mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-25 05:21:39 +00:00
126 lines
3.1 KiB
C
126 lines
3.1 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __D_EVENT__
|
||
|
#define __D_EVENT__
|
||
|
|
||
|
|
||
|
#include "doomtype.h"
|
||
|
|
||
|
|
||
|
//
|
||
|
// Event handling.
|
||
|
//
|
||
|
|
||
|
// Input event types.
|
||
|
typedef enum
|
||
|
{
|
||
|
ev_keydown,
|
||
|
ev_keyup,
|
||
|
ev_mouse,
|
||
|
ev_joystick,
|
||
|
ev_none,
|
||
|
} evtype_t;
|
||
|
|
||
|
// Event structure.
|
||
|
typedef struct
|
||
|
{
|
||
|
evtype_t type;
|
||
|
int data1; // keys / mouse/joystick buttons
|
||
|
int data2; // mouse/joystick x move
|
||
|
int data3; // mouse/joystick y move
|
||
|
} event_t;
|
||
|
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
ga_nothing,
|
||
|
ga_loadlevel,
|
||
|
ga_newgame,
|
||
|
ga_loadgame,
|
||
|
ga_savegame,
|
||
|
ga_playdemo,
|
||
|
ga_completed,
|
||
|
ga_victory,
|
||
|
ga_worlddone,
|
||
|
ga_screenshot
|
||
|
} gameaction_t;
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Button/action code definitions.
|
||
|
//
|
||
|
typedef enum
|
||
|
{
|
||
|
// Press "Fire".
|
||
|
BT_ATTACK = 1,
|
||
|
// Use button, to open doors, activate switches.
|
||
|
BT_USE = 2,
|
||
|
|
||
|
// Flag: game events, not really buttons.
|
||
|
BT_SPECIAL = 128,
|
||
|
BT_SPECIALMASK = 3,
|
||
|
|
||
|
// Flag, weapon change pending.
|
||
|
// If true, the next 3 bits hold weapon num.
|
||
|
BT_CHANGE = 4,
|
||
|
// The 3bit weapon mask and shift, convenience.
|
||
|
BT_WEAPONMASK = (8+16+32),
|
||
|
BT_WEAPONSHIFT = 3,
|
||
|
|
||
|
// Pause the game.
|
||
|
BTS_PAUSE = 1,
|
||
|
// Save the game at each console.
|
||
|
BTS_SAVEGAME = 2,
|
||
|
|
||
|
// Savegame slot numbers
|
||
|
// occupy the second byte of buttons.
|
||
|
BTS_SAVEMASK = (4+8+16),
|
||
|
BTS_SAVESHIFT = 2,
|
||
|
|
||
|
} buttoncode_t;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// GLOBAL VARIABLES
|
||
|
//
|
||
|
#define MAXEVENTS 64
|
||
|
|
||
|
extern event_t events[MAXEVENTS];
|
||
|
extern int eventhead;
|
||
|
extern int eventtail;
|
||
|
|
||
|
extern gameaction_t gameaction;
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|