mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 17:02:17 +00:00
1708 lines
32 KiB
C++
1708 lines
32 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include "doomdef.h"
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#include "dstrings.h"
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#include "d_main.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "z_zone.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "m_misc.h"
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#include "r_local.h"
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#include "hu_stuff.h"
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#include "g_game.h"
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#include "m_argv.h"
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#include "m_swap.h"
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#include "s_sound.h"
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#include "doomstat.h"
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// Data.
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#include "sounds.h"
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#include "m_menu.h"
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#include "Main.h"
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//#include "../game/player/PlayerProfileDoom.h"
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#include "sys/sys_session.h"
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#include "sys/sys_signin.h"
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#include "d3xp/Game_local.h"
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extern idCVar in_useJoystick;
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//
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// defaulted values
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//
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// Show messages has default, 0 = off, 1 = on
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// Blocky mode, has default, 0 = high, 1 = normal
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// temp for ::g->screenblocks (0-9)
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// -1 = no quicksave slot picked!
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// 1 = message to be printed
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// ...and here is the message string!
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// message x & y
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// timed message = no input from user
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const char gammamsg[5][26] =
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{
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GAMMALVL0,
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GAMMALVL1,
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GAMMALVL2,
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GAMMALVL3,
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GAMMALVL4
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};
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// we are going to be entering a savegame string
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// old save description before edit
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//
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// MENU TYPEDEFS
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//
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// graphic name of skulls
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// warning: initializer-string for array of chars is too long
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char skullName[2][/*8*/9] =
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{
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"M_SKULL1","M_SKULL2"
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};
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// current menudef
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//
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// PROTOTYPES
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//
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void M_NewGame(int choice);
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void M_Episode(int choice);
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void M_Expansion(int choice);
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void M_ChooseSkill(int choice);
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void M_LoadGame(int choice);
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void M_LoadExpansion(int choice);
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void M_SaveGame(int choice);
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void M_Options(int choice);
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void M_EndGame(int choice);
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void M_ReadThis(int choice);
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void M_ReadThis2(int choice);
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void M_QuitDOOM(int choice);
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void M_ExitGame(int choice);
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void M_GameSelection(int choice);
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void M_CancelExit(int choice);
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void M_ChangeMessages(int choice);
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void M_ChangeGPad(int choice);
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void M_FullScreen(int choice);
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void M_ChangeSensitivity(int choice);
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void M_SfxVol(int choice);
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void M_MusicVol(int choice);
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void M_ChangeDetail(int choice);
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void M_SizeDisplay(int choice);
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void M_StartGame(int choice);
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void M_Sound(int choice);
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void M_FinishReadThis(int choice);
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void M_LoadSelect(int choice);
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void M_SaveSelect(int choice);
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void M_ReadSaveStrings(void);
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void M_QuickSave(void);
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void M_QuickLoad(void);
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void M_DrawMainMenu(void);
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void M_DrawQuit(void);
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void M_DrawReadThis1(void);
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void M_DrawReadThis2(void);
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void M_DrawNewGame(void);
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void M_DrawEpisode(void);
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void M_DrawOptions(void);
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void M_DrawSound(void);
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void M_DrawLoad(void);
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void M_DrawSave(void);
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void M_DrawSaveLoadBorder(int x,int y);
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void M_SetupNextMenu(menu_t *menudef);
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void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
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void M_DrawEmptyCell(menu_t *menu,int item);
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void M_DrawSelCell(menu_t *menu,int item);
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void M_WriteText(int x, int y, char *string);
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int M_StringWidth(char *string);
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int M_StringHeight(char *string);
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void M_StartControlPanel(void);
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void M_StartMessage(char *string,messageRoutine_t routine,qboolean input);
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void M_StopMessage(void);
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void M_ClearMenus (void);
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//
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// DOOM MENU
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//
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//
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// EPISODE SELECT
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//
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//
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// NEW GAME
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//
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//
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// OPTIONS MENU
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//
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//
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// Read This! MENU 1 & 2
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//
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//
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// SOUND VOLUME MENU
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//
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//
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// LOAD GAME MENU
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//
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//
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// SAVE GAME MENU
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//
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//
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// M_ReadSaveStrings
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// read the strings from the savegame files
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//
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void M_ReadSaveStrings(void)
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{
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idFile* handle;
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int count;
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int i;
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char name[256];
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for (i = 0;i < load_end;i++)
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{
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if( common->GetCurrentGame() == DOOM_CLASSIC ) {
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sprintf(name,"DOOM\\%s%d.dsg", SAVEGAMENAME,i );
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} else {
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if( DoomLib::idealExpansion == doom2 ) {
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sprintf(name,"DOOM2\\%s%d.dsg", SAVEGAMENAME,i );
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} else {
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sprintf(name,"DOOM2_NRFTL\\%s%d.dsg", SAVEGAMENAME,i );
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}
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}
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handle = fileSystem->OpenFileRead ( name, false );
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if (handle == NULL)
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{
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strcpy(&::g->savegamestrings[i][0],EMPTYSTRING);
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::g->LoadMenu[i].status = 0;
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continue;
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}
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count = handle->Read( &::g->savegamestrings[i], SAVESTRINGSIZE );
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fileSystem->CloseFile( handle );
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strcpy( ::g->savegamepaths[i], name );
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::g->LoadMenu[i].status = 1;
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}
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}
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//
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// M_LoadGame & Cie.
