doom3-bfg/neo/d3xp/menus/MenuWidget_NavBar.cpp

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
/*
========================
idMenuWidget_NavBar::Initialize
========================
*/
void idMenuWidget_NavBar::Initialize( idMenuHandler* data )
{
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idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_NavBar::PrepareListElement
========================
*/
void idMenuWidget_NavBar::Update()
{
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if( GetSWFObject() == NULL )
{
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return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) )
{
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return;
}
int rightIndex = 0;
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buttonPos = initialPos;
for( int index = 0; index < GetNumVisibleOptions() - 1; ++index )
{
idSWFSpriteInstance* const rightOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionRight%d", index ) );
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rightOption->SetVisible( false );
idSWFSpriteInstance* const leftOption = GetSprite()->GetScriptObject()->GetSprite( va( "optionLeft%d", index ) );
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leftOption->SetVisible( false );
}
for( int index = 0; index < GetTotalNumberOfOptions(); ++index )
{
idMenuWidget& child = GetChildByIndex( index );
idMenuWidget_NavButton* const button = dynamic_cast< idMenuWidget_NavButton* >( &child );
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button->SetLabel( "" );
}
for( int index = 0; index < GetNumVisibleOptions(); ++index )
{
if( index < GetFocusIndex() )
{
idMenuWidget& child = GetChildByIndex( index );
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child.SetSpritePath( GetSpritePath(), va( "optionLeft%d", index ) );
if( child.BindSprite( root ) )
{
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PrepareListElement( child, index );
child.Update();
}
}
else if( index > GetFocusIndex() )
{
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int rightChildIndex = ( GetNumVisibleOptions() - 1 ) + ( index - 1 );
idMenuWidget& child = GetChildByIndex( rightChildIndex );
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child.SetSpritePath( GetSpritePath(), va( "optionRight%d", rightIndex ) );
rightIndex++;
if( child.BindSprite( root ) )
{
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PrepareListElement( child, index );
child.Update();
}
}
else
{
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int mainIndex = GetTotalNumberOfOptions() - 1;
idMenuWidget& child = GetChildByIndex( mainIndex );
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child.SetSpritePath( GetSpritePath(), va( "option" ) );
if( child.BindSprite( root ) )
{
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PrepareListElement( child, index );
child.Update();
}
}
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}
}
/*
========================
idMenuWidget_NavBar::SetListHeadings
========================
*/
void idMenuWidget_NavBar::SetListHeadings( idList< idStr >& list )
{
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headings.Clear();
for( int index = 0; index < list.Num(); ++index )
{
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headings.Append( list[ index ] );
}
}
/*
========================
idMenuWidget_NavBar::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_NavBar::GetTotalNumberOfOptions() const
{
return GetChildren().Num();
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}
/*
========================
idMenuWidget_NavBar::PrepareListElement
========================
*/
bool idMenuWidget_NavBar::PrepareListElement( idMenuWidget& widget, const int navIndex )
{
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if( navIndex >= GetNumVisibleOptions() || navIndex >= headings.Num() )
{
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return false;
}
idMenuWidget_NavButton* const button = dynamic_cast< idMenuWidget_NavButton* >( &widget );
if( button == NULL || button->GetSprite() == NULL )
{
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return false;
}
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button->SetLabel( headings[navIndex] );
idSWFTextInstance* ti = button->GetSprite()->GetScriptObject()->GetNestedText( "txtVal" );
if( ti != NULL )
{
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ti->SetStrokeInfo( true, 0.7f, 1.25f );
if( navIndex < GetFocusIndex() )
{
ti->SetText( headings[ navIndex ] );
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buttonPos = buttonPos + ti->GetTextLength();
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_LEFT );
buttonPos += leftSpacer;
}
else if( navIndex > GetFocusIndex() )
{
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ti->SetText( headings[ navIndex ] );
ti->SetStrokeInfo( true, 0.7f, 1.25f );
button->GetSprite()->SetXPos( buttonPos );
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_RIGHT );
buttonPos = buttonPos + ti->GetTextLength() + rightSpacer;
}
else
{
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ti->SetText( headings[ navIndex ] );
ti->SetStrokeInfo( true, 0.7f, 1.25f );
button->GetSprite()->SetXPos( buttonPos );
button->SetPosition( buttonPos );
button->SetNavIndex( navIndex, idMenuWidget_NavButton::NAV_WIDGET_SELECTED );
buttonPos = buttonPos + ti->GetTextLength() + selectedSpacer;
}
}
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return true;
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}