mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
77 lines
2.5 KiB
C
77 lines
2.5 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __I_VIDEO__
|
||
|
#define __I_VIDEO__
|
||
|
|
||
|
|
||
|
#include "doomtype.h"
|
||
|
#include "d_event.h"
|
||
|
|
||
|
#ifdef __GNUG__
|
||
|
#pragma interface
|
||
|
#endif
|
||
|
|
||
|
// Called by D_DoomMain,
|
||
|
// determines the hardware configuration
|
||
|
// and sets up the video mode
|
||
|
void I_InitGraphics (void);
|
||
|
|
||
|
|
||
|
void I_ShutdownGraphics(void);
|
||
|
|
||
|
// Takes full 8 bit values.
|
||
|
void I_SetPalette (byte* palette);
|
||
|
|
||
|
void I_UpdateNoBlit (void);
|
||
|
void I_FinishUpdate (void);
|
||
|
|
||
|
// Wait for vertical retrace or pause a bit.
|
||
|
void I_WaitVBL(int count);
|
||
|
|
||
|
void I_ReadScreen (byte* scr);
|
||
|
|
||
|
void I_BeginRead (void);
|
||
|
void I_EndRead (void);
|
||
|
|
||
|
void I_InitInput (void);
|
||
|
|
||
|
void I_ShutdownInput( void ) ;
|
||
|
void I_InputFrame( void );
|
||
|
|
||
|
void I_UpdateControllerState(void);
|
||
|
struct controller_t;
|
||
|
int I_PollMouseInputEvents( controller_t * ) ;
|
||
|
int I_ReturnMouseInputEvent( const int n, event_t* e);
|
||
|
int I_PollJoystickInputEvents( controller_t * ) ;
|
||
|
int I_ReturnJoystickInputEvent( const int n, event_t* e);
|
||
|
void I_EndJoystickInputEvents( void );
|
||
|
|
||
|
#endif
|
||
|
|