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//
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void M_DrawLoad(void)
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{
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int i;
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V_DrawPatchDirect (72,28,0,(patch_t*)W_CacheLumpName("M_LOADG",PU_CACHE_SHARED));
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for (i = 0;i < load_end; i++)
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{
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M_DrawSaveLoadBorder(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i);
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M_WriteText(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i,::g->savegamestrings[i]);
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}
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}
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//
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// Draw border for the savegame description
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//
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void M_DrawSaveLoadBorder(int x,int y)
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{
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int i;
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V_DrawPatchDirect (x-8,y+7,0,(patch_t*)W_CacheLumpName("M_LSLEFT",PU_CACHE_SHARED));
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for (i = 0;i < 28;i++)
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{
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V_DrawPatchDirect (x,y+7,0,(patch_t*)W_CacheLumpName("M_LSCNTR",PU_CACHE_SHARED));
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x += 8;
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}
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V_DrawPatchDirect (x,y+7,0,(patch_t*)W_CacheLumpName("M_LSRGHT",PU_CACHE_SHARED));
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}
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//
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// User wants to load this game
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//
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void M_LoadSelect(int choice)
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{
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if( ::g->gamemode != commercial ) {
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G_LoadGame ( ::g->savegamepaths[ choice ] );
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} else {
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strcpy( DoomLib::loadGamePath, ::g->savegamepaths[ choice ] );
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DoomLib::SetCurrentExpansion( DoomLib::idealExpansion );
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DoomLib::skipToLoad = true;
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}
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M_ClearMenus ();
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}
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void M_LoadExpansion(int choice)
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{
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::g->exp = choice;
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if( choice == 0 ) {
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DoomLib::SetIdealExpansion( doom2 );
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}else {
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DoomLib::SetIdealExpansion( pack_nerve );
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}
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M_SetupNextMenu(&::g->LoadDef);
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M_ReadSaveStrings();
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}
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//
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// Selected from DOOM menu
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//
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void M_LoadGame (int choice)
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{
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if (::g->netgame)
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{
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M_StartMessage(LOADNET,NULL,false);
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return;
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}
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if (::g->gamemode == commercial) {
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M_SetupNextMenu(&::g->LoadExpDef);
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} else{
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M_SetupNextMenu(&::g->LoadDef);
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M_ReadSaveStrings();
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}
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}
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//
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// M_SaveGame & Cie.
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//
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void M_DrawSave(void)
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{
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int i;
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V_DrawPatchDirect (72,28,0,(patch_t*)W_CacheLumpName("M_SAVEG",PU_CACHE_SHARED));
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for (i = 0;i < load_end; i++)
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{
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M_DrawSaveLoadBorder(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i);
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M_WriteText(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i,::g->savegamestrings[i]);
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}
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if (::g->saveStringEnter)
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{
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i = M_StringWidth(::g->savegamestrings[::g->saveSlot]);
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M_WriteText(::g->LoadDef.x + i,::g->LoadDef.y+LINEHEIGHT*::g->saveSlot,"_");
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}
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}
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//
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// M_Responder calls this when user is finished
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//
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void M_DoSave(int slot)
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{
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G_SaveGame (slot,::g->savegamestrings[slot]);
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M_ClearMenus ();
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// PICK QUICKSAVE SLOT YET?
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if (::g->quickSaveSlot == -2)
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::g->quickSaveSlot = slot;
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}
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//
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// User wants to save. Start string input for M_Responder
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//
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||
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//
|
||
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// Locally used constants, shortcuts.
|
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//
|
||
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extern const char* mapnames[];
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extern const char* mapnames2[];
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void M_SaveSelect(int choice)
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{
|
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const char* s;
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const ExpansionData* exp = DoomLib::GetCurrentExpansion();
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switch ( ::g->gamemode )
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{
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case shareware:
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||
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case registered:
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case retail:
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s = (exp->mapNames[(::g->gameepisode-1)*9+::g->gamemap-1]);
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break;
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case commercial:
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||
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default:
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||
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s = (exp->mapNames[::g->gamemap-1]);
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break;
|
||
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}
|
||
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::g->saveSlot = choice;
|
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strcpy(::g->savegamestrings[::g->saveSlot], s);
|
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M_DoSave(::g->saveSlot);
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||
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}
|
||
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||
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//
|
||
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// Selected from DOOM menu
|
||
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//
|
||
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void M_SaveGame (int choice)
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||
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{
|
||
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if (!::g->usergame)
|
||
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{
|
||
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M_StartMessage(SAVEDEAD,NULL,false);
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||
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return;
|
||
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}
|
||
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else if( ::g->plyr && ::g->plyr->mo && ::g->plyr->mo->health <= 0 ) {
|
||
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M_StartMessage("you can't save if you're dead!\n\npress any button",NULL,false);
|
||
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return;
|
||
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}
|
||
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||
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||
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if (::g->gamestate != GS_LEVEL)
|
||
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return;
|
||
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|
||
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// Reset back to what expansion we are currently playing.
|
||
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DoomLib::SetIdealExpansion( DoomLib::expansionSelected );
|
||
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|
||
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M_SetupNextMenu(&::g->SaveDef);
|
||
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M_ReadSaveStrings();
|
||
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}
|
||
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||
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|
||
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|
||
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//
|
||
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// M_QuickSave
|
||
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//
|
||
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|
||
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void M_QuickSaveResponse(int ch)
|
||
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{
|
||
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if (ch == KEY_ENTER)
|
||
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{
|
||
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M_DoSave(::g->quickSaveSlot);
|
||
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S_StartSound(NULL,sfx_swtchx);
|
||
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}
|
||
|
}
|
||
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|
||
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void M_QuickSave(void)
|
||
|
{
|
||
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if (!::g->usergame)
|
||
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{
|
||
|
S_StartSound(NULL,sfx_oof);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (::g->gamestate != GS_LEVEL)
|
||
|
return;
|
||
|
|
||
|
if (::g->quickSaveSlot < 0)
|
||
|
{
|
||
|
M_StartControlPanel();
|
||
|
M_ReadSaveStrings();
|
||
|
M_SetupNextMenu(&::g->SaveDef);
|
||
|
::g->quickSaveSlot = -2; // means to pick a slot now
|
||
|
return;
|
||
|
}
|
||
|
sprintf(::g->tempstring,QSPROMPT,::g->savegamestrings[::g->quickSaveSlot]);
|
||
|
M_StartMessage(::g->tempstring,M_QuickSaveResponse,true);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_QuickLoad
|
||
|
//
|
||
|
void M_QuickLoadResponse(int ch)
|
||
|
{
|
||
|
if (ch == KEY_ENTER)
|
||
|
{
|
||
|
M_LoadSelect(::g->quickSaveSlot);
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void M_QuickLoad(void)
|
||
|
{
|
||
|
if (::g->netgame)
|
||
|
{
|
||
|
M_StartMessage(QLOADNET,NULL,false);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (::g->quickSaveSlot < 0)
|
||
|
{
|
||
|
M_StartMessage(QSAVESPOT,NULL,false);
|
||
|
return;
|
||
|
}
|
||
|
sprintf(::g->tempstring,QLPROMPT,::g->savegamestrings[::g->quickSaveSlot]);
|
||
|
M_StartMessage(::g->tempstring,M_QuickLoadResponse,true);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Read This Menus
|
||
|
// Had a "quick hack to fix romero bug"
|
||
|
//
|
||
|
void M_DrawReadThis1(void)
|
||
|
{
|
||
|
::g->inhelpscreens = true;
|
||
|
switch ( ::g->gamemode )
|
||
|
{
|
||
|
case commercial:
|
||
|
V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP",PU_CACHE_SHARED));
|
||
|
break;
|
||
|
case shareware:
|
||
|
case registered:
|
||
|
case retail:
|
||
|
V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP1",PU_CACHE_SHARED));
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Read This Menus - optional second page.
