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423 lines
20 KiB
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<!DOCTYPE html>
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<html>
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<!-- Created on April 4, 2014 by texi2html 1.82 -->
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<!--
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texi2html was written by:
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Lionel Cons <Lionel.Cons@cern.ch> (original author)
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Karl Berry <karl@freefriends.org>
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Olaf Bachmann <obachman@mathematik.uni-kl.de>
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and many others.
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Maintained by: Many creative people.
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Send bugs and suggestions to <texi2html-bug@nongnu.org>
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-->
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<head>
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<title>FFmpeg documentation : Platform Specific Information: </title>
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<meta name="description" content="Platform Specific Information: ">
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<meta name="keywords" content="FFmpeg documentation : Platform Specific Information: ">
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<meta name="Generator" content="texi2html 1.82">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="stylesheet" type="text/css" href="default.css" />
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<link rel="icon" href="favicon.png" type="image/png" />
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</head>
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<body>
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<div id="container">
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<div id="body">
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<a name="SEC_Top"></a>
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<h1 class="settitle">Platform Specific Information</h1>
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<a name="SEC_Contents"></a>
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<h1>Table of Contents</h1>
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<div class="contents">
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<ul class="toc">
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<li><a name="toc-Unix_002dlike" href="#Unix_002dlike">1. Unix-like</a>
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<ul class="toc">
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<li><a name="toc-BSD" href="#BSD">1.1 BSD</a></li>
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<li><a name="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.2 (Open)Solaris</a></li>
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<li><a name="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.3 Darwin (Mac OS X, iPhone)</a></li>
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</ul></li>
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<li><a name="toc-DOS" href="#DOS">2. DOS</a></li>
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<li><a name="toc-OS_002f2" href="#OS_002f2">3. OS/2</a></li>
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<li><a name="toc-Windows" href="#Windows">4. Windows</a>
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<ul class="toc">
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<li><a name="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a></li>
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<li><a name="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a>
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<ul class="toc">
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<li><a name="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li>
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</ul></li>
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<li><a name="toc-Cross-compilation-for-Windows-with-Linux-1" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li>
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<li><a name="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li>
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<li><a name="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li>
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</ul></li>
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<li><a name="toc-Plan-9" href="#Plan-9">5. Plan 9</a></li>
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</ul>
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</div>
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<a name="Unix_002dlike"></a>
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<h1 class="chapter"><a href="platform.html#toc-Unix_002dlike">1. Unix-like</a></h1>
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<p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU
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assembler which is still provided by a few AMD64 distributions. To
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make sure your compiler really uses the required version of gas
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after a binutils upgrade, run:
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</p>
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<table><tr><td> </td><td><pre class="example">$(gcc -print-prog-name=as) --version
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</pre></td></tr></table>
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<p>If not, then you should install a different compiler that has no
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hard-coded path to gas. In the worst case pass <code>--disable-asm</code>
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to configure.
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</p>
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<a name="BSD"></a>
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<h2 class="section"><a href="platform.html#toc-BSD">1.1 BSD</a></h2>
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<p>BSD make will not build FFmpeg, you need to install and use GNU Make
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(<code>gmake</code>).
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</p>
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<a name="g_t_0028Open_0029Solaris"></a>
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<h2 class="section"><a href="platform.html#toc-_0028Open_0029Solaris">1.2 (Open)Solaris</a></h2>
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<p>GNU Make is required to build FFmpeg, so you have to invoke (<code>gmake</code>),
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standard Solaris Make will not work. When building with a non-c99 front-end
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(gcc, generic suncc) add either <code>--extra-libs=/usr/lib/values-xpg6.o</code>
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or <code>--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options
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since the libc is not c99-compliant by default. The probes performed by
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configure may raise an exception leading to the death of configure itself
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due to a bug in the system shell. Simply invoke a different shell such as
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bash directly to work around this:
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</p>
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<table><tr><td> </td><td><pre class="example">bash ./configure
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</pre></td></tr></table>
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<p><a name="Darwin"></a>
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</p><a name="Darwin-_0028Mac-OS-X_002c-iPhone_0029"></a>
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<h2 class="section"><a href="platform.html#toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.3 Darwin (Mac OS X, iPhone)</a></h2>
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<p>The toolchain provided with Xcode is sufficient to build the basic
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unacelerated code.
