2012-11-26 18:58:24 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "Precompiled.h"
|
|
|
|
#include "globaldata.h"
|
|
|
|
|
|
|
|
#include "i_system.h"
|
|
|
|
#include "z_zone.h"
|
|
|
|
|
|
|
|
#include "m_swap.h"
|
|
|
|
|
|
|
|
#include "w_wad.h"
|
|
|
|
|
|
|
|
#include "doomdef.h"
|
|
|
|
#include "r_local.h"
|
|
|
|
#include "p_local.h"
|
|
|
|
|
|
|
|
#include "doomstat.h"
|
|
|
|
#include "r_sky.h"
|
|
|
|
|
|
|
|
#ifdef LINUX
|
|
|
|
#include <alloca.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#include "r_data.h"
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
//
|
|
|
|
// Graphics.
|
|
|
|
// DOOM graphics for walls and ::g->sprites
|
|
|
|
// is stored in vertical runs of opaque pixels (posts).
|
|
|
|
// A column is composed of zero or more posts,
|
|
|
|
// a patch or sprite is composed of zero or more columns.
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Texture definition.
|
|
|
|
// Each texture is composed of one or more patches,
|
|
|
|
// with patches being lumps stored in the WAD.
|
|
|
|
// The lumps are referenced by number, and patched
|
|
|
|
// into the rectangular texture space using origin
|
|
|
|
// and possibly other attributes.
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Texture definition.
|
|
|
|
// A DOOM wall texture is a list of patches
|
|
|
|
// which are to be combined in a predefined order.
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
// A single patch from a texture definition,
|
|
|
|
// basically a rectangular area within
|
|
|
|
// the texture rectangle.
|
|
|
|
|
|
|
|
|
|
|
|
// A maptexturedef_t describes a rectangular texture,
|
|
|
|
// which is composed of one or more mappatch_t structures
|
|
|
|
// that arrange graphic patches.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for global animation
|
|
|
|
|
|
|
|
// needed for pre rendering
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// MAPTEXTURE_T CACHING
|
|
|
|
// When a texture is first needed,
|
|
|
|
// it counts the number of composite columns
|
|
|
|
// required in the texture and allocates space
|
|
|
|
// for a column directory and any new columns.
|
|
|
|
// The directory will simply point inside other patches
|
|
|
|
// if there is only one patch in a given column,
|
|
|
|
// but any columns with multiple patches
|
|
|
|
// will have new postColumn_ts generated.
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_DrawColumnInCache
|
|
|
|
// Clip and draw a column
|
|
|
|
// from a patch into a cached post.
|
|
|
|
//
|
|
|
|
void
|
|
|
|
R_DrawColumnInCache
|
|
|
|
( postColumn_t* patch,
|
|
|
|
byte* cache,
|
|
|
|
int originy,
|
|
|
|
int cacheheight )
|
|
|
|
{
|
|
|
|
int count;
|
|
|
|
int position;
|
|
|
|
byte* source;
|
|
|
|
byte* dest;
|
|
|
|
|
|
|
|
dest = (byte *)cache + 3;
|
|
|
|
|
|
|
|
while (patch->topdelta != 0xff)
|
|
|
|
{
|
|
|
|
source = (byte *)patch + 3;
|
|
|
|
count = patch->length;
|
|
|
|
position = originy + patch->topdelta;
|
|
|
|
|
|
|
|
if (position < 0)
|
|
|
|
{
|
|
|
|
count += position;
|
|
|
|
position = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (position + count > cacheheight)
|
|
|
|
count = cacheheight - position;
|
|
|
|
|
|
|
|
if (count > 0)
|
|
|
|
memcpy (cache + position, source, count);
|
|
|
|
|
|
|
|
patch = (postColumn_t *)( (byte *)patch + patch->length + 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_GenerateComposite
|
|
|
|
// Using the texture definition,
|
|
|
|
// the composite texture is created from the patches,
|
|
|
|
// and each column is cached.