|
||
|
//
|
||
|
void M_DrawReadThis2(void)
|
||
|
{
|
||
|
::g->inhelpscreens = true;
|
||
|
switch ( ::g->gamemode )
|
||
|
{
|
||
|
case retail:
|
||
|
case commercial:
|
||
|
// This hack keeps us from having to change menus.
|
||
|
V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("CREDIT",PU_CACHE_SHARED));
|
||
|
break;
|
||
|
case shareware:
|
||
|
case registered:
|
||
|
V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP2",PU_CACHE_SHARED));
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// Change Sfx & Music volumes
|
||
|
//
|
||
|
void M_DrawSound(void)
|
||
|
{
|
||
|
V_DrawPatchDirect (60,38,0,(patch_t*)W_CacheLumpName("M_SVOL",PU_CACHE_SHARED));
|
||
|
|
||
|
M_DrawThermo( ::g->SoundDef.x,::g->SoundDef.y+LINEHEIGHT*(sfx_vol+1),
|
||
|
16, s_volume_sound.GetInteger() );
|
||
|
|
||
|
M_DrawThermo(::g->SoundDef.x,::g->SoundDef.y+LINEHEIGHT*(music_vol+1),
|
||
|
16, s_volume_midi.GetInteger() );
|
||
|
}
|
||
|
|
||
|
void M_Sound(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&::g->SoundDef);
|
||
|
}
|
||
|
|
||
|
void M_SfxVol(int choice)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
s_volume_sound.SetInteger( s_volume_sound.GetInteger() - 1 );
|
||
|
break;
|
||
|
case 1:
|
||
|
s_volume_sound.SetInteger( s_volume_sound.GetInteger() + 1 );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
S_SetSfxVolume( s_volume_sound.GetInteger() );
|
||
|
}
|
||
|
|
||
|
void M_MusicVol(int choice)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
s_volume_midi.SetInteger( s_volume_midi.GetInteger() - 1 );
|
||
|
break;
|
||
|
case 1:
|
||
|
s_volume_midi.SetInteger( s_volume_midi.GetInteger() + 1 );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
S_SetMusicVolume( s_volume_midi.GetInteger() );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_DrawMainMenu
|
||
|
//
|
||
|
void M_DrawMainMenu(void)
|
||
|
{
|
||
|
V_DrawPatchDirect (94,2,0,(patch_t*)W_CacheLumpName("M_DOOM",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_DrawQuit
|
||
|
//
|
||
|
void M_DrawQuit(void) {
|
||
|
V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_EXITO",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_NewGame
|
||
|
//
|
||
|
void M_DrawNewGame(void)
|
||
|
{
|
||
|
V_DrawPatchDirect (96,14,0,(patch_t*)W_CacheLumpName("M_NEWG",PU_CACHE_SHARED));
|
||
|
V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_SKILL",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
void M_NewGame(int choice)
|
||
|
{
|
||
|
if (::g->netgame && !::g->demoplayback)
|
||
|
{
|
||
|
M_StartMessage(NEWGAME,NULL,false);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( ::g->gamemode == commercial )
|
||
|
M_SetupNextMenu(&::g->ExpDef);
|
||
|
else
|
||
|
M_SetupNextMenu(&::g->EpiDef);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_Episode
|
||
|
//
|
||
|
|
||
|
void M_DrawEpisode(void)
|
||
|
{
|
||
|
V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_EPISOD",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
void M_VerifyNightmare(int ch)
|
||
|
{
|
||
|
if (ch != KEY_ENTER)
|
||
|
return;
|
||
|
|
||
|
G_DeferedInitNew((skill_t)nightmare,::g->epi+1, 1);
|
||
|
M_ClearMenus ();
|
||
|
}
|
||
|
|
||
|
void M_ChooseSkill(int choice)
|
||
|
{
|
||
|
/*
|
||
|
if (choice == nightmare)
|
||
|
{
|
||
|
M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
|
||
|
return;
|
||
|
}
|
||
|
*/
|
||
|
if ( ::g->gamemode != commercial ) {
|
||
|
static int startLevel = 1;
|
||
|
G_DeferedInitNew((skill_t)choice,::g->epi+1, startLevel);
|
||
|
M_ClearMenus ();
|
||
|
} else {
|
||
|
DoomLib::SetCurrentExpansion( DoomLib::idealExpansion );
|
||
|
DoomLib::skipToNew = true;
|
||
|
DoomLib::chosenSkill = choice;
|
||
|
DoomLib::chosenEpisode = ::g->epi+1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void M_Episode(int choice)
|
||
|
{
|
||
|
// Yet another hack...
