2012-11-26 18:58:24 +00:00
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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2012-11-28 15:47:07 +00:00
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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2012-11-26 18:58:24 +00:00
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2012-11-28 15:47:07 +00:00
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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2012-11-26 18:58:24 +00:00
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_VOICECHATMGR_H__
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#define __SYS_VOICECHATMGR_H__
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#include "sys_lobby_backend.h"
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/*
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================================================
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idVoiceChatMgr
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================================================
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*/
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2012-11-28 15:47:07 +00:00
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class idVoiceChatMgr
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{
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public:
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idVoiceChatMgr() : activeLobbyType( -1 ), activeGroupIndex( 0 ), sendFrame( 0 ), disableVoiceReasons( 0 ), sendGlobal( false ) {}
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virtual void Init( void* pXAudio2 );
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virtual void Shutdown();
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void RegisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal );
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void UnregisterTalker( lobbyUser_t* user, int lobbyType, bool isLocal );
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void GetActiveLocalTalkers( idStaticList< int, MAX_PLAYERS >& localTalkers );
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void GetRecipientsForTalker( int talkerIndex, idStaticList< const lobbyAddress_t*, MAX_PLAYERS >& recipients );
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void SetTalkerGroup( const lobbyUser_t* user, int lobbyType, int groupIndex );
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void SetActiveLobby( int lobbyType );
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void SetActiveChatGroup( int groupIndex );
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int FindTalkerByUserId( lobbyUserID_t lobbyUserID, int lobbyType );
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bool GetLocalChatData( int talkerIndex, byte* data, int& dataSize );
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void SubmitIncomingChatData( const byte* data, int dataSize );
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voiceState_t GetVoiceState( const lobbyUser_t* user );
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bool CanSendVoiceTo( int talkerFromIndex, int talkerToIndex );
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bool IsRestrictedByPrivleges();
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void SetHeadsetState( int talkerIndex, bool state );
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bool GetHeadsetState( int talkerIndex ) const
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{
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return talkers[ talkerIndex ].hasHeadset;
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}
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bool HasHeadsetStateChanged( int talkerIndex );
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enum disableVoiceReason_t
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{
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REASON_GENERIC = BIT( 0 ),
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REASON_PRIVILEGES = BIT( 1 ),
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};
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void SetDisableVoiceReason( disableVoiceReason_t reason );
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void ClearDisableVoiceReason( disableVoiceReason_t reason );
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virtual bool GetLocalChatDataInternal( int talkerIndex, byte* data, int& dataSize ) = 0;
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virtual void SubmitIncomingChatDataInternal( int talkerIndex, const byte* data, int dataSize ) = 0;
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virtual bool TalkerHasData( int talkerIndex ) = 0;
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virtual void Pump() {}
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virtual void FlushBuffers() {}
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virtual void ToggleMuteLocal( const lobbyUser_t* src, const lobbyUser_t* target );
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protected:
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struct remoteMachine_t
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{
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int lobbyType;
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lobbyAddress_t address;
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int refCount;
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int sendFrame;
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};
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struct talker_t
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{
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talker_t() :
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user( NULL ),
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isLocal( false ),
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lobbyType( -1 ),
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groupIndex( -1 ),
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registered( false ),
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registeredSuccess( false ),
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machineIndex( -1 ),
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isMuted( false ),
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hasHeadset( true ),
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hasHeadsetChanged( false ),
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talking( false ),
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talkingGlobal( false ),
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talkingTime( 0 )
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{}
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lobbyUser_t* user;
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bool isLocal;
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int lobbyType;
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int groupIndex;
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bool registered; // True if this user is currently registered with the XHV engine
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bool registeredSuccess; // True if this user is currently successfully registered with the XHV engine
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int machineIndex; // Index into remote machines array (-1 if this is a local talker)
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bool isMuted; // This machine is not allowed to hear or talk to this player
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bool hasHeadset; // This user has a headset connected
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bool hasHeadsetChanged; // This user's headset state has changed
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bool talking;
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bool talkingGlobal;
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int talkingTime;
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bool IsLocal() const
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{
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return isLocal;
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}
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};
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virtual bool RegisterTalkerInternal( int index ) = 0;
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virtual void UnregisterTalkerInternal( int index ) = 0;
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int FindTalkerIndex( const lobbyUser_t* user, int lobbyType );
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int FindMachine( const lobbyAddress_t& address, int lobbyType );
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int AddMachine( const lobbyAddress_t& address, int lobbyType );
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void RemoveMachine( int machineIndex, int lobbyType );
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void UpdateRegisteredTalkers();
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idStaticList< talker_t, MAX_PLAYERS* 2 > talkers; // * 2 to account for handling both session types
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idStaticList< remoteMachine_t, MAX_PLAYERS* 2 > remoteMachines; // * 2 to account for handling both session types
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int activeLobbyType;
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int activeGroupIndex;
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int sendFrame;
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uint32 disableVoiceReasons;
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bool sendGlobal;
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};
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#endif // __SYS_VOICECHATMGR_H__
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