doom3-bfg/doomclassic/doom/constructs.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
memset(::g, 0, sizeof(*::g));
// am_map.constructs begin //
::g->cheating = 0;
::g->grid = 0;
::g->leveljuststarted = 1; // kluge until AM_LevelInit() is called
::g->automapactive = false;
::g->finit_width = SCREENWIDTH;
::g->finit_height = SCREENHEIGHT - (32 * GLOBAL_IMAGE_SCALER);
::g->scale_mtof = (fixed_t)INITSCALEMTOF;
::g->markpointnum = 0; // next point to be assigned
::g->followplayer = 1; // specifies whether to follow the player around
::g->stopped = true;
::g->lastlevel = -1;
::g->lastepisode = -1;
::g->cheatstate=0;
::g->bigstate=0;
::g->nexttic = 0;
::g->litelevelscnt = 0;
// am_map.constructs end //
// doomstat.constructs begin //
::g->gamemode = indetermined;
::g->gamemission = doom;
::g->language = english;
// doomstat.constructs end //
// d_main.constructs begin //
::g->singletics = false; // debug flag to cancel adaptiveness
::g->oldgamestate = (gamestate_t)-1;
::g->wipegamestate = GS_DEMOSCREEN;
::g->viewactivestate = false;
::g->menuactivestate = false;
::g->inhelpscreensstate = false;
::g->fullscreen = false;
::g->wipe = false;
::g->wipedone = true;
// d_main.constructs end //
// d_net.constructs begin //
doomcom_t temp_doomcom = {
0
};
memcpy( &::g->doomcom, &temp_doomcom, sizeof(temp_doomcom) );
// d_net.constructs end //
// f_wipe.constructs begin //
::g->go = 0;
// f_wipe.constructs end //
// g_game.constructs begin //
::g->precache = true; // if true, load all graphics at start
fixed_t temp_forwardmove[2] = {
0x19, 0x32
};
memcpy( ::g->forwardmove, temp_forwardmove, sizeof(temp_forwardmove) );
fixed_t temp_sidemove[2] = {
0x18, 0x28
};
memcpy( ::g->sidemove, temp_sidemove, sizeof(temp_sidemove) );
fixed_t temp_angleturn[3] = {
640, 1280, 320 // + slow turn
};
memcpy( ::g->angleturn, temp_angleturn, sizeof(temp_angleturn) );
::g->mousebuttons = &::g->mousearray[1]; // allow [-1]
::g->joybuttons = &::g->joyarray[1]; // allow [-1]
// g_game.constructs end //
// hu_lib.constructs begin //
::g->lastautomapactive = true;
// hu_lib.constructs end //
// hu_stuff.constructs begin //
::g->always_off = false;
::g->headsupactive = false;
::g->head = 0;
::g->tail = 0;
::g->shiftdown = false;
::g->altdown = false;
::g->num_nobrainers = 0;
// hu_stuff.constructs end //
// i_input.constructs begin //
// i_input.constructs end //
// i_system.constructs begin //
::g->mb_used = 2;
::g->current_time = 0;
// i_system.constructs end //
// m_cheat.constructs begin //
::g->firsttime = 1;
::g->usedcheatbuffer = 0;
// m_cheat.constructs end //
// m_menu.constructs begin //
menuitem_t temp_QuitMenu[3] = {
{1,"M_ACPT", M_ExitGame,'a'},
{1,"M_CAN", M_CancelExit,'c'},
{1,"M_CHG", M_GameSelection,'g'}
};
memcpy( ::g->QuitMenu, temp_QuitMenu, sizeof(temp_QuitMenu) );
menu_t temp_QuitDef = {
qut_end, // # of menu items
&::g->MainDef, // previous menu
::g->QuitMenu, // menuitem_t ->
M_DrawQuit, // drawing routine ->
48,63, // x,y
g_accept // lastOn
};
memcpy( &::g->QuitDef, &temp_QuitDef, sizeof(temp_QuitDef) );
menuitem_t temp_MainMenu[5]=
{
{1,"M_NGAME",M_NewGame,'n'},
{1,"M_OPTION",M_Options,'o'},
{1,"M_LOADG",M_LoadGame,'l'},
{1,"M_SAVEG",M_SaveGame,'m'},
// Another hickup with Special edition.
