doom3-bfg/neo/swf/SWF_Dictionary.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
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/*
========================
idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
========================
*/
idSWFDictionaryEntry::idSWFDictionaryEntry() :
type( SWF_DICT_NULL ),
material( NULL ),
shape( NULL ),
sprite( NULL ),
font( NULL ),
text( NULL ),
edittext( NULL ),
imageSize( 0, 0 ),
imageAtlasOffset( 0, 0 ),
channelScale( 1.0f, 1.0f, 1.0f, 1.0f )
{
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}
/*
========================
idSWF::idSWFDictionaryEntry::idSWFDictionaryEntry
========================
*/
idSWFDictionaryEntry::~idSWFDictionaryEntry()
{
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delete shape;
delete sprite;
delete font;
delete text;
delete edittext;
}
/*
========================
idSWF::idSWFDictionaryEntry::operator=
This exists mostly so idList works right
========================
*/
idSWFDictionaryEntry& idSWFDictionaryEntry::operator=( idSWFDictionaryEntry& other )
{
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type = other.type;
material = other.material;
shape = other.shape;
sprite = other.sprite;
font = other.font;
text = other.text;
edittext = other.edittext;
imageSize = other.imageSize;
imageAtlasOffset = other.imageAtlasOffset;
other.type = SWF_DICT_NULL;
other.material = NULL;
other.shape = NULL;
other.sprite = NULL;
other.font = NULL;
other.text = NULL;
other.edittext = NULL;
return *this;
}
/*
========================
idSWF::AddDictionaryEntry
========================
*/
idSWFDictionaryEntry* idSWF::AddDictionaryEntry( int characterID, swfDictType_t type )
{
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if( dictionary.Num() < characterID + 1 )
{
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dictionary.SetNum( characterID + 1 );
}
if( dictionary[ characterID ].type != SWF_DICT_NULL )
{
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idLib::Warning( "%s: Duplicate character %d", filename.c_str(), characterID );
return NULL;
}
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dictionary[ characterID ].type = type;
if( ( type == SWF_DICT_SHAPE ) || ( type == SWF_DICT_MORPH ) )
{
dictionary[ characterID ].shape = new( TAG_SWF ) idSWFShape;
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}
else if( type == SWF_DICT_SPRITE )
{
dictionary[ characterID ].sprite = new( TAG_SWF ) idSWFSprite( this );
}
else if( type == SWF_DICT_FONT )
{
dictionary[ characterID ].font = new( TAG_SWF ) idSWFFont;
}
else if( type == SWF_DICT_TEXT )
{
dictionary[ characterID ].text = new( TAG_SWF ) idSWFText;
}
else if( type == SWF_DICT_EDITTEXT )
{
dictionary[ characterID ].edittext = new( TAG_SWF ) idSWFEditText;
}
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return &dictionary[ characterID ];
}
/*
========================
FindDictionaryEntry
========================
*/
idSWFDictionaryEntry* idSWF::FindDictionaryEntry( int characterID, swfDictType_t type )
{
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if( dictionary.Num() < characterID + 1 )
{
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idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
return NULL;
}
if( dictionary[ characterID ].type != type )
{
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idLib::Warning( "%s: Character %d is the wrong type", filename.c_str(), characterID );
return NULL;
}
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return &dictionary[ characterID ];
}
/*
========================
FindDictionaryEntry
========================
*/
idSWFDictionaryEntry* idSWF::FindDictionaryEntry( int characterID )
{
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if( dictionary.Num() < characterID + 1 )
{
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idLib::Warning( "%s: Could not find character %d", filename.c_str(), characterID );
return NULL;
}
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return &dictionary[ characterID ];
}