doom3-bfg/doomclassic/doom/Main.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef _MAIN_H_
#define _MAIN_H_
#include "idlib/precompiled.h"
#include "../doom/doomlib.h"
#include "../doom/doominterface.h"
#include "../doom/globaldata.h"
// DHM - Nerve :: Enable demo recording for game clips
#define _DEMO_RECORDING
#ifdef _DEBUG
#define safeOutputDebug(x) printf( "%s", x );
#else
#define safeOutputDebug(x)
#endif
struct SplitscreenData {
int PLAYERCOUNT;
int globalSkill;
int globalEpisode;
int globalLevel;
int globalTimeLimit;
int globalFragLimit;
};
void DL_InitNetworking( DoomInterface *pdi );
extern int PLAYERCOUNT;
extern bool globalNetworking;
extern bool debugOutput;
extern BOOL globalLicenseFullGame;
extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE
extern int globalNeedUpsell;
// PS3
//extern HXUISTRINGTABLE globalStrings; // gStrings for short
extern bool globalPauseTime;
enum MenuStates{
MENU_NONE,
MENU_XBOX_SYSTEM,
MENU_PAUSE,
MENU_UPSELL,
MENU_UPSELL_INVITE,
MENU_ENDLEVEL_UPSELL,
MENU_ERROR_MESSAGE,
MENU_ERROR_MESSAGE_FATAL,
MENU_END_LEVEL,
MENU_END_EPISODE,
MENU_END_CAST,
MENU_END_LEVEL_COOP,
MENU_END_LEVEL_DM,
MENU_END_GAME_LOBBY,
MENU_END_GAME_LOBBY_PLAYER,
MENU_LOBBY,
MENU_LOBBY_PLAYER,
MENU_INVITE,
MENU_COUNT
};
typedef struct {
int maxPing;
const wchar_t * image;
} PingImage_t;
extern PingImage_t pingsImages[];
#endif