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</p>
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<p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
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<a href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or
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<a href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized
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assembler functions. Put the Perl script somewhere
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in your PATH, FFmpeg’s configure will pick it up automatically.
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</p>
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<p>Mac OS X on amd64 and x86 requires <code>yasm</code> to build most of the
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optimized assembler functions. <a href="http://www.finkproject.org/">Fink</a>,
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<a href="http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml">Gentoo Prefix</a>,
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<a href="https://mxcl.github.com/homebrew/">Homebrew</a>
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or <a href="http://www.macports.org">MacPorts</a> can easily provide it.
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</p>
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<a name="DOS"></a>
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<h1 class="chapter"><a href="platform.html#toc-DOS">2. DOS</a></h1>
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<p>Using a cross-compiler is preferred for various reasons.
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<a href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a>
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</p>
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<a name="OS_002f2"></a>
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<h1 class="chapter"><a href="platform.html#toc-OS_002f2">3. OS/2</a></h1>
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<p>For information about compiling FFmpeg on OS/2 see
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<a href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>.
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</p>
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<a name="Windows"></a>
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<h1 class="chapter"><a href="platform.html#toc-Windows">4. Windows</a></h1>
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<p>To get help and instructions for building FFmpeg under Windows, check out
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the FFmpeg Windows Help Forum at <a href="http://ffmpeg.zeranoe.com/forum/">http://ffmpeg.zeranoe.com/forum/</a>.
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</p>
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<a name="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"></a>
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<h2 class="section"><a href="platform.html#toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a></h2>
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<p>FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
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toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
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<a href="http://www.mingw.org/">http://www.mingw.org/</a> or <a href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>.
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You can find detailed installation instructions in the download section and
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the FAQ.
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</p>
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<p>Notes:
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</p>
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<ul>
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<li> Building natively using MSYS can be sped up by disabling implicit rules
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in the Makefile by calling <code>make -r</code> instead of plain <code>make</code>. This
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speed up is close to non-existent for normal one-off builds and is only
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noticeable when running make for a second time (for example during
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<code>make install</code>).
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</li><li> In order to compile FFplay, you must have the MinGW development library
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of <a href="http://www.libsdl.org/">SDL</a> and <code>pkg-config</code> installed.
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</li><li> By using <code>./configure --enable-shared</code> when configuring FFmpeg,
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you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
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libavformat) as DLLs.
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</li></ul>
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<a name="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"></a>
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<h2 class="section"><a href="platform.html#toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a></h2>
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<p>FFmpeg can be built with MSVC 2012 or earlier using a C99-to-C89 conversion utility
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and wrapper, or with MSVC 2013 and ICL natively.
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</p>
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<p>You will need the following prerequisites:
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</p>
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<ul>
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<li> <a href="https://github.com/libav/c99-to-c89/">C99-to-C89 Converter & Wrapper</a>
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(if using MSVC 2012 or earlier)
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</li><li> <a href="http://code.google.com/p/msinttypes/">msinttypes</a>
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(if using MSVC 2012 or earlier)
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</li><li> <a href="http://www.mingw.org/">MSYS</a>
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</li><li> <a href="http://yasm.tortall.net/">YASM</a>
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</li><li> <a href="http://gnuwin32.sourceforge.net/packages/bc.htm">bc for Windows</a> if
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you want to run <a href="fate.html">FATE</a>.
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</li></ul>
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<p>To set up a proper environment in MSYS, you need to run <code>msys.bat</code> from
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the Visual Studio or Intel Compiler command prompt.