|
|
|
|
//
|
|
|
|
void R_GenerateComposite (int texnum)
|
|
|
|
{
|
|
|
|
byte* block;
|
|
|
|
texture_t* texture;
|
|
|
|
texpatch_t* patch;
|
|
|
|
patch_t* realpatch;
|
|
|
|
int x;
|
|
|
|
int x1;
|
|
|
|
int x2;
|
|
|
|
int i;
|
|
|
|
postColumn_t* patchcol;
|
|
|
|
short* collump;
|
|
|
|
unsigned short* colofs;
|
|
|
|
|
|
|
|
texture = ::g->s_textures[texnum];
|
|
|
|
|
|
|
|
block = (byte*)DoomLib::Z_Malloc (::g->s_texturecompositesize[texnum],
|
|
|
|
PU_CACHE_SHARED,
|
|
|
|
&::g->s_texturecomposite[texnum]);
|
|
|
|
|
|
|
|
collump = ::g->s_texturecolumnlump[texnum];
|
|
|
|
colofs = ::g->s_texturecolumnofs[texnum];
|
|
|
|
|
|
|
|
// Composite the columns together.
|
|
|
|
patch = texture->patches;
|
|
|
|
|
|
|
|
for (i=0 , patch = texture->patches;
|
|
|
|
i<texture->patchcount;
|
|
|
|
i++, patch++)
|
|
|
|
{
|
|
|
|
realpatch = (patch_t*)W_CacheLumpNum (patch->patch, PU_CACHE_SHARED);
|
|
|
|
x1 = patch->originx;
|
|
|
|
x2 = x1 + SHORT(realpatch->width);
|
|
|
|
|
|
|
|
if (x1<0)
|
|
|
|
x = 0;
|
|
|
|
else
|
|
|
|
x = x1;
|
|
|
|
|
|
|
|
if (x2 > texture->width)
|
|
|
|
x2 = texture->width;
|
|
|
|
|
|
|
|
for ( ; x<x2 ; x++)
|
|
|
|
{
|
|
|
|
// Column does not have multiple patches?
|
|
|
|
if (collump[x] >= 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
patchcol = (postColumn_t *)((byte *)realpatch
|
|
|
|
+ LONG(realpatch->columnofs[x-x1]));
|
|
|
|
R_DrawColumnInCache (patchcol,
|
|
|
|
block + colofs[x],
|
|
|
|
patch->originy,
|
|
|
|
texture->height);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_GenerateLookup
|
|
|
|
//
|
|
|
|
void R_GenerateLookup (int texnum)
|
|
|
|
{
|
|
|
|
texture_t* texture;
|
|
|
|
texpatch_t* patch;
|
|
|
|
patch_t* realpatch;
|
|
|
|
int x;
|
|
|
|
int x1;
|
|
|
|
int x2;
|
|
|
|
int i;
|
|
|
|
short* collump;
|
|
|
|
unsigned short* colofs;
|
|
|
|
|
|
|
|
texture = ::g->s_textures[texnum];
|
|
|
|
|
|
|
|
// Composited texture not created yet.
|
|
|
|
::g->s_texturecomposite[texnum] = 0;
|
|
|
|
|
|
|
|
::g->s_texturecompositesize[texnum] = 0;
|
|
|
|
collump = ::g->s_texturecolumnlump[texnum];
|
|
|
|
colofs = ::g->s_texturecolumnofs[texnum];
|
|
|
|
|
|
|
|
// Now count the number of columns
|
|
|
|
// that are covered by more than one patch.
|
|
|
|
// Fill in the lump / offset, so columns
|
|
|
|
// with only a single patch are all done.
