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https://github.com/id-Software/DOOM-3-BFG.git
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112 lines
2.8 KiB
C
112 lines
2.8 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __S_SOUND__
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#define __S_SOUND__
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Initializes sound stuff, including volume
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// Sets channels, SFX and music volume,
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// allocates channel buffer, sets S_sfx lookup.
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//
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void
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S_Init
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( int sfxVolume,
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int musicVolume );
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//
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// Per level startup code.
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// Kills playing sounds at start of level,
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// determines music if any, changes music.
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//
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void S_Start(void);
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//
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// Start sound for thing at <origin>
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// using <sound_id> from sounds.h
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//
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void
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S_StartSound
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( void* origin,
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int sound_id );
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// Will start a sound at a given volume.
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void
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S_StartSoundAtVolume
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( void* origin,
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int sound_id,
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int volume );
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// Stop sound for thing at <origin>
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void S_StopSound(void* origin);
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// Start music using <music_id> from sounds.h
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void S_StartMusic(int music_id);
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// Start music using <music_id> from sounds.h,
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// and set whether looping
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void
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S_ChangeMusic
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( int music_id,
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int looping );
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// Stops the music fer sure.
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void S_StopMusic(void);
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// Stop and resume music, during game PAUSE.
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void S_PauseSound(void);
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void S_ResumeSound(void);
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//
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// Updates music & sounds
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//
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void S_UpdateSounds(void* listener);
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void S_SetMusicVolume(int volume);
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void S_SetSfxVolume(int volume);
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#endif
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