mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
232 lines
8.1 KiB
C++
232 lines
8.1 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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int c_PlaceObject2;
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int c_PlaceObject3;
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#define PlaceFlagHasClipActions BIT( 7 )
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#define PlaceFlagHasClipDepth BIT( 6 )
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#define PlaceFlagHasName BIT( 5 )
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#define PlaceFlagHasRatio BIT( 4 )
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#define PlaceFlagHasColorTransform BIT( 3 )
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#define PlaceFlagHasMatrix BIT( 2 )
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#define PlaceFlagHasCharacter BIT( 1 )
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#define PlaceFlagMove BIT( 0 )
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#define PlaceFlagPad0 BIT( 7 )
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#define PlaceFlagPad1 BIT( 6 )
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#define PlaceFlagPad2 BIT( 5 )
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#define PlaceFlagHasImage BIT( 4 )
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#define PlaceFlagHasClassName BIT( 3 )
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#define PlaceFlagCacheAsBitmap BIT( 2 )
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#define PlaceFlagHasBlendMode BIT( 1 )
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#define PlaceFlagHasFilterList BIT( 0 )
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/*
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========================
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idSWFSpriteInstance::PlaceObject2
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========================
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*/
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void idSWFSpriteInstance::PlaceObject2( idSWFBitStream & bitstream ) {
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c_PlaceObject2++;
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uint64 flags = bitstream.ReadU8();
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int depth = bitstream.ReadU16();
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int characterID = -1;
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if ( ( flags & PlaceFlagHasCharacter ) != 0 ) {
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characterID = bitstream.ReadU16();
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}
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swfDisplayEntry_t * display = NULL;
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if ( ( flags & PlaceFlagMove ) != 0 ) {
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// modify an existing entry
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display = FindDisplayEntry( depth );
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if ( display == NULL ) {
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idLib::Warning( "PlaceObject2: trying to modify entry %d, which doesn't exist", depth );
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return;
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}
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if ( characterID >= 0 ) {
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// We are very picky about what kind of objects can change characters
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// Shapes can become other shapes, but sprites can never change
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if ( display->spriteInstance || display->textInstance ) {
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idLib::Warning( "PlaceObject2: Trying to change the character of a sprite after it's been created" );
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return;
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}
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idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID );
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if ( dictEntry != NULL ) {
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if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) {
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idLib::Warning( "PlaceObject2: Trying to change the character of a shape to a sprite" );
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return;
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}
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}
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display->characterID = characterID;
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}
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} else {
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if ( characterID < 0 ) {
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idLib::Warning( "PlaceObject2: Trying to create a new object without a character" );
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return;
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}
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// create a new entry
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display = AddDisplayEntry( depth, characterID );
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if ( display == NULL ) {
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idLib::Warning( "PlaceObject2: trying to create a new entry at %d, but an item already exists there", depth );
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return;
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}
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}
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if ( ( flags & PlaceFlagHasMatrix ) != 0 ) {
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bitstream.ReadMatrix( display->matrix );
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}
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if ( ( flags & PlaceFlagHasColorTransform ) != 0 ) {
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bitstream.ReadColorXFormRGBA( display->cxf );
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}
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if ( ( flags & PlaceFlagHasRatio ) != 0 ) {
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display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f );
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}
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if ( ( flags & PlaceFlagHasName ) != 0 ) {
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idStr name = bitstream.ReadString();
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if ( display->spriteInstance ) {
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display->spriteInstance->name = name;
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scriptObject->Set( name, display->spriteInstance->GetScriptObject() );
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} else if ( display->textInstance ) {
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scriptObject->Set( name, display->textInstance->GetScriptObject() );
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}
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}
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if ( ( flags & PlaceFlagHasClipDepth ) != 0 ) {
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display->clipDepth = bitstream.ReadU16();
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}
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if ( ( flags & PlaceFlagHasClipActions ) != 0 ) {
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// FIXME: clip actions
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}
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}
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/*
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========================
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idSWFSpriteInstance::PlaceObject3
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========================
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*/
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void idSWFSpriteInstance::PlaceObject3( idSWFBitStream & bitstream ) {
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c_PlaceObject3++;
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uint64 flags1 = bitstream.ReadU8();
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uint64 flags2 = bitstream.ReadU8();
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uint16 depth = bitstream.ReadU16();
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if ( ( flags2 & PlaceFlagHasClassName ) != 0 || ( ( ( flags2 & PlaceFlagHasImage ) != 0 ) && ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) ) ) {
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bitstream.ReadString(); // ignored
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}
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int characterID = -1;
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if ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) {
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characterID = bitstream.ReadU16();
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}
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swfDisplayEntry_t * display = NULL;
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if ( ( flags1 & PlaceFlagMove ) != 0 ) {
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// modify an existing entry
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display = FindDisplayEntry( depth );
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if ( display == NULL ) {
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idLib::Warning( "PlaceObject3: trying to modify entry %d, which doesn't exist", depth );
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return;
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}
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if ( characterID >= 0 ) {
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// We are very picky about what kind of objects can change characters
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// Shapes can become other shapes, but sprites can never change
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if ( display->spriteInstance || display->textInstance ) {
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idLib::Warning( "PlaceObject3: Trying to change the character of a sprite after it's been created" );
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return;
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}
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idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID );
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if ( dictEntry != NULL ) {
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if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) {
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idLib::Warning( "PlaceObject3: Trying to change the character of a shape to a sprite" );
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return;
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}
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}
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display->characterID = characterID;
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}
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} else {
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if ( characterID < 0 ) {
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idLib::Warning( "PlaceObject3: Trying to create a new object without a character" );
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return;
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}
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// create a new entry
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display = AddDisplayEntry( depth, characterID );
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if ( display == NULL ) {
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idLib::Warning( "PlaceObject3: trying to create a new entry at %d, but an item already exists there", depth );
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return;
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}
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}
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if ( ( flags1 & PlaceFlagHasMatrix ) != 0 ) {
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bitstream.ReadMatrix( display->matrix );
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}
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if ( ( flags1 & PlaceFlagHasColorTransform ) != 0 ) {
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bitstream.ReadColorXFormRGBA( display->cxf );
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}
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if ( ( flags1 & PlaceFlagHasRatio ) != 0 ) {
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display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f );
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}
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if ( ( flags1 & PlaceFlagHasName ) != 0 ) {
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idStr name = bitstream.ReadString();
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if ( display->spriteInstance ) {
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display->spriteInstance->name = name;
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scriptObject->Set( name, display->spriteInstance->GetScriptObject() );
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} else if ( display->textInstance ) {
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scriptObject->Set( name, display->textInstance->GetScriptObject() );
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}
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}
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if ( ( flags1 & PlaceFlagHasClipDepth ) != 0 ) {
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display->clipDepth = bitstream.ReadU16();
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}
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if ( ( flags2 & PlaceFlagHasFilterList ) != 0 ) {
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// we don't support filters and because the filter list is variable length we
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// can't support anything after the filter list either (blend modes and clip actions)
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idLib::Warning( "PlaceObject3: has filters" );
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return;
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}
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if ( ( flags2 & PlaceFlagHasBlendMode ) != 0 ) {
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display->blendMode = bitstream.ReadU8();
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}
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if ( ( flags1 & PlaceFlagHasClipActions ) != 0 ) {
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// FIXME:
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}
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}
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/*
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========================
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idSWFSpriteInstance::RemoveObject2
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========================
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*/
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void idSWFSpriteInstance::RemoveObject2( idSWFBitStream & bitstream ) {
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RemoveDisplayEntry( bitstream.ReadU16() );
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}
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