mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-25 05:21:39 +00:00
384 lines
12 KiB
C++
384 lines
12 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;
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/*
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========================
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idMenuScreen_PDA_Inventory::Initialize
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========================
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*/
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void idMenuScreen_PDA_Inventory::Initialize( idMenuHandler * data ) {
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AddEventAction( WIDGET_EVENT_TAB_NEXT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_NEXT, WIDGET_EVENT_TAB_NEXT ) );
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AddEventAction( WIDGET_EVENT_TAB_PREV ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_PREV, WIDGET_EVENT_TAB_PREV ) );
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if ( data != NULL ) {
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuItems" );
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if ( menuGUI != NULL ) {
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idSWFScriptObject & root = menuGUI->GetRootObject();
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BindSprite( root );
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}
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infoBox.SetSpritePath( GetSpritePath(), "info", "details" );
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infoBox.Initialize( data );
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infoBox.SetNoAutoFree( true );
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itemList.SetSpritePath( GetSpritePath(), "info", "options" );
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itemList.SetNumVisibleOptions( NUM_INVENTORY_ITEMS_VISIBLE );
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itemList.SetNoAutoFree( true );
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while ( itemList.GetChildren().Num() < NUM_INVENTORY_ITEMS_VISIBLE ) {
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idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
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buttonWidget->Initialize( data );
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_ITEM, itemList.GetChildren().Num() );
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itemList.AddChild( buttonWidget );
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}
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itemList.Initialize( data );
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AddChild( &itemList );
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AddChild( &infoBox );
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//AddChild( assignment );
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AddEventAction( WIDGET_EVENT_SCROLL_LEFT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT ) );
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AddEventAction( WIDGET_EVENT_SCROLL_RIGHT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT ) );
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AddEventAction( WIDGET_EVENT_SCROLL_LEFT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK ) );
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AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK ) );
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AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ) );
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idMenuScreen::Initialize( data );
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::ShowScreen
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========================
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*/
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void idMenuScreen_PDA_Inventory::ShowScreen( const mainMenuTransition_t transitionType ) {
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player != NULL ) {
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int numItems = player->GetInventory().items.Num();
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for ( int j = 0; j < numItems; j++ ) {
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idDict *item = player->GetInventory().items[j];
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if ( !item->GetBool( "inv_pda" ) ) {
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const char *iname = item->GetString( "inv_name" );
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const char *iicon = item->GetString( "inv_icon" );
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const char *itext = item->GetString( "inv_text" );
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iname = iname;
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iicon = iicon;
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itext = itext;
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const idKeyValue *kv = item->MatchPrefix( "inv_id", NULL );
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if ( kv ) {
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//objectiveSystem->SetStateString( va( "inv_id_%i", j ), kv->GetValue() );
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}
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}
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}
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idList<const idMaterial *> weaponIcons;
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for ( int j = 0; j < MAX_WEAPONS; j++ ) {
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const char * weap = GetWeaponName( j );
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if ( weap == NULL || *weap == NULL ){
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continue;
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}
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if ( !IsVisibleWeapon( j ) ) {
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continue;
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}
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const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
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if ( weaponDef != NULL ) {
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weaponIcons.Append( declManager->FindMaterial( weaponDef->dict.GetString( "hudIcon" ), false ) );
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}
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}
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itemList.SetListImages( weaponIcons );
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itemList.SetViewIndex( 0 );
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itemList.SetMoveToIndex( 0 );
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itemList.SetMoveDiff( 0 );
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}
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::HideScreen
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========================
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*/
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void idMenuScreen_PDA_Inventory::HideScreen( const mainMenuTransition_t transitionType ) {
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idMenuScreen::HideScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::GetWeaponName
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========================
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*/
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const char * idMenuScreen_PDA_Inventory::GetWeaponName( int index ) {
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return NULL;
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}
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const char * weaponDefName = va( "def_weapon%d", index );
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if ( player->GetInventory().weapons & ( 1 << index ) ) {
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return player->spawnArgs.GetString( weaponDefName );
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}
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return NULL;
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::GetWeaponName
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========================
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*/
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bool idMenuScreen_PDA_Inventory::IsVisibleWeapon( int index ) {
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return false;
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}
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if ( player->GetInventory().weapons & ( 1 << index ) ) {
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return player->spawnArgs.GetBool( va( "weapon%d_visible", index ) );
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}
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return false;
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::Update
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========================
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*/
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void idMenuScreen_PDA_Inventory::Update() {
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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idMenuScreen::Update();
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return;
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}
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int validIndex = 0;
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for ( int j = 0; j < MAX_WEAPONS; j++ ) {
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const char * weap = GetWeaponName( j );
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if ( weap == NULL || *weap == NULL ){
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continue;
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}
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if ( !IsVisibleWeapon( j ) ) {
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return;