|
||
|
if ( (::g->gamemode == registered)
|
||
|
&& (choice > 2))
|
||
|
{
|
||
|
I_PrintfE("M_Episode: 4th episode requires UltimateDOOM\n");
|
||
|
choice = 0;
|
||
|
}
|
||
|
|
||
|
::g->epi = choice;
|
||
|
M_SetupNextMenu(&::g->NewDef);
|
||
|
}
|
||
|
|
||
|
void M_Expansion(int choice)
|
||
|
{
|
||
|
::g->exp = choice;
|
||
|
|
||
|
if( choice == 0 ) {
|
||
|
DoomLib::SetIdealExpansion( doom2 );
|
||
|
}else {
|
||
|
DoomLib::SetIdealExpansion( pack_nerve );
|
||
|
}
|
||
|
|
||
|
M_SetupNextMenu(&::g->NewDef);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_Options
|
||
|
//
|
||
|
char detailNames[2][9] =
|
||
|
{
|
||
|
"M_GDHIGH","M_GDLOW"
|
||
|
};
|
||
|
|
||
|
char msgNames[2][9] =
|
||
|
{
|
||
|
"M_MSGOFF","M_MSGON"
|
||
|
};
|
||
|
|
||
|
int M_GetMouseSpeedForMenu( float cvarValue ) {
|
||
|
const float shiftedMouseSpeed = cvarValue - 0.25f;
|
||
|
const float normalizedMouseSpeed = shiftedMouseSpeed / ( 4.0f - 0.25 );
|
||
|
const float scaledMouseSpeed = normalizedMouseSpeed * 15.0f;
|
||
|
const int roundedMouseSpeed = static_cast< int >( scaledMouseSpeed + 0.5f );
|
||
|
|
||
|
return roundedMouseSpeed;
|
||
|
}
|
||
|
|
||
|
void M_DrawOptions(void)
|
||
|
{
|
||
|
V_DrawPatchDirect (108,15,0,(patch_t*)W_CacheLumpName("M_OPTTTL",PU_CACHE_SHARED));
|
||
|
|
||
|
//V_DrawPatchDirect (::g->OptionsDef.x + 175,::g->OptionsDef.y+LINEHEIGHT*detail,0,
|
||
|
// (patch_t*)W_CacheLumpName(detailNames[::g->detailLevel],PU_CACHE_SHARED));
|
||
|
|
||
|
int fullscreenOnOff = r_fullscreen.GetInteger() >= 1 ? 1 : 0;
|
||
|
|
||
|
V_DrawPatchDirect (::g->OptionsDef.x + 150,::g->OptionsDef.y+LINEHEIGHT*endgame,0,
|
||
|
(patch_t*)W_CacheLumpName(msgNames[fullscreenOnOff],PU_CACHE_SHARED));
|
||
|
|
||
|
V_DrawPatchDirect (::g->OptionsDef.x + 120,::g->OptionsDef.y+LINEHEIGHT*scrnsize,0,
|
||
|
(patch_t*)W_CacheLumpName(msgNames[in_useJoystick.GetInteger()],PU_CACHE_SHARED));
|
||
|
|
||
|
V_DrawPatchDirect (::g->OptionsDef.x + 120,::g->OptionsDef.y+LINEHEIGHT*messages,0,
|
||
|
(patch_t*)W_CacheLumpName(msgNames[m_show_messages.GetInteger()],PU_CACHE_SHARED));
|
||
|
|
||
|
extern idCVar in_mouseSpeed;
|
||
|
const int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() );
|
||
|
|
||
|
M_DrawThermo( ::g->OptionsDef.x, ::g->OptionsDef.y + LINEHEIGHT * ( mousesens + 1 ), 16, roundedMouseSpeed );
|
||
|
|
||
|
//M_DrawThermo(::g->OptionsDef.x,::g->OptionsDef.y+LINEHEIGHT*(scrnsize+1),
|
||
|
// 9,::g->screenSize);
|
||
|
}
|
||
|
|
||
|
void M_Options(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&::g->OptionsDef);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Toggle messages on/off
|
||
|
//
|
||
|
void M_ChangeMessages(int choice)
|
||
|
{
|
||
|
// warning: unused parameter `int choice'
|
||
|
choice = 0;
|
||
|
m_show_messages.SetBool( !m_show_messages.GetBool() );
|
||
|
|
||
|
if (!m_show_messages.GetBool())
|
||
|
::g->players[::g->consoleplayer].message = MSGOFF;
|
||
|
else
|
||
|
::g->players[::g->consoleplayer].message = MSGON ;
|
||
|
|
||
|
::g->message_dontfuckwithme = true;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Toggle messages on/off
|
||
|
//
|
||
|
void M_ChangeGPad(int choice)
|
||
|
{
|
||
|
// warning: unused parameter `int choice'
|
||
|
choice = 0;
|
||
|
in_useJoystick.SetBool( !in_useJoystick.GetBool() );
|
||
|
|
||
|
::g->message_dontfuckwithme = true;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Toggle Fullscreen
|
||
|
//
|
||
|
void M_FullScreen( int choice ) {
|
||
|
|
||
|
r_fullscreen.SetInteger( r_fullscreen.GetInteger() ? 0: 1 );
|
||
|
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" );
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// M_EndGame
|
||
|
//
|
||
|
void M_EndGameResponse(int ch)
|
||
|
{
|
||
|
if (ch != KEY_ENTER)
|
||
|
return;
|
||
|
|
||
|
::g->currentMenu->lastOn = ::g->itemOn;
|
||
|
M_ClearMenus ();
|
||
|
D_StartTitle ();
|
||
|
}
|
||
|
|
||
|
void M_EndGame(int choice)
|
||
|
{
|
||
|
choice = 0;
|
||
|
if (!::g->usergame)
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_oof);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (::g->netgame)
|
||
|
{
|
||
|
M_StartMessage(NETEND,NULL,false);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
M_StartMessage(ENDGAME,M_EndGameResponse,true);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_ReadThis
|
||
|
//
|
||
|
void M_ReadThis(int choice)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void M_ReadThis2(int choice)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
void M_FinishReadThis(int choice)
|
||
|
{
|
||
|
choice = 0;
|
||
|
M_SetupNextMenu(&::g->MainDef);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_QuitDOOM
|
||
|
//
|
||
|
void M_QuitResponse(int ch)
|
||
|
{
|
||
|
// Exceptions disabled by default on PS3
|
||
|
//throw "";
|
||
|
}
|
||
|
|
||
|
void M_QuitDOOM(int choice)
|
||
|
{
|
||
|
M_SetupNextMenu(&::g->QuitDef);
|
||
|
//M_StartMessage("are you sure?\npress A to quit, or B to cancel",M_QuitResponse,true);
|
||
|
//common->SwitchToGame( DOOM3_BFG );
|
||
|
}
|
||
|
|
||
|
void M_ExitGame(int choice)
|
||
|
{
|
||
|
common->Quit();
|
||
|
}
|
||
|
|
||
|
void M_CancelExit(int choice) {
|
||
|
M_SetupNextMenu(&::g->MainDef);
|
||
|
}
|
||
|
|
||
|
void M_GameSelection(int choice)
|
||
|
{
|
||
|
common->SwitchToGame( DOOM3_BFG );
|
||
|
}
|
||
|
|
||
|
void M_ChangeSensitivity(int choice)
|
||
|
{
|
||
|
extern idCVar in_mouseSpeed;
|
||
|
|
||
|
int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() );
|
||
|
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
if ( roundedMouseSpeed > 0 ) {
|
||
|
roundedMouseSpeed--;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if ( roundedMouseSpeed < 15 ) {
|
||
|
roundedMouseSpeed++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
const float normalizedNewMouseSpeed = roundedMouseSpeed / 15.0f;
|
||
|
const float rescaledNewMouseSpeed = 0.25f + ( ( 4.0f - 0.25 ) * normalizedNewMouseSpeed );
|
||
|
in_mouseSpeed.SetFloat( rescaledNewMouseSpeed );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void M_ChangeDetail(int choice)
|
||
|
{
|
||
|
choice = 0;
|
||
|
::g->detailLevel = 1 - ::g->detailLevel;
|
||
|
|
||
|
// FIXME - does not work. Remove anyway?
