doom3-bfg/neo/sys/sys_voicechat.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_VOICECHATMGR_H__
#define __SYS_VOICECHATMGR_H__
#include "sys_lobby_backend.h"
/*
================================================
idVoiceChatMgr
================================================
*/
class idVoiceChatMgr
{
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public:
idVoiceChatMgr() : activeLobbyType( -1 ), activeGroupIndex( 0 ), sendFrame( 0 ), disableVoiceReasons( 0 ), sendGlobal( false ) {}
virtual void Init( void* pXAudio2 );
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virtual void Shutdown();
void RegisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal );
void UnregisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal );
void GetActiveLocalTalkers( idStaticList< int, MAX_PLAYERS >& localTalkers );
void GetRecipientsForTalker( int talkerIndex, idStaticList< const lobbyAddress_t*, MAX_PLAYERS >& recipients );
void SetTalkerGroup( const lobbyUser_t* user, int lobbyType, int groupIndex );
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void SetActiveLobby( int lobbyType );
void SetActiveChatGroup( int groupIndex );
int FindTalkerByUserId( lobbyUserID_t lobbyUserID, int lobbyType );
bool GetLocalChatData( int talkerIndex, byte* data, int& dataSize );
void SubmitIncomingChatData( const byte* data, int dataSize );
voiceState_t GetVoiceState( const lobbyUser_t* user );
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bool CanSendVoiceTo( int talkerFromIndex, int talkerToIndex );
bool IsRestrictedByPrivleges();
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void SetHeadsetState( int talkerIndex, bool state );
bool GetHeadsetState( int talkerIndex ) const
{
return talkers[ talkerIndex ].hasHeadset;
}
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bool HasHeadsetStateChanged( int talkerIndex );
enum disableVoiceReason_t
{
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REASON_GENERIC = BIT( 0 ),
REASON_PRIVILEGES = BIT( 1 ),
};
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void SetDisableVoiceReason( disableVoiceReason_t reason );
void ClearDisableVoiceReason( disableVoiceReason_t reason );
virtual bool GetLocalChatDataInternal( int talkerIndex, byte* data, int& dataSize ) = 0;
virtual void SubmitIncomingChatDataInternal( int talkerIndex, const byte* data, int dataSize ) = 0;
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virtual bool TalkerHasData( int talkerIndex ) = 0;
virtual void Pump() {}
virtual void FlushBuffers() {}
virtual void ToggleMuteLocal( const lobbyUser_t* src, const lobbyUser_t* target );
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protected:
struct remoteMachine_t
{
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int lobbyType;
lobbyAddress_t address;
int refCount;
int sendFrame;
};
struct talker_t
{
talker_t() :
user( NULL ),
isLocal( false ),
lobbyType( -1 ),
groupIndex( -1 ),
registered( false ),
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registeredSuccess( false ),
machineIndex( -1 ),
isMuted( false ),
hasHeadset( true ),
hasHeadsetChanged( false ),
talking( false ),
talkingGlobal( false ),
talkingTime( 0 )
{}
lobbyUser_t* user;
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bool isLocal;
int lobbyType;
int groupIndex;
bool registered; // True if this user is currently registered with the XHV engine
bool registeredSuccess; // True if this user is currently successfully registered with the XHV engine
int machineIndex; // Index into remote machines array (-1 if this is a local talker)
bool isMuted; // This machine is not allowed to hear or talk to this player
bool hasHeadset; // This user has a headset connected
bool hasHeadsetChanged; // This user's headset state has changed
bool talking;
bool talkingGlobal;
int talkingTime;
bool IsLocal() const
{
return isLocal;
}
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};
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virtual bool RegisterTalkerInternal( int index ) = 0;
virtual void UnregisterTalkerInternal( int index ) = 0;
int FindTalkerIndex( const lobbyUser_t* user, int lobbyType );
int FindMachine( const lobbyAddress_t& address, int lobbyType );
int AddMachine( const lobbyAddress_t& address, int lobbyType );
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void RemoveMachine( int machineIndex, int lobbyType );
void UpdateRegisteredTalkers();
idStaticList< talker_t, MAX_PLAYERS* 2 > talkers; // * 2 to account for handling both session types
idStaticList< remoteMachine_t, MAX_PLAYERS* 2 > remoteMachines; // * 2 to account for handling both session types
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int activeLobbyType;
int activeGroupIndex;
int sendFrame;
uint32 disableVoiceReasons;
bool sendGlobal;
};
#endif // __SYS_VOICECHATMGR_H__