2012-11-26 18:58:24 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "idlib/precompiled.h"
|
|
|
|
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <assert.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <queue>
|
|
|
|
|
|
|
|
#define ID_INLINE inline
|
|
|
|
|
|
|
|
typedef unsigned char byte;
|
|
|
|
typedef unsigned int dword;
|
|
|
|
|
|
|
|
|
2012-12-02 21:37:32 +00:00
|
|
|
#include <math.h>
|
|
|
|
#include <assert.h>
|
2012-11-26 18:58:24 +00:00
|
|
|
|
|
|
|
#define ACTUALTEXTUREWIDTH 1024 // should always be equal to or larger
|
|
|
|
#define ACTUALTEXTUREHEIGHT 1024
|
|
|
|
|
|
|
|
#define GLOBAL_IMAGE_SCALER 3
|
|
|
|
|
|
|
|
#define ORIGINAL_WIDTH 320
|
|
|
|
#define ORIGINAL_HEIGHT 200
|
|
|
|
|
|
|
|
#define WIDTH ( ORIGINAL_WIDTH * GLOBAL_IMAGE_SCALER )
|
|
|
|
#define HEIGHT ( ORIGINAL_HEIGHT * GLOBAL_IMAGE_SCALER )
|
|
|
|
|
|
|
|
#define TEXTUREWIDTH WIDTH
|
|
|
|
#define TEXTUREHEIGHT HEIGHT
|
|
|
|
|
|
|
|
#define BASE_WIDTH WIDTH
|
|
|
|
#define SCREENWIDTH WIDTH
|
|
|
|
#define SCREENHEIGHT HEIGHT
|
|
|
|
|
|
|
|
#define MAXWIDTH 1120
|
|
|
|
#define MAXHEIGHT 832
|
2012-12-02 21:32:00 +00:00
|
|
|
|
|
|
|
// DG: provide MAXINT seems to be available on MSVC but not MinGW,
|
|
|
|
// so use the standard defines from limits.h
|
|
|
|
#ifndef MAXINT
|
|
|
|
#define MAXINT INT_MAX
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef MININT
|
|
|
|
#define MININT INT_MIN
|
|
|
|
#endif
|
|
|
|
// DG end
|