//{1,"M_RDTHIS",M_ReadThis,'r'},
{1,"M_QUITG",M_QuitDOOM,'q'}
};
memcpy( &::g->MainMenu, temp_MainMenu, sizeof(temp_MainMenu) );
menu_t temp_MainDef = {
main_end,
NULL,
::g->MainMenu,
M_DrawMainMenu,
97,64,
0
};
memcpy( &::g->MainDef, &temp_MainDef, sizeof(temp_MainDef) );
menuitem_t temp_EpisodeMenu[4] = {
{1,"M_EPI1", M_Episode,'k'},
{1,"M_EPI2", M_Episode,'t'},
{1,"M_EPI3", M_Episode,'i'},
{1,"M_EPI4", M_Episode,'t'}
};
memcpy( ::g->EpisodeMenu, temp_EpisodeMenu, sizeof(temp_EpisodeMenu) );
menu_t temp_EpiDef = {
ep_end, // # of menu items
&::g->MainDef, // previous menu
::g->EpisodeMenu, // menuitem_t ->
M_DrawEpisode, // drawing routine ->
48,63, // x,y
ep1 // lastOn
};
memcpy( &::g->EpiDef, &temp_EpiDef, sizeof(temp_EpiDef) );
menuitem_t temp_ExpansionMenu[2] = {
{1,"M_EPI1", M_Expansion,'h'},
{1,"M_EPI2", M_Expansion,'n'},
};
memcpy( ::g->ExpansionMenu, temp_ExpansionMenu, sizeof(temp_ExpansionMenu) );
menu_t temp_ExpDef = {
ex_end, // # of menu items
&::g->MainDef, // previous menu
::g->ExpansionMenu, // menuitem_t ->
M_DrawEpisode, // drawing routine ->
48,63, // x,y
ex1 // lastOn
};
memcpy( &::g->ExpDef, &temp_ExpDef, sizeof(temp_ExpDef) );
menuitem_t temp_LoadExpMenu[2] = {
{1,"M_EPI1", M_LoadExpansion,'h'},
{1,"M_EPI2", M_LoadExpansion,'n'},
};
memcpy( ::g->LoadExpMenu, temp_LoadExpMenu, sizeof(temp_LoadExpMenu) );
menu_t temp_LoadExpDef = {
ex_end, // # of menu items
&::g->MainDef, // previous menu
::g->LoadExpMenu, // menuitem_t ->
M_DrawEpisode, // drawing routine ->
48,63, // x,y
ex1 // lastOn
};
memcpy( &::g->LoadExpDef, &temp_LoadExpDef, sizeof(temp_LoadExpDef) );
menuitem_t temp_NewGameMenu[5] = {
{1,"M_JKILL", M_ChooseSkill, 'i'},
{1,"M_ROUGH", M_ChooseSkill, 'h'},
{1,"M_HURT", M_ChooseSkill, 'h'},
{1,"M_ULTRA", M_ChooseSkill, 'u'},
{1,"M_NMARE", M_ChooseSkill, 'n'}
};
memcpy( ::g->NewGameMenu, temp_NewGameMenu, sizeof(temp_NewGameMenu) );
menu_t temp_NewDef = {
newg_end, // # of menu items
&::g->EpiDef, // previous menu
::g->NewGameMenu, // menuitem_t ->
M_DrawNewGame, // drawing routine ->
48,63, // x,y
hurtme // lastOn
};
memcpy( &::g->NewDef, &temp_NewDef, sizeof(temp_NewDef) );
menuitem_t temp_OptionsMenu[8] = {
{1,"M_GDHIGH", M_FullScreen,'f'},
{1,"M_SCRNSZ", M_ChangeGPad,'m'},
{1,"M_MESSG", M_ChangeMessages,'m'},
//{1,"M_DETAIL", M_ChangeDetail,'g'},
//{2,"M_SCRNSZ", M_SizeDisplay,'s'},
{-1,"",0},
{2,"M_MSENS", M_ChangeSensitivity,'m'},
{-1,"",0},
{1,"M_SVOL", M_Sound,'s'}
};
memcpy( ::g->OptionsMenu, temp_OptionsMenu, sizeof(temp_OptionsMenu) );
menu_t temp_OptionsDef = {
opt_end,
&::g->MainDef,
