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https://github.com/id-Software/DOOM-3-BFG.git
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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#ifdef __GNUG__
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#pragma implementation "m_bbox.h"
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#endif
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#include "m_bbox.h"
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#include "doomtype.h"
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void M_ClearBox (fixed_t *box)
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{
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box[BOXTOP] = box[BOXRIGHT] = MININT;
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box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
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}
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void
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M_AddToBox
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( fixed_t* box,
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fixed_t x,
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fixed_t y )
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{
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if (x<box[BOXLEFT])
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box[BOXLEFT] = x;
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else if (x>box[BOXRIGHT])
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box[BOXRIGHT] = x;
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if (y<box[BOXBOTTOM])
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box[BOXBOTTOM] = y;
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else if (y>box[BOXTOP])
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box[BOXTOP] = y;
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}
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