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}
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const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
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if ( weaponDef == NULL ) {
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continue;
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}
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if ( validIndex == itemList.GetMoveToIndex() ) {
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idStr itemName = weaponDef->dict.GetString( "display_name" );
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idStr itemDesc = weaponDef->dict.GetString( "inv_desc" );
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infoBox.SetHeading( idLocalization::GetString( itemName.c_str() ) );
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infoBox.SetBody( idLocalization::GetString( itemDesc.c_str() ) );
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break;
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}
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validIndex++;
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}
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if ( GetSprite() != NULL ) {
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idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "dpad" );
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if ( dpad != NULL ) {
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dpad->SetVisible( false );
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}
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}
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if ( menuData != NULL ) {
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idMenuWidget_CommandBar * cmdBar = dynamic_cast< idMenuWidget_CommandBar * const >( menuData->GetChildFromIndex( PDA_WIDGET_CMD_BAR ) );
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if ( cmdBar != NULL ) {
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#str_01345";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
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buttonInfo->label = "#str_SWF_EQUIP";
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buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_TAB );
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buttonInfo->label = "";
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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}
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::EquipWeapon
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========================
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*/
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void idMenuScreen_PDA_Inventory::EquipWeapon() {
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if ( itemList.GetViewIndex() != itemList.GetMoveToIndex() ) {
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return;
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}
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return;
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}
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int validIndex = 0;
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for ( int j = 0; j < MAX_WEAPONS; j++ ) {
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const char * weap = GetWeaponName( j );
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if ( weap == NULL || *weap == NULL ){
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continue;
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}
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if ( !IsVisibleWeapon( j ) ) {
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continue;
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}
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if ( validIndex == itemList.GetMoveToIndex() ) {
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int slot = player->SlotForWeapon( weap );
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player->SetPreviousWeapon( slot );
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break;
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}
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validIndex++;
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}
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player->TogglePDA();
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}
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/*
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========================
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idMenuScreen_PDA_Inventory::HandleAction
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========================
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*/
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bool idMenuScreen_PDA_Inventory::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
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if ( menuData == NULL ) {
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return true;
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}
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if ( menuData->ActiveScreen() != PDA_AREA_INVENTORY ) {
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return false;
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}
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widgetAction_t actionType = action.GetType();
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const idSWFParmList & parms = action.GetParms();
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switch ( actionType ) {
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case WIDGET_ACTION_JOY3_ON_PRESS: {
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EquipWeapon();
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return true;
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}
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case WIDGET_ACTION_GO_BACK: {
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menuData->SetNextScreen( PDA_AREA_INVALID, MENU_TRANSITION_ADVANCE );
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return true;
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}
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case WIDGET_ACTION_START_REPEATER: {
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idWidgetAction repeatAction;
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widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
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assert( parms.Num() == 2 );
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repeatAction.Set( repeatActionType, parms[ 1 ] );
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menuData->StartWidgetActionRepeater( widget, repeatAction, event );
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return true;
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}
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case WIDGET_ACTION_SELECT_PDA_ITEM: {
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if ( itemList.GetMoveDiff() > 0 ) {
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itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
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}
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int index = parms[0].ToInteger();
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if ( index != 0 ) {
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itemList.MoveToIndex( index );
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Update();
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}
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return true;
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}
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case WIDGET_ACTION_STOP_REPEATER: {
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menuData->ClearWidgetActionRepeater();
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return true;
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}
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case WIDGET_ACTION_SCROLL_HORIZONTAL: {
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if ( itemList.GetTotalNumberOfOptions() <= 1 ) {
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return true;
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}
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if ( itemList.GetMoveDiff() > 0 ) {
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itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
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}
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int direction = parms[0].ToInteger();
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if ( direction == 1 ) {
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if ( itemList.GetViewIndex() == itemList.GetTotalNumberOfOptions() - 1 ) {
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return true;
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} else {
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itemList.MoveToIndex( 1 );
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}
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} else {
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if ( itemList.GetViewIndex() == 0 ) {
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return true;
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} else {
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itemList.MoveToIndex( ( itemList.GetNumVisibleOptions() / 2 ) + 1 );
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}
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}
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Update();
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return true;
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}
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}
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return idMenuWidget::HandleAction( action, event, widget, forceHandled );
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}
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