::g->OptionsMenu,
M_DrawOptions,
60,37,
0
};
memcpy( &::g->OptionsDef, &temp_OptionsDef, sizeof(temp_OptionsDef) );
menuitem_t temp_SoundMenu[4] = {
{2,"M_SFXVOL",M_SfxVol,'s'},
{-1,"",0},
{2,"M_MUSVOL",M_MusicVol,'m'},
{-1,"",0}
};
memcpy( ::g->SoundMenu, temp_SoundMenu, sizeof(temp_SoundMenu) );
menu_t temp_SoundDef = {
sound_end,
&::g->OptionsDef,
::g->SoundMenu,
M_DrawSound,
80,64,
0
};
memcpy( &::g->SoundDef, &temp_SoundDef, sizeof(temp_SoundDef) );
menuitem_t temp_LoadMenu[6] = {
{1,"", M_LoadSelect,'1'},
{1,"", M_LoadSelect,'2'},
{1,"", M_LoadSelect,'3'},
{1,"", M_LoadSelect,'4'},
{1,"", M_LoadSelect,'5'},
{1,"", M_LoadSelect,'6'}
};
memcpy( ::g->LoadMenu, temp_LoadMenu, sizeof(temp_LoadMenu) );
menu_t temp_LoadDef = {
load_end,
&::g->MainDef,
::g->LoadMenu,
M_DrawLoad,
80,54,
0
};
memcpy( &::g->LoadDef, &temp_LoadDef, sizeof(temp_LoadDef) );
menuitem_t temp_SaveMenu[6] = {
{1,"", M_SaveSelect,'1'},
{1,"", M_SaveSelect,'2'},
{1,"", M_SaveSelect,'3'},
{1,"", M_SaveSelect,'4'},
{1,"", M_SaveSelect,'5'},
{1,"", M_SaveSelect,'6'}
};
memcpy( ::g->SaveMenu, temp_SaveMenu, sizeof(temp_SaveMenu) );
menu_t temp_SaveDef = {
load_end,
&::g->MainDef,
::g->SaveMenu,
M_DrawSave,
80,54,
0
};
memcpy( &::g->SaveDef, &temp_SaveDef, sizeof(temp_SaveDef) );
int temp_quitsounds[8] = {
sfx_pldeth,
sfx_dmpain,
sfx_popain,
sfx_slop,
sfx_telept,
sfx_posit1,
sfx_posit3,
sfx_sgtatk
};
memcpy( ::g->quitsounds, temp_quitsounds, sizeof(temp_quitsounds) );
int temp_quitsounds2[8] = {
sfx_vilact,
sfx_getpow,
sfx_boscub,
sfx_slop,
sfx_skeswg,
sfx_kntdth,
sfx_bspact,
sfx_sgtatk
};
memcpy( ::g->quitsounds2, temp_quitsounds2, sizeof(temp_quitsounds2) );
::g->joywait = 0;
::g->mousewait = 0;
::g->mmenu_mousey = 0;
::g->lasty = 0;
::g->mmenu_mousex = 0;
::g->lastx = 0;
// m_menu.constructs end //
// m_misc.constructs begin //
::g->g_pszSaveFile = "\\save.dat";
::g->g_pszImagePath = "d:\\saveimage.xbx";
::g->g_pszImageMeta = "saveimage.xbx";
extern const char* const temp_chat_macros[];
for (int i = 0; i < 10; i++)
{
chat_macros[i] = temp_chat_macros[i];
}
default_t temp_defaults[35] = {
default_t( "mouse_sensitivity",&::g->mouseSensitivity, 7 ),
default_t( "show_messages",&::g->showMessages, 1 ),
default_t( "key_right",&::g->key_right, KEY_RIGHTARROW ),
default_t( "key_left",&::g->key_left, KEY_LEFTARROW ),
default_t( "key_up",&::g->key_up, KEY_UPARROW ),
default_t( "key_down",&::g->key_down, KEY_DOWNARROW ),
default_t( "key_strafeleft",&::g->key_strafeleft, ',' ),
default_t( "key_straferight",&::g->key_straferight, '.' ),
default_t( "key_fire",&::g->key_fire, KEY_RCTRL ),
