doom3-bfg/neo/ui/RegExp_old.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef REGEXP_H_
#define REGEXP_H_
class idWindow;
class idRegister {
public:
idRegister() {};
idRegister(const char *p, int t) {
name = p;
type = t;
assert(t >= 0 && t < NUMTYPES);
regCount = REGCOUNT[t];
enabled = (type == STRING) ? false : true;
};
bool enabled;
int type;
int regCount;
enum REGTYPE { VEC4 = 0, FLOAT, BOOL, INT, STRING, VEC2, VEC3, NUMTYPES } ;
static int REGCOUNT[NUMTYPES];
idStr name;
int regs[4];
void SetToRegs(float *registers, idTypedDict *state);
void SetToRegList(idList<float> *registers, idTypedDict *state);
void GetFromRegs(float *registers, idTypedDict *state);
void CopyRegs(idRegister *src) {
regs[0] = src->regs[0];
regs[1] = src->regs[1];
regs[2] = src->regs[2];
regs[3] = src->regs[3];
}
void Enable(bool b) {
enabled = b;
}
void ReadFromDemoFile(idDemoFile *f);
void WriteToDemoFile(idDemoFile *f);
};
class idRegisterList {
idList<idRegister> regs;
public:
//
void RemoveReg ( const char* name );
//
void AddReg(const char *name, int type, idTokenParser *src, idWindow *win);
void AddReg(const char *name, int type, idVec4 data, idWindow *win);
idRegister *FindReg(const char *name);
int FindRegIndex ( const char* name );
void SetToRegs(float *registers, idTypedDict *state);
void GetFromRegs(float *registers, idTypedDict *state);
void Reset();
void ReadFromDemoFile(idDemoFile *f);
void WriteToDemoFile(idDemoFile *f);
};
#endif