doom3-bfg/neo/idlib/Lexer.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LEXER_H__
#define __LEXER_H__
/*
===============================================================================
Lexicographical parser
Does not use memory allocation during parsing. The lexer uses no
memory allocation if a source is loaded with LoadMemory().
However, idToken may still allocate memory for large strings.
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A number directly following the escape character '\' in a string is
assumed to be in decimal format instead of octal. Binary numbers of
the form 0b.. or 0B.. can also be used.
===============================================================================
*/
// lexer flags
typedef enum
{
LEXFL_NOERRORS = BIT( 0 ), // don't print any errors
LEXFL_NOWARNINGS = BIT( 1 ), // don't print any warnings
LEXFL_NOFATALERRORS = BIT( 2 ), // errors aren't fatal
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LEXFL_NOSTRINGCONCAT = BIT( 3 ), // multiple strings separated by whitespaces are not concatenated
LEXFL_NOSTRINGESCAPECHARS = BIT( 4 ), // no escape characters inside strings
LEXFL_NODOLLARPRECOMPILE = BIT( 5 ), // don't use the $ sign for precompilation
LEXFL_NOBASEINCLUDES = BIT( 6 ), // don't include files embraced with < >
LEXFL_ALLOWPATHNAMES = BIT( 7 ), // allow path seperators in names
LEXFL_ALLOWNUMBERNAMES = BIT( 8 ), // allow names to start with a number
LEXFL_ALLOWIPADDRESSES = BIT( 9 ), // allow ip addresses to be parsed as numbers
LEXFL_ALLOWFLOATEXCEPTIONS = BIT( 10 ), // allow float exceptions like 1.#INF or 1.#IND to be parsed
LEXFL_ALLOWMULTICHARLITERALS = BIT( 11 ), // allow multi character literals
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LEXFL_ALLOWBACKSLASHSTRINGCONCAT = BIT( 12 ), // allow multiple strings separated by '\' to be concatenated
LEXFL_ONLYSTRINGS = BIT( 13 ) // parse as whitespace deliminated strings (quoted strings keep quotes)
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} lexerFlags_t;
// punctuation ids
#define P_RSHIFT_ASSIGN 1
#define P_LSHIFT_ASSIGN 2
#define P_PARMS 3
#define P_PRECOMPMERGE 4
#define P_LOGIC_AND 5
#define P_LOGIC_OR 6
#define P_LOGIC_GEQ 7
#define P_LOGIC_LEQ 8
#define P_LOGIC_EQ 9
#define P_LOGIC_UNEQ 10
#define P_MUL_ASSIGN 11
#define P_DIV_ASSIGN 12
#define P_MOD_ASSIGN 13
#define P_ADD_ASSIGN 14
#define P_SUB_ASSIGN 15
#define P_INC 16
#define P_DEC 17
#define P_BIN_AND_ASSIGN 18
#define P_BIN_OR_ASSIGN 19
#define P_BIN_XOR_ASSIGN 20
#define P_RSHIFT 21
#define P_LSHIFT 22
#define P_POINTERREF 23
#define P_CPP1 24
#define P_CPP2 25
#define P_MUL 26
#define P_DIV 27
#define P_MOD 28
#define P_ADD 29
#define P_SUB 30
#define P_ASSIGN 31
#define P_BIN_AND 32
#define P_BIN_OR 33
#define P_BIN_XOR 34
#define P_BIN_NOT 35
#define P_LOGIC_NOT 36
#define P_LOGIC_GREATER 37
#define P_LOGIC_LESS 38
#define P_REF 39
#define P_COMMA 40
#define P_SEMICOLON 41
#define P_COLON 42
#define P_QUESTIONMARK 43
#define P_PARENTHESESOPEN 44
#define P_PARENTHESESCLOSE 45
#define P_BRACEOPEN 46
#define P_BRACECLOSE 47
#define P_SQBRACKETOPEN 48
#define P_SQBRACKETCLOSE 49
#define P_BACKSLASH 50
#define P_PRECOMP 51
#define P_DOLLAR 52
// punctuation
typedef struct punctuation_s
{
const char* p; // punctuation character(s)
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int n; // punctuation id
} punctuation_t;
class idLexer
{
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friend class idParser;
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public:
// constructor
idLexer();
idLexer( int flags );
idLexer( const char* filename, int flags = 0, bool OSPath = false );
idLexer( const char* ptr, int length, const char* name, int flags = 0 );
// destructor
~idLexer();
// load a script from the given file at the given offset with the given length
int LoadFile( const char* filename, bool OSPath = false );
// load a script from the given memory with the given length and a specified line offset,
// so source strings extracted from a file can still refer to proper line numbers in the file
// NOTE: the ptr is expected to point at a valid C string: ptr[length] == '\0'
int LoadMemory( const char* ptr, int length, const char* name, int startLine = 1 );
// free the script
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void FreeSource();
// returns true if a script is loaded
int IsLoaded()
{
return idLexer::loaded;
};
// read a token
int ReadToken( idToken* token );
// expect a certain token, reads the token when available
int ExpectTokenString( const char* string );
// expect a certain token type
int ExpectTokenType( int type, int subtype, idToken* token );
// expect a token
int ExpectAnyToken( idToken* token );
// returns true when the token is available
int CheckTokenString( const char* string );
// returns true an reads the token when a token with the given type is available
int CheckTokenType( int type, int subtype, idToken* token );
// returns true if the next token equals the given string but does not remove the token from the source
int PeekTokenString( const char* string );
// returns true if the next token equals the given type but does not remove the token from the source
int PeekTokenType( int type, int subtype, idToken* token );
// skip tokens until the given token string is read
int SkipUntilString( const char* string );
// skip the rest of the current line
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int SkipRestOfLine();
// skip the braced section
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int SkipBracedSection( bool parseFirstBrace = true );
// skips spaces, tabs, C-like comments etc. Returns false if there is no token left to read.
