mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
91 lines
3.2 KiB
C
91 lines
3.2 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __CONSOLE_H__
|
||
|
#define __CONSOLE_H__
|
||
|
|
||
|
enum justify_t {
|
||
|
JUSTIFY_LEFT,
|
||
|
JUSTIFY_RIGHT,
|
||
|
JUSTIFY_CENTER_LEFT,
|
||
|
JUSTIFY_CENTER_RIGHT
|
||
|
};
|
||
|
|
||
|
class idOverlayHandle {
|
||
|
friend class idConsoleLocal;
|
||
|
public:
|
||
|
idOverlayHandle() : index( -1 ), time( 0 ) {}
|
||
|
private:
|
||
|
int index;
|
||
|
int time;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
The console is strictly for development and advanced users. It should
|
||
|
never be used to convey actual game information to the user, which should
|
||
|
always be done through a GUI.
|
||
|
|
||
|
The force options are for the editor console display window, which
|
||
|
doesn't respond to pull up / pull down
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
class idConsole {
|
||
|
public:
|
||
|
virtual ~idConsole() {}
|
||
|
|
||
|
virtual void Init() = 0;
|
||
|
virtual void Shutdown() = 0;
|
||
|
|
||
|
virtual bool ProcessEvent( const sysEvent_t * event, bool forceAccept ) = 0;
|
||
|
|
||
|
// the system code can release the mouse pointer when the console is active
|
||
|
virtual bool Active() = 0;
|
||
|
|
||
|
// clear the timers on any recent prints that are displayed in the notify lines
|
||
|
virtual void ClearNotifyLines() = 0;
|
||
|
|
||
|
// some console commands, like timeDemo, will force the console closed before they start
|
||
|
virtual void Close() = 0;
|
||
|
|
||
|
virtual void Draw( bool forceFullScreen ) = 0;
|
||
|
virtual void Print( const char *text ) = 0;
|
||
|
|
||
|
virtual void PrintOverlay( idOverlayHandle & handle, justify_t justify, VERIFY_FORMAT_STRING const char * text, ... ) = 0;
|
||
|
|
||
|
virtual idDebugGraph * CreateGraph( int numItems ) = 0;
|
||
|
virtual void DestroyGraph( idDebugGraph * graph ) = 0;
|
||
|
};
|
||
|
|
||
|
extern idConsole * console; // statically initialized to an idConsoleLocal
|
||
|
|
||
|
#endif /* !__CONSOLE_H__ */
|