mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
73 lines
3.1 KiB
C
73 lines
3.1 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __KEYINPUT_H__
|
||
|
#define __KEYINPUT_H__
|
||
|
|
||
|
struct keyBindings_t {
|
||
|
idStr keyboard;
|
||
|
idStr mouse;
|
||
|
idStr gamepad;
|
||
|
};
|
||
|
|
||
|
class idSerializer;
|
||
|
|
||
|
// Converts from a USB HID code to a K_ code
|
||
|
int Key_CovertHIDCode( int hid );
|
||
|
|
||
|
class idKeyInput {
|
||
|
public:
|
||
|
static void Init();
|
||
|
static void Shutdown();
|
||
|
|
||
|
static void ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) );
|
||
|
static void PreliminaryKeyEvent( int keyNum, bool down );
|
||
|
static bool IsDown( int keyNum );
|
||
|
static int GetUsercmdAction( int keyNum );
|
||
|
static bool GetOverstrikeMode();
|
||
|
static void SetOverstrikeMode( bool state );
|
||
|
static void ClearStates();
|
||
|
|
||
|
static keyNum_t StringToKeyNum( const char * str ); // This is used by the "bind" command
|
||
|
static const char * KeyNumToString( keyNum_t keyNum ); // This is the inverse of StringToKeyNum, used for config files
|
||
|
static const char * LocalizedKeyName( keyNum_t keyNum ); // This returns text suitable to print on screen
|
||
|
|
||
|
static void SetBinding( int keyNum, const char *binding );
|
||
|
static const char * GetBinding( int keyNum );
|
||
|
static bool UnbindBinding( const char *bind );
|
||
|
static int NumBinds( const char *binding );
|
||
|
static bool ExecKeyBinding( int keyNum );
|
||
|
static const char * KeysFromBinding( const char *bind );
|
||
|
static const char * BindingFromKey( const char *key );
|
||
|
static bool KeyIsBoundTo( int keyNum, const char *binding );
|
||
|
static void WriteBindings( idFile *f );
|
||
|
static keyBindings_t KeyBindingsFromBinding( const char * bind, bool firstOnly = false, bool localized = false );
|
||
|
};
|
||
|
|
||
|
#endif /* !__KEYINPUT_H__ */
|