|
|
|
|
std::vector<byte> patchcount(texture->width, 0);
|
|
|
|
patch = texture->patches;
|
|
|
|
|
|
|
|
for (i=0 , patch = texture->patches;
|
|
|
|
i<texture->patchcount;
|
|
|
|
i++, patch++)
|
|
|
|
{
|
|
|
|
realpatch = (patch_t*)W_CacheLumpNum (patch->patch, PU_CACHE_SHARED);
|
|
|
|
x1 = patch->originx;
|
|
|
|
x2 = x1 + SHORT(realpatch->width);
|
|
|
|
|
|
|
|
if (x1 < 0)
|
|
|
|
x = 0;
|
|
|
|
else
|
|
|
|
x = x1;
|
|
|
|
|
|
|
|
if (x2 > texture->width)
|
|
|
|
x2 = texture->width;
|
|
|
|
for ( ; x<x2 ; x++)
|
|
|
|
{
|
|
|
|
patchcount[x]++;
|
|
|
|
collump[x] = patch->patch;
|
|
|
|
colofs[x] = LONG(realpatch->columnofs[x-x1])+3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (x=0 ; x<texture->width ; x++)
|
|
|
|
{
|
|
|
|
if (!patchcount[x])
|
|
|
|
{
|
|
|
|
I_Printf ("R_GenerateLookup: column without a patch (%s)\n",
|
|
|
|
texture->name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// I_Error ("R_GenerateLookup: column without a patch");
|
|
|
|
|
|
|
|
if (patchcount[x] > 1)
|
|
|
|
{
|
|
|
|
// Use the cached block.
|
|
|
|
collump[x] = -1;
|
|
|
|
colofs[x] = ::g->s_texturecompositesize[texnum];
|
|
|
|
|
|
|
|
if (::g->s_texturecompositesize[texnum] > 0x10000-texture->height)
|
|
|
|
{
|
|
|
|
I_Error ("R_GenerateLookup: texture %i is >64k",
|
|
|
|
texnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
::g->s_texturecompositesize[texnum] += texture->height;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_GetColumn
|
|
|
|
//
|
|
|
|
byte*
|
|
|
|
R_GetColumn
|
|
|
|
( int tex,
|
|
|
|
int col )
|
|
|
|
{
|
|
|
|
int lump;
|
|
|
|
int ofs;
|
|
|
|
|
|
|
|
col &= ::g->s_texturewidthmask[tex];
|
|
|
|
lump = ::g->s_texturecolumnlump[tex][col];
|
|
|
|
ofs = ::g->s_texturecolumnofs[tex][col];
|
|
|
|
|
|
|
|
if (lump > 0)
|
|
|
|
return (byte *)W_CacheLumpNum(lump,PU_CACHE_SHARED)+ofs;
|
|
|
|
|
|
|
|
if (!::g->s_texturecomposite[tex])
|
|
|
|
R_GenerateComposite (tex);
|
|
|
|
|
|
|
|
return ::g->s_texturecomposite[tex] + ofs;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_InitTextures
|
|
|
|
// Initializes the texture list
|
|
|
|
// with the s_textures from the world map.
|
|
|
|
//
|
|
|
|
void R_InitTextures (void)
|
|
|
|
{
|
|
|
|
maptexture_t* mtexture;
|
|
|
|
texture_t* texture;
|
|
|
|
mappatch_t* mpatch;
|
|
|
|
texpatch_t* patch;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
int j;
|
|
|
|
|
|
|
|
int* maptex;
|
|
|
|
int* maptex2;
|
|
|
|
int* maptex1;
|
|
|
|
|
|
|
|
char name[9];
|
|
|
|
char* names;
|
|
|
|
char* name_p;
|
|
|
|
|
|
|
|
int totalwidth;
|
|
|
|
int nummappatches;
|
|
|
|
int offset;
|
|
|
|
int maxoff;
|
|
|
|
int maxoff2;
|
|
|
|
int numtextures1;
|
|
|
|
int numtextures2;
|
|
|
|
|
|
|
|
int* directory;
|
|
|
|
|
|
|
|
int temp1;
|
|
|
|
int temp2;
|
|
|
|
int temp3;
|
|
|
|
|
|
|
|
|
|
|
|
// Load the patch names from pnames.lmp.
|
|
|
|
name[8] = 0;
|
|
|
|
names = (char*)W_CacheLumpName ("PNAMES", PU_CACHE_SHARED);
|
|
|
|
nummappatches = LONG ( *((int *)names) );
|
|
|
|
name_p = names+4;
|
|
|
|
|
|
|
|
std::vector<int> patchlookup(nummappatches);
|
|
|
|
|
|
|
|
for (i=0 ; i<nummappatches ; i++)
|
|
|
|
{
|
|
|
|
strncpy (name,name_p+i*8, 8);
|
|
|
|
patchlookup[i] = W_CheckNumForName (name);
|
|
|
|
}
|
|
|
|
Z_Free(names);
|
|
|
|
|
|
|
|
if (::g->s_numtextures == 0)
|
|
|
|
{
|
|
|
|
|
|
|
|
// Load the map texture definitions from textures.lmp.