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</p>
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<p>Place <code>yasm.exe</code> somewhere in your <code>PATH</code>. If using MSVC 2012 or
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earlier, place <code>c99wrap.exe</code> and <code>c99conv.exe</code> somewhere in your
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<code>PATH</code> as well.
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</p>
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<p>Next, make sure any other headers and libs you want to use, such as zlib, are
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located in a spot that the compiler can see. Do so by modifying the <code>LIB</code>
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and <code>INCLUDE</code> environment variables to include the <strong>Windows-style</strong>
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paths to these directories. Alternatively, you can try and use the
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<code>--extra-cflags</code>/<code>--extra-ldflags</code> configure options. If using MSVC
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2012 or earlier, place <code>inttypes.h</code> somewhere the compiler can see too.
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</p>
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<p>Finally, run:
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</p>
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<table><tr><td> </td><td><pre class="example">For MSVC:
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./configure --toolchain=msvc
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For ICL:
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./configure --toolchain=icl
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make
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make install
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</pre></td></tr></table>
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<p>If you wish to compile shared libraries, add <code>--enable-shared</code> to your
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configure options. Note that due to the way MSVC and ICL handle DLL imports and
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exports, you cannot compile static and shared libraries at the same time, and
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enabling shared libraries will automatically disable the static ones.
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</p>
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<p>Notes:
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</p>
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<ul>
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<li> It is possible that coreutils’ <code>link.exe</code> conflicts with MSVC’s linker.
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You can find out by running <code>which link</code> to see which <code>link.exe</code> you
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are using. If it is located at <code>/bin/link.exe</code>, then you have the wrong one
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in your <code>PATH</code>. Either move or remove that copy, or make sure MSVC’s
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<code>link.exe</code> takes precedence in your <code>PATH</code> over coreutils’.
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</li><li> If you wish to build with zlib support, you will have to grab a compatible
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zlib binary from somewhere, with an MSVC import lib, or if you wish to link
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statically, you can follow the instructions below to build a compatible
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<code>zlib.lib</code> with MSVC. Regardless of which method you use, you must still
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follow step 3, or compilation will fail.
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<ol>
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<li> Grab the <a href="http://zlib.net/">zlib sources</a>.
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</li><li> Edit <code>win32/Makefile.msc</code> so that it uses -MT instead of -MD, since
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this is how FFmpeg is built as well.
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</li><li> Edit <code>zconf.h</code> and remove its inclusion of <code>unistd.h</code>. This gets
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erroneously included when building FFmpeg.
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</li><li> Run <code>nmake -f win32/Makefile.msc</code>.
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</li><li> Move <code>zlib.lib</code>, <code>zconf.h</code>, and <code>zlib.h</code> to somewhere MSVC
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can see.
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</li></ol>
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</li><li> FFmpeg has been tested with the following on i686 and x86_64:
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<ul>
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<li> Visual Studio 2010 Pro and Express
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</li><li> Visual Studio 2012 Pro and Express
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</li><li> Visual Studio 2013 Pro and Express
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</li><li> Intel Composer XE 2013
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</li><li> Intel Composer XE 2013 SP1
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</li></ul>
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<p>Anything else is not officially supported.
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</p>
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</li></ul>
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<a name="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"></a>
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<h3 class="subsection"><a href="platform.html#toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></h3>
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<p>If you plan to link with MSVC-built static libraries, you will need
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to make sure you have <code>Runtime Library</code> set to
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<code>Multi-threaded (/MT)</code> in your project’s settings.
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</p>
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<p>You will need to define <code>inline</code> to something MSVC understands:
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</p><table><tr><td> </td><td><pre class="example">#define inline __inline
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</pre></td></tr></table>
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<p>Also note, that as stated in <strong>Microsoft Visual C++</strong>, you will need
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an MSVC-compatible <a href="http://code.google.com/p/msinttypes/">inttypes.h</a>.
