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https://github.com/id-Software/DOOM-3-BFG.git
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88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __STSTUFF_H__
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#define __STSTUFF_H__
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#include "doomtype.h"
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#include "d_event.h"
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// Size of statusbar.
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// Now sensitive for scaling.
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#define ST_HEIGHT 32*SCREEN_MUL
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#define ST_WIDTH ORIGINAL_WIDTH
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#define ST_Y (ORIGINAL_HEIGHT - ST_HEIGHT)
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//
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// STATUS BAR
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//
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// Called by main loop.
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qboolean ST_Responder (event_t* ev);
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// Called by main loop.
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void ST_Ticker (void);
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// Called by main loop.
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void ST_Drawer (qboolean fullscreen, qboolean refresh);
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// Called when the console player is spawned on each level.
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void ST_Start (void);
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// Called by startup code.
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void ST_Init (void);
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// States for status bar code.
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typedef enum
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{
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AutomapState,
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FirstPersonState
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} st_stateenum_t;
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// States for the chat code.
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typedef enum
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{
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StartChatState,
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WaitDestState,
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GetChatState
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} st_chatstateenum_t;
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qboolean ST_Responder(event_t* ev);
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#endif
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