mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
528 lines
16 KiB
C++
528 lines
16 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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typedef struct {
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const char * display;
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const char * bind;
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} bindInfo_t;
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static bindInfo_t keyboardBinds[] = {
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{ "#str_02090", "" }, // HEADING
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{ "#str_02100", "_forward" }, // FORWARD
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{ "#str_02101", "_back" }, // BACKPEDAL
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{ "#str_02102", "_moveLeft" }, // MOVE LEFT
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{ "#str_02103", "_moveRight" }, // MOVE RIGHT
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{ "#str_02104", "_moveUp" }, // JUMP
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{ "#str_02105", "_moveDown" }, // CROUCH
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{ "#str_02106", "_left" }, // TURN LEFT
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{ "#str_02107", "_right" }, // TURN RIGHT
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{ "#str_02109", "_speed" }, // SPRINT
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{ "#str_02095", "" }, // HEADING
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{ "#str_02112", "_attack" }, // ATTACK
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{ "#str_02114", "_impulse14" }, // PREV. WEAPON
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{ "#str_02113", "_impulse15" }, // NEXT WEAPON
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{ "#str_02115", "_impulse13" }, // RELOAD
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{ "#str_swf_action_use", "_use" }, // USE
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{ "#str_02116", "_lookUp" }, // LOOK UP
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{ "#str_02117", "_lookDown" }, // LOOK DOWN
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{ "#str_02121", "_impulse19" }, // PDA / SCOREBOARD
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{ "#str_02093", "" }, // HEADING
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{ "#str_00100177", "_impulse0" }, // FISTS / GRABBER
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{ "#str_00100178", "_impulse2" }, // PISTOL
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{ "#str_00100179", "_impulse3" }, // SHOTGUN / DOUBLE
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{ "#str_00100180", "_impulse5" }, // MACHINEGUN
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{ "#str_00100181", "_impulse6" }, // CHAINGUN
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{ "#str_00100182", "_impulse7" }, // GRENADES
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{ "#str_00100183", "_impulse8" }, // PLASMA GUN
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{ "#str_00100184", "_impulse9" }, // ROCKETS
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{ "#str_00100185", "_impulse10" }, // BFG
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{ "#str_swf_soulcube_artifact", "_impulse12" }, // SOULCUBE / ARTIFACT
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{ "#str_00100187", "_impulse16" }, // FLASHLIGHT
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{ "#str_04065", "" }, // HEADING
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{ "#str_04067", "savegame quick" }, // QUICK SAVE
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{ "#str_04068", "loadgame quick" }, // QUICK LOAD
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{ "#str_04069", "screenshot" }, // SCREENSHOT
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{ "#str_02068", "clientMessageMode" }, // SCREENSHOT
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{ "#str_02122", "clientMessageMode 1" }, // SCREENSHOT
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//{ "#str_04071", "clientDropWeapon" } // DROP WEAPON
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};
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static const int numBinds = sizeof( keyboardBinds ) / sizeof( keyboardBinds[0] );
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static const int NUM_BIND_LISTINGS = 14;
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/*
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========================
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idMenuScreen_Shell_Bindings::Initialize
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========================
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*/
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void idMenuScreen_Shell_Bindings::Initialize( idMenuHandler * data ) {
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idMenuScreen::Initialize( data );
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if ( data != NULL ) {
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menuGUI = data->GetGUI();
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}
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SetSpritePath( "menuBindings" );
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restoreDefault = new idMenuWidget_Button();
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restoreDefault->Initialize( data );
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restoreDefault->SetLabel( "" );
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restoreDefault->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_JOY3_ON_PRESS );
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restoreDefault->SetSpritePath( GetSpritePath(), "info", "btnRestore" );
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AddChild( restoreDefault );
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btnBack = new (TAG_SWF) idMenuWidget_Button();
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btnBack->Initialize( data );
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idStr controls( idLocalization::GetString( "#str_04158" ) );
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controls.ToUpper();
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btnBack->SetLabel( controls );
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btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
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btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
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AddChild( btnBack );
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options = new idMenuWidget_DynamicList();
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options->SetIgnoreColor( true );
