mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 08:51:57 +00:00
286 lines
6.8 KiB
C
286 lines
6.8 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __D_STATE__
|
||
|
#define __D_STATE__
|
||
|
|
||
|
// We need globally shared data structures,
|
||
|
// for defining the global state variables.
|
||
|
#include "doomdata.h"
|
||
|
#include "d_net.h"
|
||
|
|
||
|
// We need the playr data structure as well.
|
||
|
#include "d_player.h"
|
||
|
|
||
|
|
||
|
#ifdef __GNUG__
|
||
|
#pragma interface
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------
|
||
|
// Command line parameters.
|
||
|
//
|
||
|
extern qboolean nomonsters; // checkparm of -nomonsters
|
||
|
extern qboolean respawnparm; // checkparm of -respawn
|
||
|
extern qboolean fastparm; // checkparm of -fast
|
||
|
|
||
|
extern qboolean devparm; // DEBUG: launched with -devparm
|
||
|
|
||
|
|
||
|
|
||
|
// -----------------------------------------------------
|
||
|
// Game Mode - identify IWAD as shareware, retail etc.
|
||
|
//
|
||
|
extern GameMode_t gamemode;
|
||
|
extern int gamemission;
|
||
|
|
||
|
// Set if homebrew PWAD stuff has been added.
|
||
|
extern qboolean modifiedgame;
|
||
|
|
||
|
|
||
|
// -------------------------------------------
|
||
|
// Language.
|
||
|
extern Language_t language;
|
||
|
|
||
|
|
||
|
// -------------------------------------------
|
||
|
// Selected skill type, map etc.
|
||
|
//
|
||
|
|
||
|
// Defaults for menu, methinks.
|
||
|
extern skill_t startskill;
|
||
|
extern int startepisode;
|
||
|
extern int startmap;
|
||
|
|
||
|
extern qboolean autostart;
|
||
|
|
||
|
// Selected by user.
|
||
|
extern skill_t gameskill;
|
||
|
extern int gameepisode;
|
||
|
extern int gamemap;
|
||
|
|
||
|
// Nightmare mode flag, single player.
|
||
|
extern qboolean respawnmonsters;
|
||
|
|
||
|
// Netgame? Only true if >1 player.
|
||
|
extern qboolean netgame;
|
||
|
|
||
|
// Flag: true only if started as net deathmatch.
|
||
|
// An enum might handle altdeath/cooperative better.
|
||
|
extern qboolean deathmatch;
|
||
|
|
||
|
// -------------------------
|
||
|
// Internal parameters for sound rendering.
|
||
|
// These have been taken from the DOS version,
|
||
|
// but are not (yet) supported with Linux
|
||
|
// (e.g. no sound volume adjustment with menu.
|
||
|
|
||
|
|
||
|
// Current music/sfx card - index useless
|
||
|
// w/o a reference LUT in a sound module.
|
||
|
// Ideally, this would use indices found
|
||
|
// in: /usr/include/linux/soundcard.h
|
||
|
extern int snd_MusicDevice;
|
||
|
extern int snd_SfxDevice;
|
||
|
// Config file? Same disclaimer as above.
|
||
|
extern int snd_DesiredMusicDevice;
|
||
|
extern int snd_DesiredSfxDevice;
|
||
|
|
||
|
|
||
|
// -------------------------
|
||
|
// Status flags for refresh.
|
||
|
//
|
||
|
|
||
|
// Depending on view size - no status bar?
|
||
|
// Note that there is no way to disable the
|
||
|
// status bar explicitely.
|
||
|
extern qboolean statusbaractive;
|
||
|
|
||
|
extern qboolean automapactive; // In AutoMap mode?
|
||
|
extern qboolean menuactive; // Menu overlayed?
|
||
|
extern qboolean paused; // Game Pause?
|
||
|
|
||
|
|
||
|
extern qboolean viewactive;
|
||
|
|
||
|
extern qboolean nodrawers;
|
||
|
extern qboolean noblit;
|
||
|
|
||
|
extern int viewwindowx;
|
||
|
extern int viewwindowy;
|
||
|
extern int viewheight;
|
||
|
extern int viewwidth;
|
||
|
extern int scaledviewwidth;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// This one is related to the 3-screen display mode.
