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https://github.com/id-Software/DOOM-3-BFG.git
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178 lines
6.5 KiB
C
178 lines
6.5 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __PARALLELJOBLIST_H__
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#define __PARALLELJOBLIST_H__
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struct CellSpursJob128;
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class idColor;
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typedef void ( * jobRun_t )( void * );
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enum jobSyncType_t {
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SYNC_NONE,
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SYNC_SIGNAL,
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SYNC_SYNCHRONIZE
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};
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// NOTE: keep in sync with jobNames[]
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enum jobListId_t {
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JOBLIST_RENDERER_FRONTEND = 0,
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JOBLIST_RENDERER_BACKEND = 1,
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JOBLIST_UTILITY = 9, // won't print over-time warnings
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MAX_JOBLISTS = 32 // the editor may cause quite a few to be allocated
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};
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compile_time_assert( CONST_ISPOWEROFTWO( MAX_JOBLISTS ) );
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enum jobListPriority_t {
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JOBLIST_PRIORITY_NONE,
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JOBLIST_PRIORITY_LOW,
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JOBLIST_PRIORITY_MEDIUM,
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JOBLIST_PRIORITY_HIGH
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};
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enum jobListParallelism_t {
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JOBLIST_PARALLELISM_DEFAULT = -1, // use "jobs_numThreads" number of threads
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JOBLIST_PARALLELISM_MAX_CORES = -2, // use a thread for each logical core (includes hyperthreads)
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JOBLIST_PARALLELISM_MAX_THREADS = -3 // use the maximum number of job threads, which can help if there is IO to overlap
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};
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#define assert_spu_local_store( ptr )
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#define assert_not_spu_local_store( ptr )
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/*
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================================================
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idParallelJobList
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A job should be at least a couple of 1000 clock cycles in
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order to outweigh any job switching overhead. On the other
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hand a job should consume no more than a couple of
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100,000 clock cycles to maintain a good load balance over
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multiple processing units.
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================================================
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*/
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class idParallelJobList {
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friend class idParallelJobManagerLocal;
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public:
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void AddJob( jobRun_t function, void * data );
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CellSpursJob128 * AddJobSPURS();
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void InsertSyncPoint( jobSyncType_t syncType );
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// Submit the jobs in this list.
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void Submit( idParallelJobList * waitForJobList = NULL, int parallelism = JOBLIST_PARALLELISM_DEFAULT );
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// Wait for the jobs in this list to finish. Will spin in place if any jobs are not done.
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void Wait();
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// Try to wait for the jobs in this list to finish but either way return immediately. Returns true if all jobs are done.
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bool TryWait();
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// returns true if the job list has been submitted.
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bool IsSubmitted() const;
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// Get the number of jobs executed in this job list.
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unsigned int GetNumExecutedJobs() const;
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// Get the number of sync points.
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unsigned int GetNumSyncs() const;
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// Time at which the job list was submitted.
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uint64 GetSubmitTimeMicroSec() const;
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// Time at which execution of this job list started.
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uint64 GetStartTimeMicroSec() const;
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// Time at which all jobs in the list were executed.
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uint64 GetFinishTimeMicroSec() const;
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// Time the host thread waited for this job list to finish.
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uint64 GetWaitTimeMicroSec() const;
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// Get the total time all units spent processing this job list.
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uint64 GetTotalProcessingTimeMicroSec() const;
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// Get the total time all units wasted while processing this job list.
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uint64 GetTotalWastedTimeMicroSec() const;
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// Time the given unit spent processing this job list.
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uint64 GetUnitProcessingTimeMicroSec( int unit ) const;
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// Time the given unit wasted while processing this job list.
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uint64 GetUnitWastedTimeMicroSec( int unit ) const;
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// Get the job list ID
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jobListId_t GetId() const;
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// Get the color for profiling.
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const idColor * GetColor() const { return this->color; }
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private:
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class idParallelJobList_Threads * jobListThreads;
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const idColor * color;
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idParallelJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color );
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~idParallelJobList();
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};
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/*
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================================================
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idParallelJobManager
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This is the only interface through which job lists
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should be allocated or freed.
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================================================
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*/
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class idParallelJobManager {
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public:
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virtual ~idParallelJobManager() {}
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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virtual idParallelJobList * AllocJobList( jobListId_t id, jobListPriority_t priority, unsigned int maxJobs, unsigned int maxSyncs, const idColor * color ) = 0;
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virtual void FreeJobList( idParallelJobList * jobList ) = 0;
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virtual int GetNumJobLists() const = 0;
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virtual int GetNumFreeJobLists() const = 0;
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virtual idParallelJobList * GetJobList( int index ) = 0;
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virtual int GetNumProcessingUnits() = 0;
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virtual void WaitForAllJobLists() = 0;
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};
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extern idParallelJobManager * parallelJobManager;
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// jobRun_t functions can have the debug name associated with them
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// by explicitly calling this, or using the REGISTER_PARALLEL_JOB()
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// static variable macro.
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void RegisterJob( jobRun_t function, const char * name );
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/*
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================================================
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idParallelJobRegistration
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================================================
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*/
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class idParallelJobRegistration {
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public:
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idParallelJobRegistration( jobRun_t function, const char * name );
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};
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#define REGISTER_PARALLEL_JOB( function, name ) static idParallelJobRegistration register_##function( (jobRun_t) function, name )
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#endif // !__PARALLELJOBLIST_H__
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