mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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101 lines
1.5 KiB
INI
101 lines
1.5 KiB
INI
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# C++ Ansi-Stil auch Standard f<>r .NET C#
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--style=ansi
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# Tabs sollten 4 Leerzeichen gro<72> sein
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--indent=tab=4
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--indent=force-tab=4
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# case in switches sollte einger<65>ckt sein
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#switch (foo)
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#{
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# case 1:
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# a += 1;
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# break;
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#
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# case 2:
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# {
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# a += 2;
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# break;
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# }
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#}
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--indent-switches
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# Kommentare sollten nicht mit der ersten Spalte beginnen
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#void Foo()\n"
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#{
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#// comment
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# if (isFoo)
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# bar();
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#}
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#becomes:
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#void Foo()\n"
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#{
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# // comment
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# if (isFoo)
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# bar();
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#}
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#--indent-col1-comments
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# Mindestabstand zwischen normalen code und Kontrollbl<62>cken
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#--break-blocks
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#--delete-empty-lines
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# Leere Zeilen sollten gleichen Indent haben wie die voherige
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--fill-empty-lines
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# genug Leerzeichen zwischen Operatoren
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#if (foo==2)
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# a=bar((b-c)*a,d--);
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#becomes:
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#if (foo == 2)
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# a = bar((b - c) * a, d--);
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--pad-oper
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# Doom 3 verwendet padding innerhalb von Klammern
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#if ( isFoo( a, b ) )
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# bar( a, b );
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--pad-paren-in
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# Doom 3 padded zwischen Headern (e.g. 'if', 'for', 'while'...)
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#if(isFoo(a, b))
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# bar(a, b);
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#becomes:
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#if (isFoo(a, b))
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# bar(a, b);
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#--pad-header
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# Test: entfernte alle extra Leerzeichen zwischen den Klammern
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#if ( isFoo( a, b ) )
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# bar ( a, b );
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#becomes (with no padding option requested):
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#if(isFoo(a, b))
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# bar(a, b);
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--unpad-paren
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# binde Zeiger und Referenzen an den Typen und nicht an die Variable
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#char *foo1;
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#char &foo2;
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#becomes (with align-pointer=type):
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#char* foo1;
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#char& foo2;
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--align-pointer=type
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--align-reference=type
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# keine .orig Backups
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--suffix=none
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