|
||
|
// ANG90 = left side, ANG270 = right
|
||
|
extern int viewangleoffset;
|
||
|
|
||
|
// Player taking events, and displaying.
|
||
|
extern int consoleplayer;
|
||
|
extern int displayplayer;
|
||
|
|
||
|
|
||
|
// -------------------------------------
|
||
|
// Scores, rating.
|
||
|
// Statistics on a given map, for intermission.
|
||
|
//
|
||
|
extern int totalkills;
|
||
|
extern int totalitems;
|
||
|
extern int totalsecret;
|
||
|
|
||
|
// Timer, for scores.
|
||
|
extern int levelstarttic; // gametic at level start
|
||
|
extern int leveltime; // tics in game play for par
|
||
|
|
||
|
|
||
|
|
||
|
// --------------------------------------
|
||
|
// DEMO playback/recording related stuff.
|
||
|
// No demo, there is a human player in charge?
|
||
|
// Disable save/end game?
|
||
|
extern qboolean usergame;
|
||
|
|
||
|
//?
|
||
|
extern qboolean demoplayback;
|
||
|
|
||
|
// Quit after playing a demo from cmdline.
|
||
|
extern qboolean singledemo;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//?
|
||
|
extern gamestate_t gamestate;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------
|
||
|
// Internal parameters, fixed.
|
||
|
// These are set by the engine, and not changed
|
||
|
// according to user inputs. Partly load from
|
||
|
// WAD, partly set at startup time.
|
||
|
|
||
|
|
||
|
|
||
|
extern int gametic;
|
||
|
|
||
|
|
||
|
// Bookkeeping on players - state.
|
||
|
extern player_t players[MAXPLAYERS];
|
||
|
|
||
|
// Alive? Disconnected?
|
||
|
extern qboolean playeringame[MAXPLAYERS];
|
||
|
|
||
|
|
||
|
// Player spawn spots for deathmatch.
|
||
|
#define MAX_DM_STARTS 10
|
||
|
extern mapthing_t deathmatchstarts[MAX_DM_STARTS];
|
||
|
extern mapthing_t* deathmatch_p;
|
||
|
|
||
|
// Player spawn spots.
|
||
|
extern mapthing_t playerstarts[MAXPLAYERS];
|
||
|
|
||
|
// Intermission stats.
|
||
|
// Parameters for world map / intermission.
|
||
|
extern wbstartstruct_t wminfo;
|
||
|
|
||
|
|
||
|
// LUT of ammunition limits for each kind.
|
||
|
// This doubles with BackPack powerup item.
|
||
|
const extern int maxammo[NUMAMMO];
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------
|
||
|
// Internal parameters, used for engine.
|
||
|
//
|
||
|
|
||
|
// File handling stuff.
|
||
|
extern char basedefault[1024];
|
||
|
extern FILE* debugfile;
|
||
|
|
||
|
// if true, load all graphics at level load
|
||
|
extern qboolean precache;
|
||
|
|
||
|
|
||
|
// wipegamestate can be set to -1
|
||
|
// to force a wipe on the next draw
|
||
|
extern gamestate_t wipegamestate;
|
||
|
|
||
|
extern int mouseSensitivity;
|
||
|
//?
|
||
|
// debug flag to cancel adaptiveness
|
||
|
extern qboolean singletics;
|
||
|
|
||
|
extern int bodyqueslot;
|
||
|
|
||
|
|
||
|
|
||
|
// Needed to store the number of the dummy sky flat.
|
||
|
// Used for rendering,
|
||
|
// as well as tracking projectiles etc.
|
||
|
extern int skyflatnum;
|
||
|
|
||
|
|
||
|
|
||
|
// Netgame stuff (buffers and pointers, i.e. indices).
|
||
|
|
||
|
// This is ???
|
||
|
extern doomcom_t doomcom;
|
||
|
|
||
|
// This points inside doomcom.
|
||
|
extern doomdata_t* netbuffer;
|
||
|
|
||
|
|
||
|
extern ticcmd_t localcmds[BACKUPTICS];
|
||
|
extern int rndindex;
|
||
|
|
||
|
extern int maketic;
|
||
|
extern int nettics[MAXNETNODES];
|
||
|
|
||
|
extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
|
||
|
extern int ticdup;
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|