|
||
|
I_PrintfE("M_ChangeDetail: low detail mode n.a.\n");
|
||
|
|
||
|
return;
|
||
|
|
||
|
/*R_SetViewSize (::g->screenblocks, ::g->detailLevel);
|
||
|
|
||
|
if (!::g->detailLevel)
|
||
|
::g->players[::g->consoleplayer].message = DETAILHI;
|
||
|
else
|
||
|
::g->players[::g->consoleplayer].message = DETAILLO;*/
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
void M_SizeDisplay(int choice)
|
||
|
{
|
||
|
switch(choice)
|
||
|
{
|
||
|
case 0:
|
||
|
if (::g->screenSize > 7)
|
||
|
{
|
||
|
::g->screenblocks--;
|
||
|
::g->screenSize--;
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (::g->screenSize < 8)
|
||
|
{
|
||
|
::g->screenblocks++;
|
||
|
::g->screenSize++;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
R_SetViewSize (::g->screenblocks, ::g->detailLevel);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Menu Functions
|
||
|
//
|
||
|
void
|
||
|
M_DrawThermo
|
||
|
( int x,
|
||
|
int y,
|
||
|
int thermWidth,
|
||
|
int thermDot )
|
||
|
{
|
||
|
int xx;
|
||
|
int i;
|
||
|
|
||
|
xx = x;
|
||
|
V_DrawPatchDirect (xx,y,0,(patch_t*)W_CacheLumpName("M_THERML",PU_CACHE_SHARED));
|
||
|
xx += 8;
|
||
|
for (i=0;i<thermWidth;i++)
|
||
|
{
|
||
|
V_DrawPatchDirect (xx,y,0,(patch_t*)W_CacheLumpName("M_THERMM",PU_CACHE_SHARED));
|
||
|
xx += 8;
|
||
|
}
|
||
|
V_DrawPatchDirect (xx,y,0,(patch_t*)W_CacheLumpName("M_THERMR",PU_CACHE_SHARED));
|
||
|
|
||
|
V_DrawPatchDirect ((x+8) + thermDot*8,y,
|
||
|
0,(patch_t*)W_CacheLumpName("M_THERMO",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void
|
||
|
M_DrawEmptyCell
|
||
|
( menu_t* menu,
|
||
|
int item )
|
||
|
{
|
||
|
V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
|
||
|
(patch_t*)W_CacheLumpName("M_CELL1",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
void
|
||
|
M_DrawSelCell
|
||
|
( menu_t* menu,
|
||
|
int item )
|
||
|
{
|
||
|
V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
|
||
|
(patch_t*)W_CacheLumpName("M_CELL2",PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
|
||
|
void
|
||
|
M_StartMessage
|
||
|
( char* string,
|
||
|
messageRoutine_t routine,
|
||
|
qboolean input )
|
||
|
{
|
||
|
::g->messageLastMenuActive = ::g->menuactive;
|
||
|
::g->messageToPrint = 1;
|
||
|
::g->messageString = string;
|
||
|
::g->messageRoutine = (messageRoutine_t)routine;
|
||
|
::g->messageNeedsInput = input;
|
||
|
::g->menuactive = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void M_StopMessage(void)
|
||
|
{
|
||
|
::g->menuactive = ::g->messageLastMenuActive;
|
||
|
::g->messageToPrint = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Find string width from ::g->hu_font chars
|
||
|
//
|
||
|
int M_StringWidth(char* string)
|
||
|
{
|
||
|
unsigned int i;
|
||
|
int w = 0;
|
||
|
int c;
|
||
|
|
||
|
for (i = 0;i < strlen(string);i++)
|
||
|
{
|
||
|
c = toupper(string[i]) - HU_FONTSTART;
|
||
|
if (c < 0 || c >= HU_FONTSIZE)
|
||
|
w += 4;
|
||
|
else
|
||
|
w += SHORT (::g->hu_font[c]->width);
|
||
|
}
|
||
|
|
||
|
return w;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Find string height from ::g->hu_font chars
|
||
|
//
|
||
|
int M_StringHeight(char* string)
|
||
|
{
|
||
|
unsigned int i;
|
||
|
int h;
|
||
|
int height = SHORT(::g->hu_font[0]->height);
|
||
|
|
||
|
h = height;
|
||
|
for (i = 0;i < strlen(string);i++)
|
||
|
if (string[i] == '\n')
|
||
|
h += height;
|
||
|
|
||
|
return h;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// Write a string using the ::g->hu_font
|
||
|
//
|
||
|
void
|
||
|
M_WriteText
|
||
|
( int x,
|
||
|
int y,
|
||
|
char* string)
|
||
|
{
|
||
|
int w;
|
||
|
char* ch;
|
||
|
int c;
|
||
|
int cx;
|
||
|
int cy;
|
||
|
|
||
|
|
||
|
ch = string;
|
||
|
cx = x;
|
||
|
cy = y;
|
||
|
|
||
|
while(1)
|
||
|
{
|
||
|
c = *ch++;
|
||
|
if (!c)
|
||
|
break;
|
||
|
if (c == '\n')
|
||
|
{
|
||
|
cx = x;
|
||
|
cy += 12;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
c = toupper(c) - HU_FONTSTART;
|
||
|
if (c < 0 || c>= HU_FONTSIZE)
|
||
|
{
|
||
|
cx += 4;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
w = SHORT (::g->hu_font[c]->width);
|
||
|
if (cx+w > SCREENWIDTH)
|
||
|
break;
|
||
|
V_DrawPatchDirect(cx, cy, 0, ::g->hu_font[c]);
|
||
|
cx+=w;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// CONTROL PANEL
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// M_Responder
|
||
|
//
|
||
|
qboolean M_Responder (event_t* ev)
|
||
|
{
|
||
|
int ch;
|
||
|
int i;
|
||
|
|
||
|
ch = -1;
|
||
|
|
||
|
if (ev->type == ev_joystick && ::g->joywait < I_GetTime())
|
||
|
{
|
||
|
if (ev->data3 == -1)
|
||
|
{
|
||
|
ch = KEY_UPARROW;
|
||
|
::g->joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
