mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#pragma hdrstop
|
||
|
#include "../idlib/precompiled.h"
|
||
|
|
||
|
#include "DeviceContext.h"
|
||
|
#include "Window.h"
|
||
|
#include "UserInterfaceLocal.h"
|
||
|
#include "FieldWindow.h"
|
||
|
|
||
|
|
||
|
void idFieldWindow::CommonInit() {
|
||
|
cursorPos = 0;
|
||
|
lastTextLength = 0;
|
||
|
lastCursorPos = 0;
|
||
|
paintOffset = 0;
|
||
|
showCursor = false;
|
||
|
}
|
||
|
|
||
|
idFieldWindow::idFieldWindow(idUserInterfaceLocal *g) : idWindow(g) {
|
||
|
gui = g;
|
||
|
CommonInit();
|
||
|
}
|
||
|
|
||
|
idFieldWindow::~idFieldWindow() {
|
||
|
|
||
|
}
|
||
|
|
||
|
bool idFieldWindow::ParseInternalVar(const char *_name, idTokenParser *src) {
|
||
|
if (idStr::Icmp(_name, "cursorvar") == 0) {
|
||
|
ParseString(src, cursorVar);
|
||
|
return true;
|
||
|
}
|
||
|
if (idStr::Icmp(_name, "showcursor") == 0) {
|
||
|
showCursor = src->ParseBool();
|
||
|
return true;
|
||
|
}
|
||
|
return idWindow::ParseInternalVar(_name, src);
|
||
|
}
|
||
|
|
||
|
|
||
|
void idFieldWindow::CalcPaintOffset(int len) {
|
||
|
lastCursorPos = cursorPos;
|
||
|
lastTextLength = len;
|
||
|
paintOffset = 0;
|
||
|
int tw = dc->TextWidth(text, textScale, -1);
|
||
|
if (tw < textRect.w) {
|
||
|
return;
|
||
|
}
|
||
|
while (tw > textRect.w && len > 0) {
|
||
|
tw = dc->TextWidth(text, textScale, --len);
|
||
|
paintOffset++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void idFieldWindow::Draw(int time, float x, float y) {
|
||
|
float scale = textScale;
|
||
|
int len = text.Length();
|
||
|
cursorPos = gui->State().GetInt( cursorVar );
|
||
|
if (len != lastTextLength || cursorPos != lastCursorPos) {
|
||
|
CalcPaintOffset(len);
|
||
|
}
|
||
|
idRectangle rect = textRect;
|
||
|
if (paintOffset >= len) {
|
||
|
paintOffset = 0;
|
||
|
}
|
||
|
if (cursorPos > len) {
|
||
|
cursorPos = len;
|
||
|
}
|
||
|
dc->DrawText(&text[paintOffset], scale, 0, foreColor, rect, false, ((flags & WIN_FOCUS) || showCursor) ? cursorPos - paintOffset : -1);
|
||
|
}
|
||
|
|