mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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236 lines
5 KiB
C++
236 lines
5 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "z_zone.h"
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#include "i_video.h"
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#include "i_system.h"
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#include "v_video.h"
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#include "m_random.h"
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#include "doomdef.h"
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#include "f_wipe.h"
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//
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// SCREEN WIPE PACKAGE
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//
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// when zero, stop the wipe
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void
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wipe_shittyColMajorXform
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( short* array,
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int width,
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int height )
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{
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int x;
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int y;
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short* dest;
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//dest = (short*) DoomLib::Z_Malloc(width*height*2, PU_STATIC, 0 );
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dest = new short[ width * height ];
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for(y=0;y<height;y++)
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for(x=0;x<width;x++)
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dest[x*height+y] = array[y*width+x];
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memcpy(array, dest, width*height*2);
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//Z_Free(dest);
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delete[] dest;
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}
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int
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wipe_initMelt
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( int width,
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int height,
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int ticks )
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{
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int i, r;
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// copy start screen to main screen
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memcpy(::g->wipe_scr, ::g->wipe_scr_start, width*height);
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// makes this wipe faster (in theory)
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// to have stuff in column-major format
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wipe_shittyColMajorXform((short*)::g->wipe_scr_start, width/2, height);
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wipe_shittyColMajorXform((short*)::g->wipe_scr_end, width/2, height);
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// setup initial column positions
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// (::g->wipe_y<0 => not ready to scroll yet)
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::g->wipe_y = (int *) DoomLib::Z_Malloc(width*sizeof(int), PU_STATIC, 0);
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::g->wipe_y[0] = -(M_Random()%16);
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for (i=1;i<width;i++)
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{
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r = (M_Random()%3) - 1;
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::g->wipe_y[i] = ::g->wipe_y[i-1] + r;
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if (::g->wipe_y[i] > 0)
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::g->wipe_y[i] = 0;
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else if (::g->wipe_y[i] == -16)
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::g->wipe_y[i] = -15;
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}
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return 0;
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}
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int wipe_doMelt( int width, int height, int ticks ) {
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int i;
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int j;
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int dy;
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int idx;
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short* s;
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short* d;
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qboolean done = true;
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width/=2;
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while (ticks--)
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{
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for (i=0;i<width;i++)
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{
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if (::g->wipe_y[i]<0) {
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::g->wipe_y[i]++;
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done = false;
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}
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else if (::g->wipe_y[i] < height) {
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dy = (::g->wipe_y[i] < 16 * GLOBAL_IMAGE_SCALER) ? ::g->wipe_y[i]+1 : 8 * GLOBAL_IMAGE_SCALER;
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if (::g->wipe_y[i]+dy >= height)
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dy = height - ::g->wipe_y[i];
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s = &((short *)::g->wipe_scr_end)[i*height+::g->wipe_y[i]];
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d = &((short *)::g->wipe_scr)[::g->wipe_y[i]*width+i];
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idx = 0;
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for (j=dy;j;j--)
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{
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d[idx] = *(s++);
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idx += width;
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}
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::g->wipe_y[i] += dy;
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s = &((short *)::g->wipe_scr_start)[i*height];
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d = &((short *)::g->wipe_scr)[::g->wipe_y[i]*width+i];
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idx = 0;
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for (j=height-::g->wipe_y[i];j;j--)
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{
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d[idx] = *(s++);
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idx += width;
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}
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done = false;
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}
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}
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}
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return done;
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}
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int
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wipe_exitMelt
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( int width,
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int height,
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int ticks )
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{
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Z_Free(::g->wipe_y);
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::g->wipe_y = NULL;
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return 0;
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}
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int
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wipe_StartScreen
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( int x,
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int y,
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int width,
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int height )
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{
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::g->wipe_scr_start = ::g->screens[2];
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I_ReadScreen(::g->wipe_scr_start);
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return 0;
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}
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int
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wipe_EndScreen
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( int x,
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int y,
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int width,
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int height )
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{
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::g->wipe_scr_end = ::g->screens[3];
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I_ReadScreen(::g->wipe_scr_end);
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V_DrawBlock(x, y, 0, width, height, ::g->wipe_scr_start); // restore start scr.
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return 0;
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}
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int
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wipe_ScreenWipe
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( int x,
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int y,
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int width,
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int height,
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int ticks )
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{
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int rc;
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// initial stuff
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if (!::g->go)
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{
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::g->go = 1;
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::g->wipe_scr = ::g->screens[0];
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wipe_initMelt(width, height, ticks);
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}
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// do a piece of wipe-in
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V_MarkRect(0, 0, width, height);
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rc = wipe_doMelt(width, height, ticks);
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// final stuff
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if (rc)
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{
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::g->go = 0;
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wipe_exitMelt(width, height, ticks);
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}
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return !::g->go;
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}
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