bool SkipWhiteSpace( bool currentLine );
// unread the given token
void UnreadToken( const idToken* token );
// read a token only if on the same line
int ReadTokenOnLine( idToken* token );
//Returns the rest of the current line
const char* ReadRestOfLine( idStr& out );
// read a signed integer
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int ParseInt();
// read a boolean
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bool ParseBool();
// read a floating point number. If errorFlag is NULL, a non-numeric token will
// issue an Error(). If it isn't NULL, it will issue a Warning() and set *errorFlag = true
float ParseFloat( bool* errorFlag = NULL );
// parse matrices with floats
int Parse1DMatrix( int x, float* m );
int Parse2DMatrix( int y, int x, float* m );
int Parse3DMatrix( int z, int y, int x, float* m );
// parse a braced section into a string
const char* ParseBracedSection( idStr& out );
// parse a braced section into a string, maintaining indents and newlines
const char* ParseBracedSectionExact( idStr& out, int tabs = -1 );
// parse the rest of the line
const char* ParseRestOfLine( idStr& out );
// pulls the entire line, including the \n at the end
const char* ParseCompleteLine( idStr& out );
// retrieves the white space characters before the last read token
int GetLastWhiteSpace( idStr& whiteSpace ) const;
// returns start index into text buffer of last white space
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int GetLastWhiteSpaceStart() const;
// returns end index into text buffer of last white space
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int GetLastWhiteSpaceEnd() const;
// set an array with punctuations, NULL restores default C/C++ set, see default_punctuations for an example
void SetPunctuations( const punctuation_t* p );
// returns a pointer to the punctuation with the given id
const char* GetPunctuationFromId( int id );
// get the id for the given punctuation
int GetPunctuationId( const char* p );
// set lexer flags
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void SetFlags( int flags );
// get lexer flags
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int GetFlags();
// reset the lexer
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void Reset();
// returns true if at the end of the file
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bool EndOfFile();
// returns the current filename
const char* GetFileName();
// get offset in script
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const int GetFileOffset();
// get file time
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const ID_TIME_T GetFileTime();
// returns the current line number
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const int GetLineNum();
// print an error message
void Error( VERIFY_FORMAT_STRING const char* str, ... );
// print a warning message
void Warning( VERIFY_FORMAT_STRING const char* str, ... );
// returns true if Error() was called with LEXFL_NOFATALERRORS or LEXFL_NOERRORS set
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bool HadError() const;
// set the base folder to load files from
static void SetBaseFolder( const char* path );
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private:
int loaded; // set when a script file is loaded from file or memory
idStr filename; // file name of the script
int allocated; // true if buffer memory was allocated
const char* buffer; // buffer containing the script
const char* script_p; // current pointer in the script
const char* end_p; // pointer to the end of the script
const char* lastScript_p; // script pointer before reading token
const char* whiteSpaceStart_p; // start of last white space
const char* whiteSpaceEnd_p; // end of last white space
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ID_TIME_T fileTime; // file time
int length; // length of the script in bytes
int line; // current line in script
int lastline; // line before reading token
int tokenavailable; // set by unreadToken
int flags; // several script flags
const punctuation_t* punctuations; // the punctuations used in the script
int* punctuationtable; // ASCII table with punctuations
int* nextpunctuation; // next punctuation in chain
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idToken token; // available token
idLexer* next; // next script in a chain
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bool hadError; // set by idLexer::Error, even if the error is supressed
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static char baseFolder[ 256 ]; // base folder to load files from
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private:
void CreatePunctuationTable( const punctuation_t* punctuations );
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int ReadWhiteSpace();
int ReadEscapeCharacter( char* ch );
int ReadString( idToken* token, int quote );
int ReadName( idToken* token );
int ReadNumber( idToken* token );
int ReadPunctuation( idToken* token );
int ReadPrimitive( idToken* token );
int CheckString( const char* str ) const;
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int NumLinesCrossed();
};
ID_INLINE const char* idLexer::GetFileName()
{
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return idLexer::filename;
}
ID_INLINE const int idLexer::GetFileOffset()
{
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return idLexer::script_p - idLexer::buffer;
}
ID_INLINE const ID_TIME_T idLexer::GetFileTime()
{
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return idLexer::fileTime;
}
ID_INLINE const int idLexer::GetLineNum()
{
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return idLexer::line;
}
ID_INLINE void idLexer::SetFlags( int flags )
{
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idLexer::flags = flags;
}
ID_INLINE int idLexer::GetFlags()
{
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return idLexer::flags;
}
#endif /* !__LEXER_H__ */