else if (ev->data3 == 1)
|
||
|
{
|
||
|
ch = KEY_DOWNARROW;
|
||
|
::g->joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
|
||
|
if (ev->data2 == -1)
|
||
|
{
|
||
|
ch = KEY_LEFTARROW;
|
||
|
::g->joywait = I_GetTime() + 2;
|
||
|
}
|
||
|
else if (ev->data2 == 1)
|
||
|
{
|
||
|
ch = KEY_RIGHTARROW;
|
||
|
::g->joywait = I_GetTime() + 2;
|
||
|
}
|
||
|
|
||
|
if (ev->data1&1)
|
||
|
{
|
||
|
ch = KEY_ENTER;
|
||
|
::g->joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
if (ev->data1&2)
|
||
|
{
|
||
|
ch = KEY_BACKSPACE;
|
||
|
::g->joywait = I_GetTime() + 5;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ev->type == ev_mouse && ::g->mousewait < I_GetTime())
|
||
|
{
|
||
|
::g->mmenu_mousey += ev->data3;
|
||
|
if (::g->mmenu_mousey < ::g->lasty-30)
|
||
|
{
|
||
|
ch = KEY_DOWNARROW;
|
||
|
::g->mousewait = I_GetTime() + 5;
|
||
|
::g->mmenu_mousey = ::g->lasty -= 30;
|
||
|
}
|
||
|
else if (::g->mmenu_mousey > ::g->lasty+30)
|
||
|
{
|
||
|
ch = KEY_UPARROW;
|
||
|
::g->mousewait = I_GetTime() + 5;
|
||
|
::g->mmenu_mousey = ::g->lasty += 30;
|
||
|
}
|
||
|
|
||
|
::g->mmenu_mousex += ev->data2;
|
||
|
if (::g->mmenu_mousex < ::g->lastx-30)
|
||
|
{
|
||
|
ch = KEY_LEFTARROW;
|
||
|
::g->mousewait = I_GetTime() + 5;
|
||
|
::g->mmenu_mousex = ::g->lastx -= 30;
|
||
|
}
|
||
|
else if (::g->mmenu_mousex > ::g->lastx+30)
|
||
|
{
|
||
|
ch = KEY_RIGHTARROW;
|
||
|
::g->mousewait = I_GetTime() + 5;
|
||
|
::g->mmenu_mousex = ::g->lastx += 30;
|
||
|
}
|
||
|
|
||
|
if (ev->data1&1)
|
||
|
{
|
||
|
ch = KEY_ENTER;
|
||
|
::g->mousewait = I_GetTime() + 15;
|
||
|
}
|
||
|
|
||
|
if (ev->data1&2)
|
||
|
{
|
||
|
ch = KEY_BACKSPACE;
|
||
|
::g->mousewait = I_GetTime() + 15;
|
||
|
}
|
||
|
} else
|
||
|
if (ev->type == ev_keydown)
|
||
|
{
|
||
|
ch = ev->data1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ch == -1)
|
||
|
return false;
|
||
|
|
||
|
|
||
|
// Save Game string input
|
||
|
if (::g->saveStringEnter)
|
||
|
{
|
||
|
switch(ch)
|
||
|
{
|
||
|
case KEY_BACKSPACE:
|
||
|
if (::g->saveCharIndex > 0)
|
||
|
{
|
||
|
::g->saveCharIndex--;
|
||
|
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case KEY_ESCAPE:
|
||
|
::g->saveStringEnter = 0;
|
||
|
strcpy(&::g->savegamestrings[::g->saveSlot][0],::g->saveOldString);
|
||
|
break;
|
||
|
|
||
|
case KEY_ENTER:
|
||
|
::g->saveStringEnter = 0;
|
||
|
if (::g->savegamestrings[::g->saveSlot][0])
|
||
|
M_DoSave(::g->saveSlot);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
ch = toupper(ch);
|
||
|
if (ch != 32)
|
||
|
if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE)
|
||
|
break;
|
||
|
if (ch >= 32 && ch <= 127 &&
|
||
|
::g->saveCharIndex < SAVESTRINGSIZE-1 &&
|
||
|
M_StringWidth(::g->savegamestrings[::g->saveSlot]) <
|
||
|
(SAVESTRINGSIZE-2)*8)
|
||
|
{
|
||
|
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex++] = ch;
|
||
|
::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Take care of any messages that need input
|
||
|
if (::g->messageToPrint)
|
||
|
{
|
||
|
if (::g->messageNeedsInput == true &&
|
||
|
!(ch == KEY_ENTER || ch == KEY_BACKSPACE || ch == KEY_ESCAPE))
|
||
|
return false;
|
||
|
|
||
|
::g->menuactive = ::g->messageLastMenuActive;
|
||
|
::g->messageToPrint = 0;
|
||
|
if (::g->messageRoutine)
|
||
|
::g->messageRoutine(ch);
|
||
|
|
||
|
S_StartSound(NULL,sfx_swtchx);
|
||
|
return true;
|
||
|
}
|
||
|
/*
|
||
|
if (::g->devparm && ch == KEY_F1)
|
||
|
{
|
||
|
G_ScreenShot ();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// F-Keys
|
||
|
if (!::g->menuactive)
|
||
|
switch(ch)
|
||
|
{
|
||
|
case KEY_MINUS: // Screen size down
|
||
|
if (::g->automapactive || ::g->chat_on)
|
||
|
return false;
|
||
|
//M_SizeDisplay(0);
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
return true;
|
||
|
|
||
|
case KEY_EQUALS: // Screen size up
|
||
|
if (::g->automapactive || ::g->chat_on)
|
||
|
return false;
|
||
|
//M_SizeDisplay(1);
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F1: // Help key
|
||
|
M_StartControlPanel ();
|
||
|
|
||
|
if ( ::g->gamemode == retail )
|
||
|
::g->currentMenu = &::g->ReadDef2;
|
||
|
else
|
||
|
::g->currentMenu = &::g->ReadDef1;
|
||
|
|
||
|
::g->itemOn = 0;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F2: // Save
|
||
|
M_StartControlPanel();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_SaveGame(0);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F3: // Load
|
||
|
M_StartControlPanel();
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_LoadGame(0);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F4: // Sound Volume
|
||
|
M_StartControlPanel ();
|
||
|