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</p>
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<p>If you plan on using import libraries created by dlltool, you must
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set <code>References</code> to <code>No (/OPT:NOREF)</code> under the linker optimization
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settings, otherwise the resulting binaries will fail during runtime.
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This is not required when using import libraries generated by <code>lib.exe</code>.
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This issue is reported upstream at
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<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>.
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</p>
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<p>To create import libraries that work with the <code>/OPT:REF</code> option
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(which is enabled by default in Release mode), follow these steps:
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</p>
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<ol>
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<li> Open the <em>Visual Studio Command Prompt</em>.
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<p>Alternatively, in a normal command line prompt, call ‘<tt>vcvars32.bat</tt>’
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which sets up the environment variables for the Visual C++ tools
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(the standard location for this file is something like
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‘<tt>C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</tt>’).
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</p>
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</li><li> Enter the ‘<tt>bin</tt>’ directory where the created LIB and DLL files
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are stored.
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</li><li> Generate new import libraries with <code>lib.exe</code>:
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<table><tr><td> </td><td><pre class="example">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
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</pre></td></tr></table>
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<p>Replace <code>foo-version</code> and <code>foo</code> with the respective library names.
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</p>
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</li></ol>
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<p><a name="Cross-compilation-for-Windows-with-Linux"></a>
|
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</p><a name="Cross-compilation-for-Windows-with-Linux-1"></a>
|
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<h2 class="section"><a href="platform.html#toc-Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></h2>
|
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|
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<p>You must use the MinGW cross compilation tools available at
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<a href="http://www.mingw.org/">http://www.mingw.org/</a>.
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</p>
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<p>Then configure FFmpeg with the following options:
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</p><table><tr><td> </td><td><pre class="example">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
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</pre></td></tr></table>
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<p>(you can change the cross-prefix according to the prefix chosen for the
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MinGW tools).
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</p>
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<p>Then you can easily test FFmpeg with <a href="http://www.winehq.com/">Wine</a>.
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</p>
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<a name="Compilation-under-Cygwin"></a>
|
||
|
<h2 class="section"><a href="platform.html#toc-Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></h2>
|
||
|
|
||
|
<p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
|
||
|
llrint() in its C library.
|
||
|
</p>
|
||
|
<p>Install your Cygwin with all the "Base" packages, plus the
|
||
|
following "Devel" ones:
|
||
|
</p><table><tr><td> </td><td><pre class="example">binutils, gcc4-core, make, git, mingw-runtime, texi2html
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>In order to run FATE you will also need the following "Utils" packages:
|
||
|
</p><table><tr><td> </td><td><pre class="example">bc, diffutils
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>If you want to build FFmpeg with additional libraries, download Cygwin
|
||
|
"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
|
||
|
</p><table><tr><td> </td><td><pre class="example">libogg-devel, libvorbis-devel
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>These library packages are only available from
|
||
|
<a href="http://sourceware.org/cygwinports/">Cygwin Ports</a>:
|
||
|
</p>
|
||
|
<table><tr><td> </td><td><pre class="example">yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
|
||
|
libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>The recommendation for x264 is to build it from source, as it evolves too
|
||
|
quickly for Cygwin Ports to be up to date.
|
||
|
</p>
|
||
|
<a name="Crosscompilation-for-Windows-under-Cygwin"></a>
|
||
|
<h2 class="section"><a href="platform.html#toc-Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></h2>
|
||
|
|
||
|
<p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
|
||
|
</p>
|
||
|
<p>Just install your Cygwin as explained before, plus these additional
|
||
|
"Devel" packages:
|
||
|
</p><table><tr><td> </td><td><pre class="example">gcc-mingw-core, mingw-runtime, mingw-zlib
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>and add some special flags to your configure invocation.
