doom3-bfg/neo/cmake-xcode-opengl-debug.sh

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cd ..
rm -rf xcode-opengl-debug
mkdir xcode-opengl-debug
cd xcode-opengl-debug
cmake -G Xcode -DCMAKE_BUILD_TYPE=Debug -DSDL2=ON -DOPENAL_LIBRARY=/usr/local/opt/openal-soft/lib/libopenal.dylib -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include ../neo