doom3-bfg/doomclassic/doom/f_wipe.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include "z_zone.h"
#include "i_video.h"
#include "i_system.h"
#include "v_video.h"
#include "m_random.h"
#include "doomdef.h"
#include "f_wipe.h"
//
// SCREEN WIPE PACKAGE
//
// when zero, stop the wipe
void
wipe_shittyColMajorXform
( short* array,
int width,
int height )
{
int x;
int y;
short* dest;
//dest = (short*) DoomLib::Z_Malloc(width*height*2, PU_STATIC, 0 );
dest = new short[ width * height ];
for(y=0;y<height;y++)
for(x=0;x<width;x++)
dest[x*height+y] = array[y*width+x];
memcpy(array, dest, width*height*2);
//Z_Free(dest);
delete[] dest;
}
int
wipe_initMelt
( int width,
int height,
int ticks )
{
int i, r;
// copy start screen to main screen
memcpy(::g->wipe_scr, ::g->wipe_scr_start, width*height);
// makes this wipe faster (in theory)
// to have stuff in column-major format
wipe_shittyColMajorXform((short*)::g->wipe_scr_start, width/2, height);
wipe_shittyColMajorXform((short*)::g->wipe_scr_end, width/2, height);
// setup initial column positions
// (::g->wipe_y<0 => not ready to scroll yet)
::g->wipe_y = (int *) DoomLib::Z_Malloc(width*sizeof(int), PU_STATIC, 0);
::g->wipe_y[0] = -(M_Random()%16);
for (i=1;i<width;i++)
{
r = (M_Random()%3) - 1;
::g->wipe_y[i] = ::g->wipe_y[i-1] + r;
if (::g->wipe_y[i] > 0)
::g->wipe_y[i] = 0;
else if (::g->wipe_y[i] == -16)
::g->wipe_y[i] = -15;
}
return 0;
}
int wipe_doMelt( int width, int height, int ticks ) {
int i;
int j;
int dy;
int idx;
short* s;
short* d;
qboolean done = true;
width/=2;
while (ticks--)
{
for (i=0;i<width;i++)
{
if (::g->wipe_y[i]<0) {
::g->wipe_y[i]++;
done = false;
}
else if (::g->wipe_y[i] < height) {
dy = (::g->wipe_y[i] < 16 * GLOBAL_IMAGE_SCALER) ? ::g->wipe_y[i]+1 : 8 * GLOBAL_IMAGE_SCALER;
if (::g->wipe_y[i]+dy >= height)
dy = height - ::g->wipe_y[i];
s = &((short *)::g->wipe_scr_end)[i*height+::g->wipe_y[i]];
d = &((short *)::g->wipe_scr)[::g->wipe_y[i]*width+i];
idx = 0;
for (j=dy;j;j--)
{
d[idx] = *(s++);
idx += width;
}
::g->wipe_y[i] += dy;
s = &((short *)::g->wipe_scr_start)[i*height];
d = &((short *)::g->wipe_scr)[::g->wipe_y[i]*width+i];
idx = 0;
for (j=height-::g->wipe_y[i];j;j--)
{
d[idx] = *(s++);
idx += width;
}
done = false;
}
}
}
return done;
}
int
wipe_exitMelt
( int width,
int height,
int ticks )
{
Z_Free(::g->wipe_y);
::g->wipe_y = NULL;
return 0;
}
int
wipe_StartScreen
( int x,
int y,
int width,
int height )
{
::g->wipe_scr_start = ::g->screens[2];
I_ReadScreen(::g->wipe_scr_start);
return 0;
}
int
wipe_EndScreen
( int x,
int y,
int width,
int height )
{
::g->wipe_scr_end = ::g->screens[3];
I_ReadScreen(::g->wipe_scr_end);
V_DrawBlock(x, y, 0, width, height, ::g->wipe_scr_start); // restore start scr.
return 0;
}
int
wipe_ScreenWipe
( int x,
int y,
int width,
int height,
int ticks )
{
int rc;
// initial stuff
if (!::g->go)
{
::g->go = 1;
::g->wipe_scr = ::g->screens[0];
wipe_initMelt(width, height, ticks);
}
// do a piece of wipe-in
V_MarkRect(0, 0, width, height);
rc = wipe_doMelt(width, height, ticks);
// final stuff
if (rc)
{
::g->go = 0;
wipe_exitMelt(width, height, ticks);
}
return !::g->go;
}