default_t( "key_use",&::g->key_use, ' ' ),
default_t( "key_strafe",&::g->key_strafe, KEY_RALT ),
default_t( "key_speed",&::g->key_speed, KEY_RSHIFT ),
default_t( "use_mouse",&::g->usemouse, 1 ),
default_t( "mouseb_fire",&::g->mousebfire,0 ),
default_t( "mouseb_strafe",&::g->mousebstrafe,1 ),
default_t( "mouseb_forward",&::g->mousebforward,2 ),
default_t( "use_joystick",&::g->usejoystick, 0 ),
default_t( "joyb_fire",&::g->joybfire,0 ),
default_t( "joyb_strafe",&::g->joybstrafe,1 ),
default_t( "joyb_use",&::g->joybuse,3 ),
default_t( "joyb_speed",&::g->joybspeed,2 ),
default_t( "screenblocks",&::g->screenblocks, 10 ),
default_t( "detaillevel",&::g->detailLevel, 0 ),
default_t( "snd_channels",&::g->numChannels, S_NUMCHANNELS ),
default_t( "usegamma",&::g->usegamma, 0 ),
default_t( "chatmacro0", &::g->chat_macros[0], HUSTR_CHATMACRO0 ),
default_t( "chatmacro1", &::g->chat_macros[1], HUSTR_CHATMACRO1 ),
default_t( "chatmacro2", &::g->chat_macros[2], HUSTR_CHATMACRO2 ),
default_t( "chatmacro3", &::g->chat_macros[3], HUSTR_CHATMACRO3 ),
default_t( "chatmacro4", &::g->chat_macros[4], HUSTR_CHATMACRO4 ),
default_t( "chatmacro5", &::g->chat_macros[5], HUSTR_CHATMACRO5 ),
default_t( "chatmacro6", &::g->chat_macros[6], HUSTR_CHATMACRO6 ),
default_t( "chatmacro7", &::g->chat_macros[7], HUSTR_CHATMACRO7 ),
default_t( "chatmacro8", &::g->chat_macros[8], HUSTR_CHATMACRO8 ),
default_t( "chatmacro9", &::g->chat_macros[9], HUSTR_CHATMACRO9 )
};
memcpy( ::g->defaults, temp_defaults, sizeof(temp_defaults) );
// m_misc.constructs end //
// m_random.constructs begin //
::g->rndindex = 0;
::g->prndindex = 0;
// m_random.constructs end //
// p_enemy.constructs begin //
::g->TRACEANGLE = 0xc000000;
::g->easy = 0;
// p_enemy.constructs end //
// r_bsp.constructs begin //
int temp_checkcoord[12][4] = {
{3,0,2,1},
{3,0,2,0},
{3,1,2,0},
{0},
{2,0,2,1},
{0,0,0,0},
{3,1,3,0},
{0},
{2,0,3,1},
{2,1,3,1},
{2,1,3,0}
};
memcpy( ::g->checkcoord, temp_checkcoord, sizeof(temp_checkcoord) );
// r_bsp.constructs end //
// r_draw.constructs begin //
int temp_fuzzoffset[FUZZTABLE] = {
FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
};
memcpy( ::g->fuzzoffset, temp_fuzzoffset, sizeof(temp_fuzzoffset) );
::g->fuzzpos = 0;
// r_draw.constructs end //
// r_main.constructs begin //
::g->validcount = 1;
// r_main.constructs end //
// sounds.constructs begin //
musicinfo_t temp_S_music[80] = {
{ 0 },
{ "e1m1", 0 },
{ "e1m2", 0 },
{ "e1m3", 0 },
{ "e1m4", 0 },
{ "e1m5", 0 },
{ "e1m6", 0 },
{ "e1m7", 0 },
{ "e1m8", 0 },
{ "e1m9", 0 },
{ "e2m1", 0 },
{ "e2m2", 0 },
