doom3-bfg/neo/idlib/sys/sys_threading.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2012 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_THREADING_H__
#define __SYS_THREADING_H__
#ifndef __TYPEINFOGEN__
/*
================================================================================================
Platform specific mutex, signal, atomic integer and memory barrier.
================================================================================================
*/
// RB begin
#if defined(_WIN32)
typedef CRITICAL_SECTION mutexHandle_t;
typedef HANDLE signalHandle_t;
typedef LONG interlockedInt_t;
#else
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#include <pthread.h>
struct signalHandle_t
{
// DG: all this stuff is needed to emulate Window's Event API
// (CreateEvent(), SetEvent(), WaitForSingleObject(), ...)
pthread_cond_t cond;
pthread_mutex_t mutex;
int waiting; // number of threads waiting for a signal
bool manualReset;
bool signaled; // is it signaled right now?
};
typedef pthread_mutex_t mutexHandle_t;
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typedef int interlockedInt_t;
#endif
// RB end
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// _ReadWriteBarrier() does not translate to any instructions but keeps the compiler
// from reordering read and write instructions across the barrier.
// MemoryBarrier() inserts and CPU instruction that keeps the CPU from reordering reads and writes.
#if defined(_MSC_VER)
#pragma intrinsic(_ReadWriteBarrier)
#define SYS_MEMORYBARRIER _ReadWriteBarrier(); MemoryBarrier()
#elif defined(__GNUC__) // FIXME: what about clang?
// according to http://en.wikipedia.org/wiki/Memory_ordering the following should be equivalent to the stuff above..
//#ifdef __sync_syncronize
#define SYS_MEMORYBARRIER asm volatile("" ::: "memory");__sync_synchronize()
#endif
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/*
================================================================================================
Platform specific thread local storage.
Can be used to store either a pointer or an integer.
================================================================================================
*/
// RB: added POSIX implementation
#if defined(_WIN32)
class idSysThreadLocalStorage
{
public:
idSysThreadLocalStorage()
{
tlsIndex = TlsAlloc();
}
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idSysThreadLocalStorage( const ptrdiff_t& val )
{
tlsIndex = TlsAlloc();
TlsSetValue( tlsIndex, ( LPVOID )val );
}
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~idSysThreadLocalStorage()
{
TlsFree( tlsIndex );
}
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operator ptrdiff_t()
{
return ( ptrdiff_t )TlsGetValue( tlsIndex );
}
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const ptrdiff_t& operator = ( const ptrdiff_t& val )
{
TlsSetValue( tlsIndex, ( LPVOID )val );
return val;
}
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DWORD tlsIndex;
};
#else
class idSysThreadLocalStorage
{
public:
idSysThreadLocalStorage()
{
pthread_key_create( &key, NULL );
}
idSysThreadLocalStorage( const ptrdiff_t& val )
{
pthread_key_create( &key, NULL );
pthread_setspecific( key, ( const void* ) val );
}
~idSysThreadLocalStorage()
{
pthread_key_delete( key );
}
operator ptrdiff_t()
{
return ( ptrdiff_t )pthread_getspecific( key );
}
const ptrdiff_t& operator = ( const ptrdiff_t& val )
{
pthread_setspecific( key, ( const void* ) val );
return val;
}
pthread_key_t key;
};
#endif
// RB end
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#define ID_TLS idSysThreadLocalStorage
#endif // __TYPEINFOGEN__
/*
================================================================================================
Platform independent threading functions.
================================================================================================
*/
enum core_t
{
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CORE_ANY = -1,
CORE_0A,
CORE_0B,
CORE_1A,
CORE_1B,
CORE_2A,
CORE_2B
};
typedef unsigned int ( *xthread_t )( void* );
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enum xthreadPriority
{
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THREAD_LOWEST,
THREAD_BELOW_NORMAL,
THREAD_NORMAL,
THREAD_ABOVE_NORMAL,
THREAD_HIGHEST
};
#define DEFAULT_THREAD_STACK_SIZE ( 256 * 1024 )
// on win32, the threadID is NOT the same as the threadHandle
uintptr_t Sys_GetCurrentThreadID();
// returns a threadHandle
uintptr_t Sys_CreateThread( xthread_t function, void* parms, xthreadPriority priority,
const char* name, core_t core, int stackSize = DEFAULT_THREAD_STACK_SIZE,
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bool suspended = false );
// RB begin
// removed unused Sys_WaitForThread
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void Sys_DestroyThread( uintptr_t threadHandle );
void Sys_SetCurrentThreadName( const char* name );
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void Sys_SignalCreate( signalHandle_t& handle, bool manualReset );
void Sys_SignalDestroy( signalHandle_t& handle );
void Sys_SignalRaise( signalHandle_t& handle );
void Sys_SignalClear( signalHandle_t& handle );
bool Sys_SignalWait( signalHandle_t& handle, int timeout );
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void Sys_MutexCreate( mutexHandle_t& handle );
void Sys_MutexDestroy( mutexHandle_t& handle );
bool Sys_MutexLock( mutexHandle_t& handle, bool blocking );
void Sys_MutexUnlock( mutexHandle_t& handle );
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interlockedInt_t Sys_InterlockedIncrement( interlockedInt_t& value );
interlockedInt_t Sys_InterlockedDecrement( interlockedInt_t& value );
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interlockedInt_t Sys_InterlockedAdd( interlockedInt_t& value, interlockedInt_t i );
interlockedInt_t Sys_InterlockedSub( interlockedInt_t& value, interlockedInt_t i );
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interlockedInt_t Sys_InterlockedExchange( interlockedInt_t& value, interlockedInt_t exchange );
interlockedInt_t Sys_InterlockedCompareExchange( interlockedInt_t& value, interlockedInt_t comparand, interlockedInt_t exchange );
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void* Sys_InterlockedExchangePointer( void*& ptr, void* exchange );
void* Sys_InterlockedCompareExchangePointer( void*& ptr, void* comparand, void* exchange );
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void Sys_Yield();
const int MAX_CRITICAL_SECTIONS = 4;
enum
{
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CRITICAL_SECTION_ZERO = 0,
CRITICAL_SECTION_ONE,
CRITICAL_SECTION_TWO,
CRITICAL_SECTION_THREE
};
#endif // !__SYS_THREADING_H__