doom3-bfg/doomclassic/doom/i_system.cpp

190 lines
3.7 KiB
C++
Raw Normal View History

2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "doomdef.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#ifdef __GNUG__
#pragma implementation "i_system.h"
#endif
#include "i_system.h"
#include "Main.h"
#if 1
ticcmd_t* I_BaseTiccmd(void)
{
return &::g->emptycmd;
}
int I_GetHeapSize (void)
{
return ::g->mb_used*1024*1024;
}
//
// I_GetTime
// returns time in 1/70th second tics
//
int I_GetTime (void)
{
return ::g->current_time;
}
void I_SetTime( int time_in )
{
::g->current_time = time_in;
}
//
// I_Init
//
void I_Init (void)
{
I_InitSound();
// I_InitGraphics();
}
//
// I_Quit
//
void I_Quit (void)
{
D_QuitNetGame ();
I_ShutdownSound();
I_ShutdownMusic();
M_SaveDefaults ();
I_ShutdownGraphics();
// exit(0);
// Exceptions disabled by default on PS3
// throw;
}
void I_WaitVBL(int count)
{
// PS3 fixme
//Sleep(0);
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
//
// I_Error
//
extern bool debugOutput;
void I_Printf(char* msg, ...)
{
char pmsg[1024];
va_list argptr;
// Message first.
if( debugOutput ) {
va_start (argptr,msg);
vsprintf (pmsg, msg, argptr);
safeOutputDebug(pmsg);
va_end (argptr);
}
}
void I_PrintfE(char* msg, ...)
{
char pmsg[1024];
va_list argptr;
// Message first.
if( debugOutput ) {
va_start (argptr,msg);
vsprintf (pmsg, msg, argptr);
safeOutputDebug("ERROR: ");
safeOutputDebug(pmsg);
va_end (argptr);
}
}
void I_Error(char *error, ...)
{
const int ERROR_MSG_SIZE = 1024;
char error_msg[ERROR_MSG_SIZE];
va_list argptr;
// Message first.
if( debugOutput ) {
va_start (argptr,error);
idStr::vsnPrintf (error_msg, ERROR_MSG_SIZE, error, argptr);
safeOutputDebug("Error: ");
safeOutputDebug(error_msg);
safeOutputDebug("\n");
va_end (argptr);
}
// CRASH DUMP - enable this to get extra info on error from crash dumps
//*(int*)0x0 = 21;
DoomLib::Interface.QuitCurrentGame();
idLib::Printf( "DOOM Classic error: %s", error_msg );
common->SwitchToGame( DOOM3_BFG );
}
#endif