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https://github.com/id-Software/DOOM-3-BFG.git
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94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __W_WAD__
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#define __W_WAD__
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// TYPES
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//
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typedef struct
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{
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// Should be "IWAD" or "PWAD".
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char identification[4];
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int numlumps;
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int infotableofs;
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} wadinfo_t;
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typedef struct
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{
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int filepos;
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int size;
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char name[8];
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} filelump_t;
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//
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// WADFILE I/O related stuff.
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//
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typedef struct
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{
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char name[8];
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idFile * handle;
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int position;
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int size;
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} lumpinfo_t;
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extern void** lumpcache;
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extern lumpinfo_t* lumpinfo;
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extern int numlumps;
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void W_InitMultipleFiles (const char** filenames);
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void W_Reload (void);
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void W_FreeLumps();
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void W_FreeWadFiles();
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int W_CheckNumForName (const char* name);
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int W_GetNumForName (const char* name);
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int W_LumpLength (int lump);
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void W_ReadLump (int lump, void *dest);
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void* W_CacheLumpNum (int lump, int tag);
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void* W_CacheLumpName (const char* name, int tag);
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void W_Shutdown( void );
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#endif
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