mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
306 lines
7.4 KiB
C++
306 lines
7.4 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include <stdio.h>
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#include "globaldata.h"
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#include "doominterface.h"
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#include "Main.h"
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#include "m_menu.h"
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#include "g_game.h"
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extern void I_SetTime( int );
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bool waitingForWipe;
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static const int dargc = 7;
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static char* dargv[4][7] =
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{
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{ "doomlauncher", "-net", "0", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
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{ "doomlauncher", "-net", "1", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
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{ "doomlauncher", "-net", "2", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
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{ "doomlauncher", "-net", "3", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
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};
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static int mpArgc[4];
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static char mpArgV[4][10][32];
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static char* mpArgVPtr[4][10];
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static bool drawFullScreen = false;
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DoomInterface::DoomInterface() {
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numplayers = 0;
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bFinished[0] = bFinished[1] = bFinished[2] = bFinished[3] = false;
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lastTicRun = 0;
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}
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DoomInterface::~DoomInterface() {
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}
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void DoomInterface::Startup( int playerscount, bool multiplayer )
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{
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int i;
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int localdargc = 1; // for the commandline
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numplayers = playerscount;
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globalNetworking = multiplayer;
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lastTicRun = 0;
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if (DoomLib::Z_Malloc == NULL) {
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DoomLib::Z_Malloc = Z_Malloc;
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}
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// Splitscreen
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if ( !multiplayer && playerscount > 1 ) {
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localdargc += 2; // for the '-net' and the console number
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localdargc += playerscount;
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}
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if ( multiplayer ) {
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// Force online games to 1 local player for now.
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// TODO: We should support local splitscreen and online.
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numplayers = 1;
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}
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// Start up DooM Classic
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for ( i = 0; i < numplayers; ++i)
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{
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DoomLib::SetPlayer(i);
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bFinished[i] = false;
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DoomLib::InitGlobals( NULL );
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if ( globalNetworking ) {
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printf( "Starting mulitplayer game, argv = " );
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for ( int j = 0; j < mpArgc[0]; ++j ) {
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printf( " %s", mpArgVPtr[0][j] );
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}
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printf( "\n" );
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DoomLib::InitGame(mpArgc[i], mpArgVPtr[i] );
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} else {
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DoomLib::InitGame(localdargc, dargv[i] );
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}
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if( DoomLib::skipToLoad ) {
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G_LoadGame( DoomLib::loadGamePath );
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DoomLib::skipToLoad = false;
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::g->menuactive = 0;
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}
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if( DoomLib::skipToNew ) {
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static int startLevel = 1;
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G_DeferedInitNew((skill_t)DoomLib::chosenSkill,DoomLib::chosenEpisode+1, startLevel);
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DoomLib::skipToNew = false;
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::g->menuactive = 0;
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}
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DoomLib::SetPlayer(-1);
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}
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}
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bool DoomInterface::Frame( int iTime, idUserCmdMgr * userCmdMgr )
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{
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int i;
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bool bAllFinished = true;
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if ( !globalNetworking || ( lastTicRun < iTime ) ) {
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drawFullScreen = false;
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DoomLib::SetPlayer( 0 );
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DoomLib::PollNetwork();
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for (i = 0; i < numplayers; ++i)
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{
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DoomLib::SetPlayer( i );
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I_SetTime( iTime );
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if (bFinished[i] == false) {
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bAllFinished = false;
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bFinished[i] = DoomLib::Poll();
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} else {
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if (::g->wipedone) {
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if ( !waitingForWipe ) {
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const bool didRunTic = DoomLib::Tic( userCmdMgr );
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if ( didRunTic == false ) {
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//printf( "Skipping tic and yielding because not enough time has passed.\n" );
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// Give lower priority threads a chance to run.
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Sys_Yield();
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}
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}
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DoomLib::Frame();
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}
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if (::g->wipe) {
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DoomLib::Wipe();
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// Draw the menus over the wipe.
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M_Drawer();
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}
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if( ::g->gamestate != GS_LEVEL && GetNumPlayers() > 2 ) {
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drawFullScreen = true;
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}
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}
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DoomLib::SetPlayer(-1);
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}
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DoomLib::SetPlayer( 0 );
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DoomLib::SendNetwork();
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DoomLib::RunSound();
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DoomLib::SetPlayer( -1 );
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lastTicRun = iTime;
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} else {
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printf( "Skipping this frame becase it's not time to run a tic yet.\n" );
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}
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return bAllFinished;
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}
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void I_ShutdownNetwork();
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void DoomInterface::Shutdown() {
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int i;
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for ( i=0; i < numplayers; i++ ) {
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DoomLib::SetPlayer( i );
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D_QuitNetGame();
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}
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// Shutdown local network state
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I_ShutdownNetwork();
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for ( i=0; i < numplayers; i++ ) {
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DoomLib::SetPlayer( i );
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DoomLib::Shutdown();
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}
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DoomLib::SetPlayer( -1 );
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numplayers = 0;
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lastTicRun = 0;
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}
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qboolean G_CheckDemoStatus( void );
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void DoomInterface::QuitCurrentGame() {
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for ( int i = 0; i < numplayers; i++ ) {
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DoomLib::SetPlayer( i );
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if(::g->netgame) {
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// Shut down networking
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D_QuitNetGame();
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}
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G_CheckDemoStatus();
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globalPauseTime = false;
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::g->menuactive = false;
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::g->usergame = false;
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::g->netgame = false;
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lastTicRun = 0;
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//if ( !gameLocal->IsSplitscreen() ) {
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// Start background demos
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D_StartTitle();
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//}
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}
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// Shutdown local network state
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I_ShutdownNetwork();
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}
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void DoomInterface::EndDMGame() {
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for ( int i = 0; i < numplayers; i++ ) {
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DoomLib::SetPlayer( i );
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if(::g->netgame) {
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D_QuitNetGame();
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}
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G_CheckDemoStatus();
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globalPauseTime = false;
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::g->menuactive = false;
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::g->usergame = false;
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::g->netgame = false;
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lastTicRun = 0;
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D_StartTitle();
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}
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}
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//static
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int DoomInterface::CurrentPlayer() {
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return DoomLib::GetPlayer();
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}
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int DoomInterface::GetNumPlayers() const {
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return numplayers;
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}
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#ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
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void DoomInterface::SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote ) {
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DoomLib::SetNetworking( recv, send, sendRemote );
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}
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#endif
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void DoomInterface::SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses) {
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for(int i = 0; i < 10; i++) {
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mpArgVPtr[localPlayerIndex][i] = mpArgV[localPlayerIndex][i];
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}
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mpArgc[localPlayerIndex] = playerCount+5;
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strcpy(mpArgV[localPlayerIndex][0], "doomlauncher");
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strcpy(mpArgV[localPlayerIndex][1], "-dup");
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strcpy(mpArgV[localPlayerIndex][2], "1");
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strcpy(mpArgV[localPlayerIndex][3], "-net");
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sprintf(mpArgV[localPlayerIndex][4], "%d", localPlayer);
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strcpy(mpArgV[localPlayerIndex][5], playerAddresses[localPlayer].c_str());
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int currentArg = 6;
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for(int i = 0; i < playerCount; i++) {
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if(i != localPlayer) {
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strcpy(mpArgV[localPlayerIndex][currentArg], playerAddresses[i].c_str());
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currentArg++;
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}
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}
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}
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