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options->SetNumVisibleOptions( NUM_BIND_LISTINGS );
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options->SetSpritePath( GetSpritePath(), "info", "options" );
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options->SetWrappingAllowed( true );
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UpdateBindingDisplay();
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while ( options->GetChildren().Num() < NUM_BIND_LISTINGS ) {
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idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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buttonWidget->Initialize( data );
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options->AddChild( buttonWidget );
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}
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options->Initialize( data );
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AddChild( options );
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AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
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AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
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AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_DOWN ) );
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AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER_VARIABLE, WIDGET_EVENT_SCROLL_UP ) );
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AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
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AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::Update
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========================
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*/
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void idMenuScreen_Shell_Bindings::Update() {
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if ( menuData != NULL ) {
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idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
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if ( cmdBar != NULL ) {
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cmdBar->ClearAllButtons();
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idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
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if ( menuData->GetPlatform() != 2 ) {
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buttonInfo->label = "#str_00395";
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}
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buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
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buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
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buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
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}
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( BindSprite( root ) ) {
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idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
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if ( heading != NULL ) {
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heading->SetText( "#str_swf_controls_keyboard" );
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heading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
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if ( gradient != NULL && heading != NULL ) {
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gradient->SetXPos( heading->GetTextLength() );
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}
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}
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if ( btnBack != NULL ) {
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btnBack->BindSprite( root );
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}
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idMenuScreen::Update();
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::ShowScreen
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========================
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*/
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void idMenuScreen_Shell_Bindings::ShowScreen( const mainMenuTransition_t transitionType ) {
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if ( options != NULL ) {
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options->SetViewOffset( 0 );
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options->SetViewIndex( 1 );
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options->SetFocusIndex( 1 );
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}
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if ( menuData != NULL ) {
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menuGUI = menuData->GetGUI();
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if ( menuGUI != NULL ) {
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idSWFScriptObject & root = menuGUI->GetRootObject();
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txtBlinder = root.GetNestedSprite( "menuBindings", "info", "rebind" );
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blinder = root.GetNestedSprite( "menuBindings", "info", "blinder" );
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if ( restoreDefault != NULL ) {
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restoreDefault->BindSprite( root );
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}
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}
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}
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ToggleWait( false );
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UpdateBindingDisplay();
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idMenuScreen::ShowScreen( transitionType );
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::HideScreen
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========================
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*/
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void idMenuScreen_Shell_Bindings::HideScreen( const mainMenuTransition_t transitionType ) {
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if ( bindingsChanged ) {
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cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
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bindingsChanged = false;
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}
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idMenuScreen::HideScreen( transitionType );
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}
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extern idCVar in_useJoystick;
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/*