::g->currentMenu = &::g->SoundDef;
|
||
|
::g->itemOn = sfx_vol;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F5: // Detail toggle
|
||
|
M_ChangeDetail(0);
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F6: // Quicksave
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuickSave();
|
||
|
return true;
|
||
|
|
||
|
case KEY_F7: // End game
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_EndGame(0);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F8: // Toggle messages
|
||
|
M_ChangeMessages(0);
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F9: // Quickload
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuickLoad();
|
||
|
return true;
|
||
|
|
||
|
case KEY_F10: // Quit DOOM
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
M_QuitDOOM(0);
|
||
|
return true;
|
||
|
|
||
|
case KEY_F11: // gamma toggle
|
||
|
::g->usegamma++;
|
||
|
if (::g->usegamma > 4)
|
||
|
::g->usegamma = 0;
|
||
|
::g->players[::g->consoleplayer].message = gammamsg[::g->usegamma];
|
||
|
I_SetPalette ((byte*)W_CacheLumpName ("PLAYPAL",PU_CACHE_SHARED));
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// Pop-up menu?
|
||
|
if (!::g->menuactive)
|
||
|
{
|
||
|
if (ch == KEY_ESCAPE && ( ::g->gamestate == GS_LEVEL || ::g->gamestate == GS_INTERMISSION || ::g->gamestate == GS_FINALE ) )
|
||
|
{
|
||
|
M_StartControlPanel ();
|
||
|
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Keys usable within menu
|
||
|
switch (ch)
|
||
|
{
|
||
|
case KEY_DOWNARROW:
|
||
|
do
|
||
|
{
|
||
|
if (::g->itemOn+1 > ::g->currentMenu->numitems-1)
|
||
|
::g->itemOn = 0;
|
||
|
else ::g->itemOn++;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
} while(::g->currentMenu->menuitems[::g->itemOn].status==-1);
|
||
|
return true;
|
||
|
|
||
|
case KEY_UPARROW:
|
||
|
do
|
||
|
{
|
||
|
if (!::g->itemOn)
|
||
|
::g->itemOn = ::g->currentMenu->numitems-1;
|
||
|
else ::g->itemOn--;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
} while(::g->currentMenu->menuitems[::g->itemOn].status==-1);
|
||
|
return true;
|
||
|
|
||
|
case KEY_LEFTARROW:
|
||
|
if (::g->currentMenu->menuitems[::g->itemOn].routine &&
|
||
|
::g->currentMenu->menuitems[::g->itemOn].status == 2)
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
::g->currentMenu->menuitems[::g->itemOn].routine(0);
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
case KEY_RIGHTARROW:
|
||
|
if (::g->currentMenu->menuitems[::g->itemOn].routine &&
|
||
|
::g->currentMenu->menuitems[::g->itemOn].status == 2)
|
||
|
{
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
::g->currentMenu->menuitems[::g->itemOn].routine(1);
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
case KEY_ENTER:
|
||
|
if (::g->currentMenu->menuitems[::g->itemOn].routine &&
|
||
|
::g->currentMenu->menuitems[::g->itemOn].status)
|
||
|
{
|
||
|
::g->currentMenu->lastOn = ::g->itemOn;
|
||
|
if (::g->currentMenu->menuitems[::g->itemOn].status == 2)
|
||
|
{
|
||
|
::g->currentMenu->menuitems[::g->itemOn].routine(1); // right arrow
|
||
|
S_StartSound(NULL,sfx_stnmov);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
::g->currentMenu->menuitems[::g->itemOn].routine(::g->itemOn);
|
||
|
S_StartSound(NULL,sfx_pistol);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
case KEY_ESCAPE:
|
||
|
case KEY_BACKSPACE:
|
||
|
::g->currentMenu->lastOn = ::g->itemOn;
|
||
|
if (::g->currentMenu->prevMenu)
|
||
|
{
|
||
|
::g->currentMenu = ::g->currentMenu->prevMenu;
|
||
|
::g->itemOn = ::g->currentMenu->lastOn;
|
||
|
S_StartSound(NULL,sfx_swtchn);
|
||
|
} else if ( ::g->currentMenu == &::g->MainDef && ( !::g->demoplayback && ::g->gamestate != GS_DEMOSCREEN ) ) {
|
||
|
M_ClearMenus();
|
||
|
::g->paused = false;
|
||
|
}
|
||
|
return true;
|
||
|
|
||
|
default:
|
||
|
for (i = ::g->itemOn+1;i < ::g->currentMenu->numitems;i++)
|
||
|
if (::g->currentMenu->menuitems[i].alphaKey == ch)
|
||
|
{
|
||
|
::g->itemOn = i;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
return true;
|
||
|
}
|
||
|
for (i = 0;i <= ::g->itemOn;i++)
|
||
|
if (::g->currentMenu->menuitems[i].alphaKey == ch)
|
||
|
{
|
||
|
::g->itemOn = i;
|
||
|
S_StartSound(NULL,sfx_pstop);
|
||
|
return true;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_StartControlPanel
|
||
|
//
|
||
|
void M_StartControlPanel (void)
|
||
|
{
|
||
|
// intro might call this repeatedly
|
||
|
if (::g->menuactive)
|
||
|
return;
|
||
|
|
||
|
::g->menuactive = 1;
|
||
|
::g->currentMenu = &::g->MainDef;
|
||
|
::g->itemOn = ::g->currentMenu->lastOn;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_Drawer
|
||
|
// Called after the view has been rendered,
|
||
|
// but before it has been blitted.
