2012-12-09 00:55:59 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2012-12-11 22:17:23 +00:00
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Copyright (C) 2012 dhewg (dhewm3)
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Copyright (C) 2012 Robert Beckebans
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2012-12-09 00:55:59 +00:00
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include <SDL_syswm.h>
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2012-12-11 22:17:23 +00:00
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#include "../../idlib/precompiled.h"
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2012-12-09 00:55:59 +00:00
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#include "renderer/tr_local.h"
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2012-12-11 22:17:23 +00:00
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#include "sdl_local.h"
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2012-12-09 00:55:59 +00:00
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idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
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2012-12-14 18:03:30 +00:00
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// RB: FIXME this shit. We need the OpenGL alpha channel for advanced rendering effects
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2012-12-09 00:55:59 +00:00
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idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
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2012-12-14 18:03:30 +00:00
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// RB: only relevant if using SDL 2.0
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idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 2.0, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
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// RB end
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2012-12-09 00:55:59 +00:00
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static bool grabbed = false;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static SDL_Window* window = NULL;
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static SDL_GLContext context = NULL;
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#else
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static SDL_Surface* window = NULL;
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#define SDL_WINDOW_OPENGL SDL_OPENGL
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#define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
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#endif
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2012-12-11 22:49:41 +00:00
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bool QGL_Init( const char* dllname );
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void QGL_Shutdown();
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2012-12-09 00:55:59 +00:00
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/*
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===================
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2012-12-13 23:51:22 +00:00
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GLimp_PreInit
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R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
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So do that in GLimp_PreInit()
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Calling that function more than once doesn't make a difference
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2012-12-09 00:55:59 +00:00
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===================
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*/
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2012-12-13 23:51:22 +00:00
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void GLimp_PreInit() // DG: added this function for SDL compatibility
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2012-12-09 00:55:59 +00:00
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{
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2012-12-11 22:49:41 +00:00
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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{
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if( SDL_Init( SDL_INIT_VIDEO ) )
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common->Error( "Error while initializing SDL: %s", SDL_GetError() );
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}
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2012-12-13 23:51:22 +00:00
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}
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/*
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===================
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GLimp_Init
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===================
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*/
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bool GLimp_Init( glimpParms_t parms )
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{
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common->Printf( "Initializing OpenGL subsystem\n" );
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GLimp_PreInit(); // DG: make sure SDL is initialized
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2012-12-09 00:55:59 +00:00
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Uint32 flags = SDL_WINDOW_OPENGL;
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if( parms.fullScreen )
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flags |= SDL_WINDOW_FULLSCREEN;
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int colorbits = 24;
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int depthbits = 24;
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int stencilbits = 8;
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for( int i = 0; i < 16; i++ )
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{
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if( ( i % 4 ) == 0 && i )
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{
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// one pass, reduce
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switch( i / 4 )
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{
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case 2 :
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if( colorbits == 24 )
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colorbits = 16;
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break;
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case 1 :
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if( depthbits == 24 )
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depthbits = 16;
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else if( depthbits == 16 )
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depthbits = 8;
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case 3 :
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if( stencilbits == 24 )
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stencilbits = 16;
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else if( stencilbits == 16 )
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stencilbits = 8;
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}
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}
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int tcolorbits = colorbits;
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int tdepthbits = depthbits;
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int tstencilbits = stencilbits;
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if( ( i % 4 ) == 3 )
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{
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// reduce colorbits
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if( tcolorbits == 24 )
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tcolorbits = 16;
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}
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if( ( i % 4 ) == 2 )
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{
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// reduce depthbits
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if( tdepthbits == 24 )
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tdepthbits = 16;
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else if( tdepthbits == 16 )
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tdepthbits = 8;
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}
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if( ( i % 4 ) == 1 )
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{
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// reduce stencilbits
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if( tstencilbits == 24 )
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tstencilbits = 16;
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else if( tstencilbits == 16 )
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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int channelcolorbits = 4;
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if( tcolorbits == 24 )