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========================
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idMenuScreen_Shell_Bindings::UpdateBindingDisplay
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========================
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*/
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void idMenuScreen_Shell_Bindings::UpdateBindingDisplay() {
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idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > bindList;
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for ( int i = 0; i < numBinds; ++i ) {
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idList< idStr > option;
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option.Append( keyboardBinds[i].display );
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if ( ( idStr::Icmp( keyboardBinds[i].bind, "" ) != 0 ) ) {
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keyBindings_t bind = idKeyInput::KeyBindingsFromBinding( keyboardBinds[i].bind, false, true );
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idStr bindings;
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if ( !bind.gamepad.IsEmpty() && in_useJoystick.GetBool() ) {
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idStrList joyBinds;
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int start = 0;
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while ( start < bind.gamepad.Length() ) {
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int end = bind.gamepad.Find( ", ", true, start );
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if ( end < 0 ) {
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end = bind.gamepad.Length();
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}
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joyBinds.Alloc().CopyRange( bind.gamepad, start, end );
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start = end + 2;
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}
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const char * buttonsWithImages[] = {
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"JOY1", "JOY2", "JOY3", "JOY4", "JOY5", "JOY6",
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"JOY_TRIGGER1", "JOY_TRIGGER2", 0
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};
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for ( int i = 0; i < joyBinds.Num(); i++ ) {
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if ( joyBinds[i].Icmpn( "JOY_STICK", 9 ) == 0 ) {
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continue; // Can't rebind the sticks, so don't even show them
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}
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bool hasImage = false;
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for ( const char ** b = buttonsWithImages; *b != 0; b++ ) {
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if ( joyBinds[i].Icmp( *b ) == 0 ) {
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hasImage = true;
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break;
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}
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}
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if ( !bindings.IsEmpty() ) {
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bindings.Append( ", " );
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}
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if ( hasImage ) {
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bindings.Append( '<' );
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bindings.Append( joyBinds[i] );
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bindings.Append( '>' );
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} else {
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bindings.Append( joyBinds[i] );
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}
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}
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bindings.Replace( "JOY_DPAD", "DPAD" );
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}
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if ( !bind.keyboard.IsEmpty() ) {
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if ( !bindings.IsEmpty() ) {
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bindings.Append( ", " );
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}
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bindings.Append( bind.keyboard );
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}
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if ( !bind.mouse.IsEmpty() ) {
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if ( !bindings.IsEmpty() ) {
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bindings.Append( ", " );
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}
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bindings.Append( bind.mouse );
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}
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bindings.ToUpper();
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option.Append( bindings );
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} else {
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option.Append( "" );
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}
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bindList.Append( option );
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}
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options->SetListData( bindList );
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::ToggleWait
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========================
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*/
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void idMenuScreen_Shell_Bindings::ToggleWait( bool wait ) {
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if ( wait ) {
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if ( blinder != NULL ) {
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blinder->SetVisible( true );
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if ( options != NULL ) {
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blinder->StopFrame( options->GetFocusIndex() + 1 );
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}
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}
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if ( txtBlinder != NULL ) {
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txtBlinder->SetVisible( true );
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}
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if ( restoreDefault != NULL ) {
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restoreDefault->SetLabel( "" );
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}
