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https://github.com/id-Software/DOOM-3-BFG.git
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70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __M_MENU__
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#define __M_MENU__
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#include "d_event.h"
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//
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// MENUS
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//
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// Called by main loop,
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// saves config file and calls I_Quit when user exits.
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// Even when the menu is not displayed,
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// this can resize the view and change game parameters.
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// Does all the real work of the menu interaction.
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qboolean M_Responder (event_t *ev);
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// Called by main loop,
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// only used for menu (skull cursor) animation.
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void M_Ticker (void);
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// Called by main loop,
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// draws the menus directly into the screen buffer.
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void M_Drawer (void);
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// Called by D_DoomMain,
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// loads the config file.
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void M_Init (void);
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// Called by intro code to force menu up upon a keypress,
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// does nothing if menu is already up.
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void M_StartControlPanel (void);
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#endif
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