|
|
|
|
// The data is contained in one or two lumps,
|
|
|
|
// TEXTURE1 for shareware, plus TEXTURE2 for commercial.
|
|
|
|
maptex = maptex1 = (int*)W_CacheLumpName ("TEXTURE1", PU_CACHE_SHARED); // ALAN: LOADTIME
|
|
|
|
numtextures1 = LONG(*maptex);
|
|
|
|
maxoff = W_LumpLength (W_GetNumForName ("TEXTURE1"));
|
|
|
|
directory = maptex+1;
|
|
|
|
|
|
|
|
if (W_CheckNumForName ("TEXTURE2") != -1)
|
|
|
|
{
|
|
|
|
maptex2 = (int*)W_CacheLumpName ("TEXTURE2", PU_CACHE_SHARED); // ALAN: LOADTIME
|
|
|
|
numtextures2 = LONG(*maptex2);
|
|
|
|
maxoff2 = W_LumpLength (W_GetNumForName ("TEXTURE2"));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
maptex2 = NULL;
|
|
|
|
numtextures2 = 0;
|
|
|
|
maxoff2 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
::g->s_numtextures = numtextures1 + numtextures2;
|
|
|
|
|
2013-11-01 08:16:41 +00:00
|
|
|
::g->s_textures = (texture_t**)DoomLib::Z_Malloc (::g->s_numtextures*sizeof(texture_t*), PU_STATIC_SHARED, 0);
|
|
|
|
::g->s_texturecolumnlump = (short**)DoomLib::Z_Malloc (::g->s_numtextures*sizeof(short*), PU_STATIC_SHARED, 0);
|
|
|
|
::g->s_texturecolumnofs = (unsigned short**)DoomLib::Z_Malloc (::g->s_numtextures*sizeof(unsigned short*), PU_STATIC_SHARED, 0);
|
2012-11-26 18:58:24 +00:00
|
|
|
::g->s_texturewidthmask = (int*)DoomLib::Z_Malloc (::g->s_numtextures*4, PU_STATIC_SHARED, 0);
|
|
|
|
::g->s_textureheight = (fixed_t*)DoomLib::Z_Malloc (::g->s_numtextures*4, PU_STATIC_SHARED, 0);
|
2013-11-01 08:16:41 +00:00
|
|
|
::g->s_texturecomposite = (byte**)DoomLib::Z_Malloc (::g->s_numtextures*sizeof(byte*), PU_STATIC_SHARED, 0);
|
2012-11-26 18:58:24 +00:00
|
|
|
::g->s_texturecompositesize = (int*)DoomLib::Z_Malloc (::g->s_numtextures*4, PU_STATIC_SHARED, 0);
|
|
|
|
|
|
|
|
totalwidth = 0;
|
|
|
|
|
|
|
|
// Really complex printing shit...
|
|
|
|
temp1 = W_GetNumForName ("S_START"); // P_???????
|
|
|
|
temp2 = W_GetNumForName ("S_END") - 1;
|
|
|
|
temp3 = ((temp2-temp1+63)/64) + ((::g->s_numtextures+63)/64);
|
|
|
|
I_Printf("[");
|
|
|
|
for (i = 0; i < temp3; i++)
|
|
|
|
I_Printf(" ");
|
|
|
|
I_Printf(" ]");
|
|
|
|
for (i = 0; i < temp3; i++)
|
|
|
|
I_Printf("\x8");
|
|
|
|
I_Printf("\x8\x8\x8\x8\x8\x8\x8\x8\x8\x8");
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->s_numtextures ; i++, directory++)
|
|
|
|
{
|
|
|
|
if (!(i&63))
|
|
|
|
I_Printf (".");
|
|
|
|
|
|
|
|
if (i == numtextures1)
|
|
|
|
{
|
|
|
|
// Start looking in second texture file.