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} else {
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if ( blinder != NULL ) {
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blinder->SetVisible( false );
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}
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if ( txtBlinder != NULL ) {
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txtBlinder->SetVisible( false );
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}
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if ( restoreDefault != NULL ) {
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if ( menuData != NULL ) {
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menuGUI = menuData->GetGUI();
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if ( menuGUI != NULL ) {
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idSWFScriptObject & root = menuGUI->GetRootObject();
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restoreDefault->SetSpritePath( GetSpritePath(), "info", "btnRestore" );
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restoreDefault->BindSprite( root );
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}
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}
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if ( restoreDefault->GetSprite() ) {
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restoreDefault->GetSprite()->SetVisible( true );
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}
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restoreDefault->SetLabel( "#str_swf_restore_defaults" );
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}
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}
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::SetBinding
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========================
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*/
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void idMenuScreen_Shell_Bindings::SetBinding( int keyNum ) {
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int listIndex = options->GetViewIndex();
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idKeyInput::SetBinding( keyNum, keyboardBinds[ listIndex ].bind );
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UpdateBindingDisplay();
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ToggleWait( false );
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Update();
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}
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/*
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========================
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idMenuScreen_Shell_Bindings::HandleRestoreDefaults
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========================
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*/
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void idMenuScreen_Shell_Bindings::HandleRestoreDefaults() {
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class idSWFScriptFunction_Restore : public idSWFScriptFunction_RefCounted {
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public:
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idSWFScriptFunction_Restore( gameDialogMessages_t _msg, bool _accept, idMenuScreen_Shell_Bindings * _menu ) {
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msg = _msg;
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accept = _accept;
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menu = _menu;
|
||
|
}
|
||
|
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
|
||
|
common->Dialog().ClearDialog( msg );
|
||
|
if ( accept ) {
|
||
|
idLocalUser * user = session->GetSignInManager().GetMasterLocalUser();
|
||
|
if ( user != NULL ) {
|
||
|
idPlayerProfile * profile = user->GetProfile();
|
||
|
if ( profile != NULL ) {
|
||
|
profile->RestoreDefault();
|
||
|
if ( menu != NULL ) {
|
||
|
menu->UpdateBindingDisplay();
|
||
|
menu->Update();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return idSWFScriptVar();
|
||
|
}
|
||
|
private:
|
||
|
gameDialogMessages_t msg;
|
||
|
bool accept;
|
||
|
idMenuScreen_Shell_Bindings * menu;
|
||
|
};
|
||
|
|
||
|
common->Dialog().AddDialog( GDM_BINDINGS_RESTORE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_Restore( GDM_BINDINGS_RESTORE, true, this ), new idSWFScriptFunction_Restore( GDM_BINDINGS_RESTORE, false, this ), false );
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuScreen_Shell_Bindings::HandleAction
|
||
|
========================
|
||
|
*/
|
||
|
bool idMenuScreen_Shell_Bindings::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
|
||
|
|
||
|
if ( menuData == NULL ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( menuData->ActiveScreen() != SHELL_AREA_KEYBOARD ) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
widgetAction_t actionType = action.GetType();
|
||
|
const idSWFParmList & parms = action.GetParms();
|
||
|
|
||
|
switch ( actionType ) {
|
||
|
case WIDGET_ACTION_GO_BACK: {
|
||
|
menuData->SetNextScreen( SHELL_AREA_CONTROLS, MENU_TRANSITION_SIMPLE );
|
||
|
return true;
|
||
|
}
|
||
|
case WIDGET_ACTION_JOY3_ON_PRESS: {
|
||
|
HandleRestoreDefaults();
|
||
|
return true;
|
||
|
}
|
||
|
case WIDGET_ACTION_PRESS_FOCUSED: {
|
||
|
|
||
|
int listIndex = 0;
|
||
|
if ( parms.Num() > 0 ) {
|
||
|
listIndex = options->GetViewOffset() + parms[ 0 ].ToInteger();
|
||
|
} else {
|
||
|
listIndex = options->GetViewIndex();
|
||
|
}
|
||
|
|
||
|
if ( listIndex < 0 || listIndex >= numBinds ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( options->GetViewIndex() != listIndex ) {
|
||
|
|
||
|
if ( idStr::Icmp( keyboardBinds[ listIndex ].bind, "" ) == 0 ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
options->SetViewIndex( listIndex );
|
||
|
options->SetFocusIndex( listIndex - options->GetViewOffset() );
|
||
|
} else {
|
||
|
|
||
|
idMenuHandler_Shell * data = dynamic_cast< idMenuHandler_Shell * >( menuData );
|
||
|
if ( data != NULL ) {
|
||
|
ToggleWait( true );
|
||
|
Update();
|
||
|
data->SetWaitForBinding( keyboardBinds[ listIndex ].bind );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
case WIDGET_ACTION_SCROLL_VERTICAL_VARIABLE: {
|
||
|
|
||
|
if ( parms.Num() == 0 ) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
if ( options != NULL ) {
|
||
|
|
||
|
int dir = parms[ 0 ].ToInteger();
|
||
|
int scroll = 0;
|
||
|
int curIndex = options->GetViewIndex();
|
||
|
|
||
|
if ( dir != 0 ) {
|
||
|
if ( curIndex + dir >= numBinds ) {
|
||
|
scroll = dir * 2;
|
||
|
} else if ( curIndex + dir < 1 ) {
|
||
|
scroll = dir * 2;
|
||
|
} else {
|
||
|
if ( idStr::Icmp( keyboardBinds[curIndex + dir].bind, "" ) == 0 ) {
|
||
|
scroll = dir * 2;
|
||
|
} else {
|
||
|
scroll = dir;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
options->Scroll( scroll, true );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
|
||
|
}
|