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channelcolorbits = 8;
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, channelcolorbits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, channelcolorbits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, channelcolorbits );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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if( r_waylandcompat.GetBool() )
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SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
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else
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SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, channelcolorbits );
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SDL_GL_SetAttribute( SDL_GL_STEREO, parms.stereo ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples );
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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2012-12-14 18:03:30 +00:00
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// RB begin
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if( r_useOpenGL32.GetInteger() > 0 )
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{
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
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}
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if( r_useOpenGL32.GetInteger() > 1 )
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{
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
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}
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// RB end
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2012-12-09 00:55:59 +00:00
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window = SDL_CreateWindow( GAME_NAME,
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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parms.width, parms.height, flags );
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context = SDL_GL_CreateContext( window );
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if( !window )
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{
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common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
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channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
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continue;
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}
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if( SDL_GL_SetSwapInterval( r_swapInterval.GetInteger() ) < 0 )
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common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
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2012-12-11 22:17:23 +00:00
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// RB begin
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SDL_GetWindowSize( window, &glConfig.nativeScreenWidth, &glConfig.nativeScreenHeight );
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// RB end
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2012-12-09 00:55:59 +00:00
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glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
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#else
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SDL_WM_SetCaption( GAME_NAME, GAME_NAME );
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if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger() ) < 0 )
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common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
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window = SDL_SetVideoMode( parms.width, parms.height, colorbits, flags );
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if( !window )
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{
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common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
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channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
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continue;
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}
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2012-12-11 22:17:23 +00:00
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glConfig.nativeScreenWidth = window->w;
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glConfig.nativeScreenHeight = window->h;
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2012-12-09 00:55:59 +00:00
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glConfig.isFullscreen = ( window->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN;
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#endif
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common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
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channelcolorbits, tdepthbits, tstencilbits );
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glConfig.colorBits = tcolorbits;
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glConfig.depthBits = tdepthbits;
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glConfig.stencilBits = tstencilbits;
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glConfig.displayFrequency = 0;
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2012-12-11 22:17:23 +00:00
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// RB begin
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glConfig.isStereoPixelFormat = parms.stereo;
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glConfig.multisamples = parms.multiSamples;
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// RB end
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2012-12-09 00:55:59 +00:00
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break;
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}
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if( !window )
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{
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common->Warning( "No usable GL mode found: %s", SDL_GetError() );
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return false;
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}
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2012-12-11 22:49:41 +00:00
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QGL_Init( "nodriverlib" );
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2012-12-09 00:55:59 +00:00
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return true;
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}
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/*
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===================
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GLimp_SetScreenParms
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===================
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*/
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bool GLimp_SetScreenParms( glimpParms_t parms )
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{
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2012-12-14 18:03:30 +00:00
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common->DPrintf( "TODO: GLimp_SetScreenParms\n" );
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2012-12-09 00:55:59 +00:00
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return true;
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}
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/*
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===================
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GLimp_Shutdown
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===================
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*/
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void GLimp_Shutdown()
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{
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common->Printf( "Shutting down OpenGL subsystem\n" );
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if( context )
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{
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SDL_GL_DeleteContext( context );
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context = NULL;
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}
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if( window )
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{
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SDL_DestroyWindow( window );
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window = NULL;
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}
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#endif
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2012-12-11 22:49:41 +00:00
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QGL_Shutdown();
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2012-12-09 00:55:59 +00:00
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}
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/*
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===================
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GLimp_SwapBuffers
