doom3-bfg/neo/d3xp/menus/MenuWidget_LobbyList.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_LobbyList::Update
========================
*/
void idMenuWidget_LobbyList::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
for ( int i = 0; i < headings.Num(); ++i ) {
idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( va( "heading%d", i ) );
if ( txtHeading != NULL ) {
txtHeading->SetText( headings[i] );
txtHeading->SetStrokeInfo( true, 0.75f, 1.75f );
}
}
for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
bool shown = false;
if ( optionIndex < GetChildren().Num() ) {
idMenuWidget & child = GetChildByIndex( optionIndex );
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if ( child.BindSprite( root ) ) {
shown = PrepareListElement( child, optionIndex );
if ( shown ) {
child.GetSprite()->SetVisible( true );
child.Update();
} else {
child.GetSprite()->SetVisible( false );
}
}
}
}
}
/*
========================
idMenuWidget_LobbyList::PrepareListElement
========================
*/
bool idMenuWidget_LobbyList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &widget );
if ( button == NULL ) {
return false;
}
if ( !button->IsValid() ) {
return false;
}
return true;
}
/*
========================
idMenuWidget_LobbyList::SetHeadingInfo
========================
*/
void idMenuWidget_LobbyList::SetHeadingInfo( idList< idStr > & list ) {
headings.Clear();
for ( int index = 0; index < list.Num(); ++index ) {
headings.Append( list[ index ] );
}
}
/*
========================
idMenuWidget_LobbyList::SetEntryData
========================
*/
void idMenuWidget_LobbyList::SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState ) {
if ( GetChildren().Num() == 0 || index >= GetChildren().Num() ) {
return;
}
idMenuWidget & child = GetChildByIndex( index );
idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &child );
if ( button == NULL ) {
return;
}
button->SetButtonInfo( name, voiceState );
}