{ "e2m3", 0 },
{ "e2m4", 0 },
{ "e2m5", 0 },
{ "e2m6", 0 },
{ "e2m7", 0 },
{ "e2m8", 0 },
{ "e2m9", 0 },
{ "e3m1", 0 },
{ "e3m2", 0 },
{ "e3m3", 0 },
{ "e3m4", 0 },
{ "e3m5", 0 },
{ "e3m6", 0 },
{ "e3m7", 0 },
{ "e3m8", 0 },
{ "e3m9", 0 },
{ "inter", 0 },
{ "intro", 0 },
{ "bunny", 0 },
{ "victor", 0 },
{ "introa", 0 },
{ "runnin", 0 },
{ "stalks", 0 },
{ "countd", 0 },
{ "betwee", 0 },
{ "doom", 0 },
{ "the_da", 0 },
{ "shawn", 0 },
{ "ddtblu", 0 },
{ "in_cit", 0 },
{ "dead", 0 },
{ "stlks2", 0 },
{ "theda2", 0 },
{ "doom2", 0 },
{ "ddtbl2", 0 },
{ "runni2", 0 },
{ "dead2", 0 },
{ "stlks3", 0 },
{ "romero", 0 },
{ "shawn2", 0 },
{ "messag", 0 },
{ "count2", 0 },
{ "ddtbl3", 0 },
{ "ampie", 0 },
{ "theda3", 0 },
{ "adrian", 0 },
{ "messg2", 0 },
{ "romer2", 0 },
{ "tense", 0 },
{ "shawn3", 0 },
{ "openin", 0 },
{ "evil", 0 },
{ "ultima", 0 },
{ "read_m", 0 },
{ "dm2ttl", 0 },
{ "dm2int", 0 }
};
memcpy( ::g->S_music, temp_S_music, sizeof(temp_S_music) );
// sounds.constructs end //
// st_stuff.constructs begin //
::g->veryfirsttime = 1;
::g->st_msgcounter=0;
::g->st_oldhealth = -1;
::g->st_facecount = 0;
::g->st_faceindex = 0;
::g->oldhealth = -1;
::g->lastattackdown = -1;
::g->priority = 0;
::g->largeammo = 1994; // means "n/a"
::g->st_palette = 0;
::g->st_stopped = true;
// st_stuff.constructs end //
// s_sound.constructs begin //
::g->mus_playing=0;
// s_sound.constructs end //
// wi_stuff.constructs begin //
int temp_NUMANIMS[NUMEPISODES] = {
sizeof(epsd0animinfo)/sizeof(anim_t),
sizeof(epsd1animinfo)/sizeof(anim_t),
sizeof(epsd2animinfo)/sizeof(anim_t)
};
memcpy( ::g->NUMANIMS, temp_NUMANIMS, sizeof(temp_NUMANIMS) );
::g->snl_pointeron = false;
extern const anim_t temp_epsd0animinfo[10];
extern const anim_t temp_epsd1animinfo[9];
extern const anim_t temp_epsd2animinfo[6];
memcpy(::g->epsd0animinfo, temp_epsd0animinfo, sizeof(temp_epsd0animinfo));
memcpy(::g->epsd1animinfo, temp_epsd1animinfo, sizeof(temp_epsd1animinfo));
memcpy(::g->epsd2animinfo, temp_epsd2animinfo, sizeof(temp_epsd2animinfo));
wi_stuff_anims[0] = ::g->epsd0animinfo;
wi_stuff_anims[1] = ::g->epsd1animinfo;
wi_stuff_anims[2] = ::g->epsd2animinfo;
// wi_stuff.constructs end //
// z_zone.constructs begin //
::g->zones[NUM_ZONES] = NULL;
::g->NumAlloc = 0;
// z_zone.constructs end //
// info constructs begin //
extern const state_t tempStates[NUMSTATES];
memcpy(::g->states, tempStates, sizeof(tempStates));
// info constructs end //
// p_local begin //
::g->rejectmatrix = NULL;
// p_local end //
// r_data begin //]
::g->s_numtextures = 0;
// r_data end //