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===================
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*/
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void GLimp_SwapBuffers()
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GL_SwapWindow( window );
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#else
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SDL_GL_SwapBuffers();
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#endif
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}
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/*
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=================
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GLimp_SetGamma
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=================
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*/
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void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
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{
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if( !window )
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{
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common->Warning( "GLimp_SetGamma called without window" );
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if( SDL_SetWindowGammaRamp( window, red, green, blue ) )
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#else
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if( SDL_SetGammaRamp( red, green, blue ) )
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#endif
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common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
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}
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/*
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===================
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GLimp_ExtensionPointer
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===================
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*/
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GLExtension_t GLimp_ExtensionPointer( const char* name )
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{
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assert( SDL_WasInit( SDL_INIT_VIDEO ) );
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return ( GLExtension_t )SDL_GL_GetProcAddress( name );
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}
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void GLimp_GrabInput( int flags )
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{
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bool grab = flags & GRAB_ENABLE;
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if( grab && ( flags & GRAB_REENABLE ) )
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grab = false;
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if( flags & GRAB_SETSTATE )
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grabbed = grab;
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if( in_nograb.GetBool() )
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grab = false;
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if( !window )
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{
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common->Warning( "GLimp_GrabInput called without window" );
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_ShowCursor( flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE );
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SDL_SetRelativeMouseMode( flags & GRAB_HIDECURSOR ? SDL_TRUE : SDL_FALSE );
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SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
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|
#else
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|
SDL_ShowCursor( flags & GRAB_HIDECURSOR ? SDL_DISABLE : SDL_ENABLE );
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SDL_WM_GrabInput( grab ? SDL_GRAB_ON : SDL_GRAB_OFF );
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|
#endif
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}
|
2012-12-11 22:17:23 +00:00
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/*
|
|
|
|
====================
|
|
|
|
DumpAllDisplayDevices
|
|
|
|
====================
|
|
|
|
*/
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|
|
|
void DumpAllDisplayDevices()
|
|
|
|
{
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|
common->DPrintf( "TODO: DumpAllDisplayDevices\n" );
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|
}
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|
|
|
|
class idSort_VidMode : public idSort_Quick< vidMode_t, idSort_VidMode >
|
|
|
|
{
|
|
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|
public:
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|
|
int Compare( const vidMode_t& a, const vidMode_t& b ) const
|
|
|
|
{
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|
|
|
int wd = a.width - b.width;
|
|
|
|
int hd = a.height - b.height;
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|
|
int fd = a.displayHz - b.displayHz;
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|
return ( hd != 0 ) ? hd : ( wd != 0 ) ? wd : fd;
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|
|
|
}
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|
|
|
};
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|
|
|
|
2012-12-14 18:03:30 +00:00
|
|
|
// RB: resolutions supported by XreaL
|
|
|
|
static void FillStaticVidModes( idList<vidMode_t>& modeList )
|
|
|
|
{
|
|
|
|
modeList.AddUnique( vidMode_t( 320, 240, 60 ) );
|
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|
|
modeList.AddUnique( vidMode_t( 400, 300, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 512, 384, 60 ) );
|
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|
|
modeList.AddUnique( vidMode_t( 640, 480, 60 ) );
|
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|
|
modeList.AddUnique( vidMode_t( 800, 600, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 960, 720, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1024, 768, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1152, 864, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1280, 720, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1280, 768, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1280, 800, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1280, 1024, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1360, 768, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1440, 900, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1680, 1050, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1600, 1200, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1920, 1080, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
|
|
|
|
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
|
|
|
|
|
|
|
|
modeList.SortWithTemplate( idSort_VidMode() );
|
|
|
|
}
|
|
|
|
|
2012-12-11 22:17:23 +00:00
|
|
|
/*
|
|
|
|
====================
|
|
|
|
R_GetModeListForDisplay
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>& modeList )
|
|
|
|
{
|
|
|
|
modeList.Clear();
|
|
|
|
|
2012-12-14 18:03:30 +00:00
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
|
|
// RB: TODO didn't find SDL_ListModes API
|
|
|
|
FillStaticVidModes( modeList );
|
|
|
|
return true;
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
2012-12-11 22:17:23 +00:00
|
|
|
bool verbose = false;
|
2012-12-14 12:10:52 +00:00
|
|
|
|
2012-12-11 22:17:23 +00:00
|
|
|
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
|
2012-12-13 23:51:22 +00:00
|
|
|
if( videoInfo == NULL )
|
|
|
|
{
|
|
|
|
// DG: yes, this can actually fail, e.g. if SDL_Init( SDL_INIT_VIDEO ) wasn't called
|
2012-12-14 18:03:30 +00:00
|
|
|
common->Warning( "Can't get Video Info!\n" );
|
|
|
|
FillStaticVidModes( modeList );
|
|
|
|
return true;
|
2012-12-13 23:51:22 +00:00
|
|
|
}
|
2012-12-11 22:17:23 +00:00
|
|
|
|
|
|
|
SDL_Rect** modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
|
|
|
|
|
|
|
|
if( !modes )
|
|
|
|
{
|
|
|
|
common->Warning( "Can't get list of available modes\n" );
|
2012-12-14 18:03:30 +00:00
|
|
|
FillStaticVidModes( modeList );
|
|
|
|
return true;
|
2012-12-11 22:17:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if( modes == ( SDL_Rect** ) - 1 )
|
|
|
|
{
|
|
|
|
common->Printf( "Display supports any resolution\n" );
|
2012-12-14 18:03:30 +00:00
|
|
|
FillStaticVidModes( modeList );
|
|
|
|
return true;
|
2012-12-11 22:17:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int numModes;
|
|
|
|
for( numModes = 0; modes[numModes]; numModes++ );
|
|
|
|
|
|
|
|
if( numModes > 1 )
|
|
|
|
{
|
|
|
|
for( int i = 0; i < numModes; i++ )
|
|
|
|
{
|
|
|
|
vidMode_t mode;
|
|
|
|
mode.width = modes[i]->w;
|
|
|
|
mode.height = modes[i]->h;
|
|
|
|
mode.displayHz = 60; // FIXME;
|
|
|
|
modeList.AddUnique( mode );
|
|
|
|
}
|
2012-12-14 18:03:30 +00:00
|
|
|
|
2012-12-11 22:17:23 +00:00
|
|
|
// sort with lowest resolution first
|
|
|
|
modeList.SortWithTemplate( idSort_VidMode() );
|
2012-12-14 18:03:30 +00:00
|
|
|
|
2012-12-11 22:17:23 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
2012-12-14 18:03:30 +00:00
|
|
|
#endif
|
2012-12-11 22:17:23 +00:00
|
|
|
}
|