doom3-bfg/neo/idlib/geometry/Surface_SweptSpline.h

98 lines
3 KiB
C
Raw Normal View History

2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
2012-11-26 18:58:24 +00:00
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
2012-11-26 18:58:24 +00:00
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SURFACE_SWEPTSPLINE_H__
#define __SURFACE_SWEPTSPLINE_H__
/*
===============================================================================
Swept Spline surface.
===============================================================================
*/
class idSurface_SweptSpline : public idSurface
{
2012-11-26 18:58:24 +00:00
public:
idSurface_SweptSpline();
~idSurface_SweptSpline();
void SetSpline( idCurve_Spline<idVec4>* spline );
void SetSweptSpline( idCurve_Spline<idVec4>* sweptSpline );
2012-11-26 18:58:24 +00:00
void SetSweptCircle( const float radius );
2012-11-26 18:58:24 +00:00
void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );
2012-11-26 18:58:24 +00:00
void Clear();
2012-11-26 18:58:24 +00:00
protected:
idCurve_Spline<idVec4>* spline;
idCurve_Spline<idVec4>* sweptSpline;
void GetFrame( const idMat3& previousFrame, const idVec3 dir, idMat3& newFrame );
2012-11-26 18:58:24 +00:00
};
/*
====================
idSurface_SweptSpline::idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline()
{
2012-11-26 18:58:24 +00:00
spline = NULL;
sweptSpline = NULL;
}
/*
====================
idSurface_SweptSpline::~idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline()
{
2012-11-26 18:58:24 +00:00
delete spline;
delete sweptSpline;
}
/*
====================
idSurface_SweptSpline::Clear
====================
*/
ID_INLINE void idSurface_SweptSpline::Clear()
{
2012-11-26 18:58:24 +00:00
idSurface::Clear();
delete spline;
spline = NULL;
delete sweptSpline;
sweptSpline = NULL;
}
#endif /* !__SURFACE_SWEPTSPLINE_H__ */