|
|
|
|
maptex = maptex2;
|
|
|
|
maxoff = maxoff2;
|
|
|
|
directory = maptex+1;
|
|
|
|
}
|
|
|
|
|
|
|
|
offset = LONG(*directory);
|
|
|
|
|
|
|
|
if (offset > maxoff)
|
|
|
|
I_Error ("R_InitTextures: bad texture directory");
|
|
|
|
|
|
|
|
mtexture = (maptexture_t *) ( (byte *)maptex + offset);
|
|
|
|
|
|
|
|
texture = ::g->s_textures[i] = (texture_t*)DoomLib::Z_Malloc (sizeof(texture_t)
|
|
|
|
+ sizeof(texpatch_t)*(SHORT(mtexture->patchcount)-1), PU_STATIC_SHARED, 0);
|
|
|
|
|
|
|
|
texture->width = SHORT(mtexture->width);
|
|
|
|
texture->height = SHORT(mtexture->height);
|
|
|
|
texture->patchcount = SHORT(mtexture->patchcount);
|
|
|
|
|
|
|
|
memcpy (texture->name, mtexture->name, sizeof(texture->name));
|
|
|
|
mpatch = &mtexture->patches[0];
|
|
|
|
patch = &texture->patches[0];
|
|
|
|
|
|
|
|
for (j=0 ; j<texture->patchcount ; j++, mpatch++, patch++)
|
|
|
|
{
|
|
|
|
patch->originx = SHORT(mpatch->originx);
|
|
|
|
patch->originy = SHORT(mpatch->originy);
|
|
|
|
patch->patch = patchlookup[SHORT(mpatch->patch)];
|
|
|
|
if (patch->patch == -1)
|
|
|
|
{
|
|
|
|
I_Error ("R_InitTextures: Missing patch in texture %s",
|
|
|
|
texture->name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
::g->s_texturecolumnlump[i] = (short*)DoomLib::Z_Malloc (texture->width*2, PU_STATIC_SHARED,0);
|
|
|
|
::g->s_texturecolumnofs[i] = (unsigned short*)DoomLib::Z_Malloc (texture->width*2, PU_STATIC_SHARED,0);
|
|
|
|
|
|
|
|
j = 1;
|
|
|
|
while (j*2 <= texture->width)
|
|
|
|
j<<=1;
|
|
|
|
|
|
|
|
::g->s_texturewidthmask[i] = j-1;
|
|
|
|
::g->s_textureheight[i] = texture->height<<FRACBITS;
|
|
|
|
|
|
|
|
totalwidth += texture->width;
|
|
|
|
}
|
|
|
|
|
|
|
|
Z_Free(maptex1);
|
|
|
|
if (maptex2)
|
|
|
|
Z_Free(maptex2);
|
|
|
|
|
|
|
|
|
|
|
|
// Precalculate whatever possible.
|
|
|
|
for (i=0 ; i < ::g->s_numtextures ; i++)
|
|
|
|
R_GenerateLookup (i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// ALAN: These animations are done globally -- can it be shared?
|
|
|
|
// Create translation table for global animation.
|
|
|
|
::g->texturetranslation = (int*)DoomLib::Z_Malloc ((::g->s_numtextures+1)*4, PU_STATIC, 0);
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->s_numtextures ; i++)
|
|
|
|
::g->texturetranslation[i] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_InitFlats
|
|
|
|
//
|
|
|
|
void R_InitFlats (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
::g->firstflat = W_GetNumForName ("F_START") + 1;
|
|
|
|
::g->lastflat = W_GetNumForName ("F_END") - 1;
|
|
|
|
::g->numflats = ::g->lastflat - ::g->firstflat + 1;
|
|
|
|
|
|
|
|
// Create translation table for global animation.
|
|
|
|
::g->flattranslation = (int*)DoomLib::Z_Malloc ((::g->numflats+1)*4, PU_STATIC, 0);
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->numflats ; i++)
|
|
|
|
::g->flattranslation[i] = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_InitSpriteLumps
|
|
|
|
// Finds the width and hoffset of all ::g->sprites in the wad,
|
|
|
|
// so the sprite does not need to be cached completely
|
|
|
|
// just for having the header info ready during rendering.
