 // kill blocking entities
|
||
|
#define PUSHFL_APPLYIMPULSE 16 // apply impulse to pushed entities
|
||
|
|
||
|
//#define NEW_PUSH
|
||
|
|
||
|
class idPush {
|
||
|
public:
|
||
|
// Try to push other entities by moving the given entity.
|
||
|
// If results.fraction < 1.0 the move was blocked by results.c.entityNum
|
||
|
// Returns total mass of all pushed entities.
|
||
|
float ClipTranslationalPush( trace_t &results, idEntity *pusher, const int flags,
|
||
|
const idVec3 &newOrigin, const idVec3 &move );
|
||
|
|
||
|
float ClipRotationalPush( trace_t &results, idEntity *pusher, const int flags,
|
||
|
const idMat3 &newAxis, const idRotation &rotation );
|
||
|
|
||
|
float ClipPush( trace_t &results, idEntity *pusher, const int flags,
|
||
|
const idVec3 &oldOrigin, const idMat3 &oldAxis,
|
||
|
idVec3 &newOrigin, idMat3 &newAxis );
|
||
|
|
||
|
// initialize saving the positions of entities being pushed
|
||
|
void InitSavingPushedEntityPositions();
|
||
|
// move all pushed entities back to their previous position
|
||
|
void RestorePushedEntityPositions();
|
||
|
// returns the number of pushed entities
|
||
|
int GetNumPushedEntities() const { return numPushed; }
|
||
|
// get the ith pushed entity
|
||
|
idEntity * GetPushedEntity( int i ) const { assert( i >= 0 && i < numPushed ); return pushed[i].ent; }
|
||
|
|
||
|
private:
|
||
|
struct pushed_s {
|
||
|
idEntity * ent; // pushed entity
|
||
|
idAngles deltaViewAngles; // actor delta view angles
|
||
|
} pushed[MAX_GENTITIES]; // pushed entities
|
||
|
int numPushed; // number of pushed entities
|
||
|
|
||
|
struct pushedGroup_s {
|
||
|
idEntity * ent;
|
||
|
float fraction;
|
||
|
bool groundContact;
|
||
|
bool test;
|
||
|
} pushedGroup[MAX_GENTITIES];
|
||
|
int pushedGroupSize;
|
||
|
|
||
|
private:
|
||
|
void SaveEntityPosition( idEntity *ent );
|
||
|
bool RotateEntityToAxial( idEntity *ent, idVec3 rotationPoint );
|
||
|
#ifdef NEW_PUSH
|
||
|
bool CanPushEntity( idEntity *ent, idEntity *pusher, idEntity *initialPusher, const int flags );
|
||
|
void AddEntityToPushedGroup( idEntity *ent, float fraction, bool groundContact );
|
||
|
bool IsFullyPushed( idEntity *ent );
|
||
|
bool ClipTranslationAgainstPusher( trace_t &results, idEntity *ent, idEntity *pusher, const idVec3 &translation );
|
||
|
int GetPushableEntitiesForTranslation( idEntity *pusher, idEntity *initialPusher, const int flags,
|
||
|
const idVec3 &translation, idEntity *entityList[], int maxEntities );
|
||
|
bool ClipRotationAgainstPusher( trace_t &results, idEntity *ent, idEntity *pusher, const idRotation &rotation );
|
||
|
int GetPushableEntitiesForRotation( idEntity *pusher, idEntity *initialPusher, const int flags,
|
||
|
const idRotation &rotation, idEntity *entityList[], int maxEntities );
|
||
|
#else
|
||
|
void ClipEntityRotation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
|
||
|
idClipModel *skip, const idRotation &rotation );
|
||
|
void ClipEntityTranslation( trace_t &trace, const idEntity *ent, const idClipModel *clipModel,
|
||
|
idClipModel *skip, const idVec3 &translation );
|
||
|
int TryTranslatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int flags,
|
||
|
const idVec3 &newOrigin, const idVec3 &move );
|
||
|
int TryRotatePushEntity( trace_t &results, idEntity *check, idClipModel *clipModel, const int flags,
|
||
|
const idMat3 &newAxis, const idRotation &rotation );
|
||
|
int DiscardEntities( idEntity *entityList[], int numEntities, int flags, idEntity *pusher );
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
#endif /* !__PUSH_H__ */
|