|
||
|
</p>
|
||
|
<p>For a static build run
|
||
|
</p><table><tr><td> </td><td><pre class="example">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<p>and for a build with shared libraries
|
||
|
</p><table><tr><td> </td><td><pre class="example">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
|
||
|
</pre></td></tr></table>
|
||
|
|
||
|
<a name="Plan-9"></a>
|
||
|
<h1 class="chapter"><a href="platform.html#toc-Plan-9">5. Plan 9</a></h1>
|
||
|
|
||
|
<p>The native <a href="http://plan9.bell-labs.com/plan9/">Plan 9</a> compiler
|
||
|
does not implement all the C99 features needed by FFmpeg so the gcc
|
||
|
port must be used. Furthermore, a few items missing from the C
|
||
|
library and shell environment need to be fixed.
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li> GNU awk, grep, make, and sed
|
||
|
|
||
|
<p>Working packages of these tools can be found at
|
||
|
<a href="http://code.google.com/p/ports2plan9/downloads/list">ports2plan9</a>.
|
||
|
They can be installed with <a href="http://9front.org/">9front’s</a> <code>pkg</code>
|
||
|
utility by setting <code>pkgpath</code> to
|
||
|
<code>http://ports2plan9.googlecode.com/files/</code>.
|
||
|
</p>
|
||
|
</li><li> Missing/broken <code>head</code> and <code>printf</code> commands
|
||
|
|
||
|
<p>Replacements adequate for building FFmpeg can be found in the
|
||
|
<code>compat/plan9</code> directory. Place these somewhere they will be
|
||
|
found by the shell. These are not full implementations of the
|
||
|
commands and are <em>not</em> suitable for general use.
|
||
|
</p>
|
||
|
</li><li> Missing C99 <code>stdint.h</code> and <code>inttypes.h</code>
|
||
|
|
||
|
<p>Replacement headers are available from
|
||
|
<a href="http://code.google.com/p/plan9front/issues/detail?id=152">http://code.google.com/p/plan9front/issues/detail?id=152</a>.
|
||
|
</p>
|
||
|
</li><li> Missing or non-standard library functions
|
||
|
|
||
|
<p>Some functions in the C library are missing or incomplete. The
|
||
|
<code><a href="http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz">gcc-apelibs-1207</a></code> package from
|
||
|
<a href="http://code.google.com/p/ports2plan9/downloads/list">ports2plan9</a>
|
||
|
includes an updated C library, but installing the full package gives
|
||
|
unusable executables. Instead, keep the files from <code>gccbin.tgz</code>
|
||
|
under <code>/386/lib/gnu</code>. From the <code>libc.a</code> archive in the
|
||
|
<code>gcc-apelibs-1207</code> package, extract the following object files and
|
||
|
turn them into a library:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li> <code>strerror.o</code>
|
||
|
</li><li> <code>strtoll.o</code>
|
||
|
</li><li> <code>snprintf.o</code>
|
||
|
</li><li> <code>vsnprintf.o</code>
|
||
|
</li><li> <code>vfprintf.o</code>
|
||
|
</li><li> <code>_IO_getc.o</code>
|
||
|
</li><li> <code>_IO_putc.o</code>
|
||
|
</li></ul>
|
||
|
|
||
|
<p>Use the <code>--extra-libs</code> option of <code>configure</code> to inform the
|
||
|
build system of this library.
|
||
|
</p>
|
||
|
</li><li> FPU exceptions enabled by default
|
||
|
|
||
|
<p>Unlike most other systems, Plan 9 enables FPU exceptions by default.
|
||
|
These must be disabled before calling any FFmpeg functions. While the
|
||
|
included tools will do this automatically, other users of the
|
||
|
libraries must do it themselves.
|
||
|
</p>
|
||
|
</li></ul>
|
||
|
|
||
|
<footer class="footer pagination-right">
|
||
|
<span class="label label-info">This document was generated by <em>Kyle Schwarz</em> on <em>April 4, 2014</em> using <a href="http://www.nongnu.org/texi2html/"><em>texi2html 1.82</em></a>.</span></footer></div></div></body>
|