|
|
|
|
//
|
|
|
|
void R_InitSpriteLumps (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
patch_t *patch;
|
|
|
|
|
|
|
|
::g->firstspritelump = W_GetNumForName ("S_START") + 1;
|
|
|
|
::g->lastspritelump = W_GetNumForName ("S_END") - 1;
|
|
|
|
|
|
|
|
::g->numspritelumps = ::g->lastspritelump - ::g->firstspritelump + 1;
|
|
|
|
::g->spritewidth = (fixed_t*)DoomLib::Z_Malloc (::g->numspritelumps*4, PU_STATIC, 0);
|
|
|
|
::g->spriteoffset = (fixed_t*)DoomLib::Z_Malloc (::g->numspritelumps*4, PU_STATIC, 0);
|
|
|
|
::g->spritetopoffset = (fixed_t*)DoomLib::Z_Malloc (::g->numspritelumps*4, PU_STATIC, 0);
|
|
|
|
|
|
|
|
for (i=0 ; i< ::g->numspritelumps ; i++)
|
|
|
|
{
|
|
|
|
if (!(i&63))
|
|
|
|
I_Printf (".");
|
|
|
|
|
|
|
|
patch = (patch_t*)W_CacheLumpNum (::g->firstspritelump+i, PU_CACHE_SHARED);
|
|
|
|
::g->spritewidth[i] = SHORT(patch->width)<<FRACBITS;
|
|
|
|
::g->spriteoffset[i] = SHORT(patch->leftoffset)<<FRACBITS;
|
|
|
|
::g->spritetopoffset[i] = SHORT(patch->topoffset)<<FRACBITS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_InitColormaps
|
|
|
|
//
|
|
|
|
void R_InitColormaps (void)
|
|
|
|
{
|
|
|
|
int lump, length;
|
|
|
|
|
|
|
|
// Load in the light tables,
|
|
|
|
// 256 byte align tables.
|
|
|
|
lump = W_GetNumForName("COLORMAP");
|
|
|
|
length = W_LumpLength (lump) + 255;
|
|
|
|
::g->colormaps = (lighttable_t*)DoomLib::Z_Malloc (length, PU_STATIC, 0);
|
2013-11-01 07:38:10 +00:00
|
|
|
::g->colormaps = (byte *)( ((intptr_t)::g->colormaps + 255)&~0xff);
|
2012-11-26 18:58:24 +00:00
|
|
|
W_ReadLump (lump,::g->colormaps);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_InitData
|
|
|
|
// Locates all the lumps
|
|
|
|
// that will be used by all views
|
|
|
|
// Must be called after W_Init.
|
|
|
|
//
|
|
|
|
void R_InitData (void)
|
|
|
|
{
|
|
|
|
R_InitTextures ();
|
|
|
|
I_Printf ("\nInitTextures");
|
|
|
|
R_InitFlats ();
|
|
|
|
I_Printf ("\nInitFlats");
|
|
|
|
R_InitSpriteLumps ();
|
|
|
|
I_Printf ("\nInitSprites");
|
|
|
|
R_InitColormaps ();
|
|
|
|
I_Printf ("\nInitColormaps");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_FlatNumForName
|
|
|
|
// Retrieval, get a flat number for a flat name.
|
|
|
|
//
|
|
|
|
int R_FlatNumForName (const char* name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
char namet[9];
|
|
|
|
|
|
|
|
i = W_CheckNumForName (name);
|
|
|
|
|
|
|
|
if (i == -1)
|
|
|
|
{
|
|
|
|
namet[8] = 0;
|
|
|
|
memcpy (namet, name,8);
|
|
|
|
I_Error ("R_FlatNumForName: %s not found",namet);
|
|
|
|
}
|
|
|
|
return i - ::g->firstflat;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_CheckTextureNumForName
|
|
|
|
// Check whether texture is available.
|
|
|
|
// Filter out NoTexture indicator.
|
|
|
|
//
|
|
|
|
int R_CheckTextureNumForName (const char *name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// "NoTexture" marker.
|
|
|
|
if (name[0] == '-')
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->s_numtextures ; i++)
|
|
|
|
if ( !idStr::Icmpn( ::g->s_textures[i]->name, name, 8 ) )
|
|
|
|
return i;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_TextureNumForName
|
|
|
|
// Calls R_CheckTextureNumForName,
|
|
|
|
// aborts with error message.
