doom3-bfg/neo/sys/Snapshot_Jobs.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SNAPSHOT_JOBS_H__
#define __SNAPSHOT_JOBS_H__
#include "LightweightCompression.h"
//#define SNAPSHOT_CHECKSUMS
typedef int32 objectSize_t;
static const objectSize_t SIZE_STALE = MAX_TYPE( objectSize_t ); // Special size to indicate object went stale
static const objectSize_t SIZE_NOT_STALE = MAX_TYPE( objectSize_t ) - 1; // Special size to indicate object is no longer stale
static const int RLE_COMPRESSION_PADDING = 16; // Padding to accommodate possible enlargement due to zlre compression
// OBJ_DEST_SIZE_ALIGN16 returns the total space needed to store an object for reading/writing during jobs
#define OBJ_DEST_SIZE_ALIGN16( s ) ( ( ( s ) + 15 ) & ~15 )
static const uint32 OBJ_VIS_STALE = ( 1 << 0 ); // Object went stale
static const uint32 OBJ_VIS_NOT_STALE = ( 1 << 1 ); // Object no longer stale
static const uint32 OBJ_NEW = ( 1 << 2 ); // New object (not in the last snap)
static const uint32 OBJ_DELETED = ( 1 << 3 ); // Object was deleted (not going to be in the new snap)
static const uint32 OBJ_DIFFERENT = ( 1 << 4 ); // Objects are in both snaps, but different
static const uint32 OBJ_SAME = ( 1 << 5 ); // Objects are in both snaps, and are the same (we don't send these, which means ack)
// This struct is used to communicate data from the obj jobs to the lzw job
struct ALIGNTYPE16 objHeader_t
{
int32 objID; // Id of object.
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int32 size; // Size data object holds (will be 0 if the obj is being deleted)
int32 csize; // Size after zrle compression
uint32 flags; // Flags used to communicate state from obj job to lzw delta job
uint8* data; // Data ptr to obj memory
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#ifdef SNAPSHOT_CHECKSUMS
uint32 checksum; // Checksum before compression, used for sanity checking
#endif
};
struct objJobState_t
{
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uint8 valid;
uint8* data;
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uint16 size;
uint16 objectNum;
uint32 visMask;
};
// Input to initial jobs that produce delta'd zrle compressed versions of all the snap obj's
struct ALIGNTYPE16 objParms_t
{
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// Input
uint8 visIndex;
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objJobState_t newState;
objJobState_t oldState;
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// Output
objHeader_t* destHeader;
uint8* dest;
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};
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// Output from the job that takes the results of the delta'd zrle obj's.
// This struct contains the start of where the final delta packet data is within lzwMem
struct ALIGNTYPE16 lzwDelta_t
{
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int offset; // Offset into lzwMem
int size;
int snapSequence;
};
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// Struct used to maintain state that needs to persist across lzw jobs
struct ALIGNTYPE16 lzwInOutData_t
{
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int numlzwDeltas; // Num pending deltas written
bool fullSnap; // True if entire snap was written out in one delta
lzwDelta_t* lzwDeltas; // Info about each final delta packet written out
int maxlzwDeltas; // Max lzw deltas
uint8* lzwMem; // Resulting final lzw delta packet data
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int maxlzwMem; // Max size in bytes that can fit in lzwMem
int lzwDmaOut; // How much of lzwMem needs to be DMA'ed back out
int lzwBytes; // Final delta packet bytes written
int optimalLength; // Optimal length of lzw streams
int snapSequence;
uint16 lastObjId; // Last obj id written out
lzwCompressionData_t* lzwData;
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};
// Input to the job that takes the results of the delta'd zrle obj's, and turns them into lzw delta packets
struct ALIGNTYPE16 lzwParm_t
{
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// Input
int numObjects; // Number of objects this job needs to process
objHeader_t* headers; // Object headers
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int curTime; // Cur snap time
int baseTime; // Base snap time
int baseSequence;
bool saveDictionary;
bool fragmented; // This lzw stream should continue where the last one left off
// In/Out
lzwInOutData_t* ioData; // In/Out
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};
extern void SnapshotObjectJob( objParms_t* parms );
extern void LZWJob( lzwParm_t* parm );
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#endif // __SNAPSHOT_JOBS_H__