doom3-bfg/doomclassic/doom/i_video.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __I_VIDEO__
#define __I_VIDEO__
#include "doomtype.h"
#include "d_event.h"
#ifdef __GNUG__
#pragma interface
#endif
// Called by D_DoomMain,
// determines the hardware configuration
// and sets up the video mode
void I_InitGraphics (void);
void I_ShutdownGraphics(void);
// Takes full 8 bit values.
void I_SetPalette (byte* palette);
void I_UpdateNoBlit (void);
void I_FinishUpdate (void);
// Wait for vertical retrace or pause a bit.
void I_WaitVBL(int count);
void I_ReadScreen (byte* scr);
void I_BeginRead (void);
void I_EndRead (void);
void I_InitInput (void);
void I_ShutdownInput( void ) ;
void I_InputFrame( void );
void I_UpdateControllerState(void);
struct controller_t;
int I_PollMouseInputEvents( controller_t * ) ;
int I_ReturnMouseInputEvent( const int n, event_t* e);
int I_PollJoystickInputEvents( controller_t * ) ;
int I_ReturnJoystickInputEvent( const int n, event_t* e);
void I_EndJoystickInputEvents( void );
#endif