|
|
|
|
//
|
|
|
|
int R_TextureNumForName (const char* name)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
i = R_CheckTextureNumForName (name);
|
|
|
|
|
|
|
|
if (i==-1)
|
|
|
|
{
|
|
|
|
I_Error ("R_TextureNumForName: %s not found",
|
|
|
|
name);
|
|
|
|
}
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// R_PrecacheLevel
|
|
|
|
// Preloads all relevant graphics for the level.
|
|
|
|
//
|
|
|
|
|
|
|
|
void R_PrecacheLevel (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int j;
|
|
|
|
int k;
|
|
|
|
int lump;
|
|
|
|
|
|
|
|
texture_t* texture;
|
|
|
|
thinker_t* th;
|
|
|
|
spriteframe_t* sf;
|
|
|
|
|
|
|
|
if (::g->demoplayback)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Precache flats.
|
|
|
|
std::vector<char> flatpresent(::g->numflats, 0);
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->numsectors ; i++)
|
|
|
|
{
|
|
|
|
flatpresent[::g->sectors[i].floorpic] = 1;
|
|
|
|
flatpresent[::g->sectors[i].ceilingpic] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
::g->flatmemory = 0;
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->numflats ; i++)
|
|
|
|
{
|
|
|
|
if (flatpresent[i])
|
|
|
|
{
|
|
|
|
lump = ::g->firstflat + i;
|
|
|
|
::g->flatmemory += lumpinfo[lump].size;
|
|
|
|
W_CacheLumpNum(lump, PU_CACHE_SHARED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Precache textures.
|
|
|
|
std::vector<char> texturepresent(::g->s_numtextures, 0);
|
|
|
|
|
|
|
|
for (i=0 ; i < ::g->numsides ; i++)
|
|
|
|
{
|
|
|
|
texturepresent[::g->sides[i].toptexture] = 1;
|
|
|
|
texturepresent[::g->sides[i].midtexture] = 1;
|
|
|
|
texturepresent[::g->sides[i].bottomtexture] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sky texture is always present.
|
|
|
|
// Note that F_SKY1 is the name used to
|
|
|
|
// indicate a sky floor/ceiling as a flat,
|
|
|
|
// while the sky texture is stored like
|
|
|
|
// a wall texture, with an episode dependend
|
|
|
|
// name.
|
|
|
|
texturepresent[::g->skytexture] = 1;
|
|
|
|
|
|
|
|
::g->texturememory = 0;
|
|
|
|
for (i=0 ; i < ::g->s_numtextures ; i++)
|
|
|
|
{
|
|
|
|
if (!texturepresent[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
texture = ::g->s_textures[i];
|
|
|
|
|
|
|
|
for (j=0 ; j<texture->patchcount ; j++)
|
|
|
|
{
|
|
|
|
lump = texture->patches[j].patch;
|
|
|
|
::g->texturememory += lumpinfo[lump].size;
|
|
|
|
W_CacheLumpNum(lump , PU_CACHE_SHARED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Precache ::g->sprites.
|
|
|
|
std::vector<char> spritepresent(::g->numsprites, 0);
|
|
|
|
|
|
|
|
for (th = ::g->thinkercap.next ; th != &::g->thinkercap ; th=th->next)
|
|
|
|
{
|
|
|
|
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
|
|
spritepresent[((mobj_t *)th)->sprite] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
::g->spritememory = 0;
|
|
|
|
for (i=0 ; i < ::g->numsprites ; i++)
|
|
|
|
{
|
|
|
|
if (!spritepresent[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (j=0 ; j < ::g->sprites[i].numframes ; j++)
|
|
|
|
{
|
|
|
|
sf = &::g->sprites[i].spriteframes[j];
|
|
|
|
for (k=0 ; k<8 ; k++)
|
|
|
|
{
|
|
|
|
lump = ::g->firstspritelump + sf->lump[k];
|
|
|
|
::g->spritememory += lumpinfo[lump].size;
|
|
|
|
W_CacheLumpNum(lump , PU_CACHE_SHARED);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|