mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-28 23:02:14 +00:00
113 lines
3.5 KiB
C
113 lines
3.5 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __REGEXP_H__
|
||
|
#define __REGEXP_H__
|
||
|
|
||
|
class idTokenParser;
|
||
|
class idWindow;
|
||
|
class idWinVar;
|
||
|
|
||
|
class idRegister {
|
||
|
public:
|
||
|
idRegister();
|
||
|
idRegister( const char *p, int t );
|
||
|
|
||
|
enum REGTYPE { VEC4 = 0, FLOAT, BOOL, INT, STRING, VEC2, VEC3, RECTANGLE, NUMTYPES } ;
|
||
|
static int REGCOUNT[NUMTYPES];
|
||
|
|
||
|
bool enabled;
|
||
|
short type;
|
||
|
idStr name;
|
||
|
int regCount;
|
||
|
unsigned short regs[4];
|
||
|
idWinVar * var;
|
||
|
|
||
|
void SetToRegs( float *registers );
|
||
|
void GetFromRegs( float *registers );
|
||
|
void CopyRegs( idRegister *src );
|
||
|
void Enable( bool b ) { enabled = b; }
|
||
|
void ReadFromDemoFile( idDemoFile *f );
|
||
|
void WriteToDemoFile( idDemoFile *f );
|
||
|
void WriteToSaveGame( idFile *savefile );
|
||
|
void ReadFromSaveGame( idFile *savefile );
|
||
|
};
|
||
|
|
||
|
ID_INLINE idRegister::idRegister() {
|
||
|
}
|
||
|
|
||
|
ID_INLINE idRegister::idRegister( const char *p, int t ) {
|
||
|
name = p;
|
||
|
type = t;
|
||
|
assert( t >= 0 && t < NUMTYPES );
|
||
|
regCount = REGCOUNT[t];
|
||
|
enabled = ( type == STRING ) ? false : true;
|
||
|
var = NULL;
|
||
|
};
|
||
|
|
||
|
ID_INLINE void idRegister::CopyRegs( idRegister *src ) {
|
||
|
regs[0] = src->regs[0];
|
||
|
regs[1] = src->regs[1];
|
||
|
regs[2] = src->regs[2];
|
||
|
regs[3] = src->regs[3];
|
||
|
}
|
||
|
|
||
|
class idRegisterList {
|
||
|
public:
|
||
|
|
||
|
idRegisterList();
|
||
|
~idRegisterList();
|
||
|
|
||
|
void AddReg( const char *name, int type, idTokenParser *src, idWindow *win, idWinVar *var );
|
||
|
void AddReg( const char *name, int type, idVec4 data, idWindow *win, idWinVar *var );
|
||
|
|
||
|
idRegister * FindReg( const char *name );
|
||
|
void SetToRegs( float *registers );
|
||
|
void GetFromRegs( float *registers );
|
||
|
void Reset();
|
||
|
void ReadFromDemoFile( idDemoFile *f );
|
||
|
void WriteToDemoFile( idDemoFile *f );
|
||
|
void WriteToSaveGame( idFile *savefile );
|
||
|
void ReadFromSaveGame( idFile *savefile );
|
||
|
|
||
|
private:
|
||
|
idList<idRegister*> regs;
|
||
|
idHashIndex regHash;
|
||
|
};
|
||
|
|
||
|
ID_INLINE idRegisterList::idRegisterList() {
|
||
|
regs.SetGranularity( 4 );
|
||
|
regHash.SetGranularity( 4 );
|
||
|
regHash.Clear( 32, 4 );
|
||
|
}
|
||
|
|
||
|
ID_INLINE idRegisterList::~idRegisterList() {
|
||
|
}
|
||
|
|
||
|
#endif /* !__REGEXP_H__ */
|