|
||
|
//
|
||
|
void M_Drawer (void)
|
||
|
{
|
||
|
unsigned short i;
|
||
|
short max;
|
||
|
char string[40];
|
||
|
int start;
|
||
|
|
||
|
::g->inhelpscreens = false;
|
||
|
|
||
|
|
||
|
// Horiz. & Vertically center string and print it.
|
||
|
if (::g->messageToPrint)
|
||
|
{
|
||
|
start = 0;
|
||
|
::g->md_y = 100 - M_StringHeight(::g->messageString)/2;
|
||
|
while(*(::g->messageString+start))
|
||
|
{
|
||
|
for (i = 0;i < strlen(::g->messageString+start);i++)
|
||
|
if (*(::g->messageString+start+i) == '\n')
|
||
|
{
|
||
|
memset(string,0,40);
|
||
|
strncpy(string,::g->messageString+start,i);
|
||
|
start += i+1;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (i == strlen(::g->messageString+start))
|
||
|
{
|
||
|
strcpy(string,::g->messageString+start);
|
||
|
start += i;
|
||
|
}
|
||
|
|
||
|
::g->md_x = 160 - M_StringWidth(string)/2;
|
||
|
M_WriteText(::g->md_x,::g->md_y,string);
|
||
|
::g->md_y += SHORT(::g->hu_font[0]->height);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!::g->menuactive)
|
||
|
return;
|
||
|
|
||
|
if (::g->currentMenu->routine)
|
||
|
::g->currentMenu->routine(); // call Draw routine
|
||
|
|
||
|
// DRAW MENU
|
||
|
::g->md_x = ::g->currentMenu->x;
|
||
|
::g->md_y = ::g->currentMenu->y;
|
||
|
max = ::g->currentMenu->numitems;
|
||
|
|
||
|
for (i=0;i<max;i++)
|
||
|
{
|
||
|
if (::g->currentMenu->menuitems[i].name[0])
|
||
|
V_DrawPatchDirect (::g->md_x,::g->md_y,0,
|
||
|
(patch_t*)W_CacheLumpName(::g->currentMenu->menuitems[i].name ,PU_CACHE_SHARED));
|
||
|
::g->md_y += LINEHEIGHT;
|
||
|
}
|
||
|
|
||
|
|
||
|
// DRAW SKULL
|
||
|
V_DrawPatchDirect(::g->md_x + SKULLXOFF,::g->currentMenu->y - 5 + ::g->itemOn*LINEHEIGHT, 0,
|
||
|
(patch_t*)W_CacheLumpName(skullName[::g->whichSkull],PU_CACHE_SHARED));
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_ClearMenus
|
||
|
//
|
||
|
void M_ClearMenus (void)
|
||
|
{
|
||
|
::g->menuactive = 0;
|
||
|
// if (!::g->netgame && ::g->usergame && ::g->paused)
|
||
|
// ::g->sendpause = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_SetupNextMenu
|
||
|
//
|
||
|
void M_SetupNextMenu(menu_t *menudef)
|
||
|
{
|
||
|
::g->currentMenu = menudef;
|
||
|
::g->itemOn = ::g->currentMenu->lastOn;
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_Ticker
|
||
|
//
|
||
|
void M_Ticker (void)
|
||
|
{
|
||
|
if (--::g->skullAnimCounter <= 0)
|
||
|
{
|
||
|
::g->whichSkull ^= 1;
|
||
|
::g->skullAnimCounter = 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// M_Init
|
||
|
//
|
||
|
void M_Init (void)
|
||
|
{
|
||
|
|
||
|
::g->currentMenu = &::g->MainDef;
|
||
|
::g->menuactive = 1;
|
||
|
::g->itemOn = ::g->currentMenu->lastOn;
|
||
|
::g->whichSkull = 0;
|
||
|
::g->skullAnimCounter = 10;
|
||
|
::g->screenSize = ::g->screenblocks - 3;
|
||
|
::g->messageToPrint = 0;
|
||
|
::g->messageString = NULL;
|
||
|
::g->messageLastMenuActive = ::g->menuactive;
|
||
|
::g->quickSaveSlot = -1;
|
||
|
|
||
|
// Here we could catch other version dependencies,
|
||
|
// like HELP1/2, and four episodes.
|
||
|
|
||
|
|
||
|
switch ( ::g->gamemode )
|
||
|
{
|
||
|
case commercial:
|
||
|
// This is used because DOOM 2 had only one HELP
|
||
|
// page. I use CREDIT as second page now, but
|
||
|
// kept this hack for educational purposes.
|
||
|
//::g->MainMenu[readthis] = ::g->MainMenu[quitdoom];
|
||
|
//::g->MainDef.numitems--;
|
||
|
::g->MainDef.y += 8;
|
||
|
::g->NewDef.prevMenu = &::g->MainDef;
|
||
|
//::g->ReadDef1.routine = M_DrawReadThis1;
|
||
|
//::g->ReadDef1.x = 330;
|
||
|
//::g->ReadDef1.y = 165;
|
||
|
//::g->ReadMenu1[0].routine = M_FinishReadThis;
|
||
|
break;
|
||
|
case shareware:
|
||
|
// Episode 2 and 3 are handled,
|
||
|
// branching to an ad screen.
|
||
|
case registered:
|
||
|
// We need to remove the fourth episode.
|
||
|
::g->EpiDef.numitems--;
|
||
|
break;
|
||
|
case retail:
|
||
|
// We are fine.
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|