doom3-bfg/neo/sys/sys_local.h

77 lines
3.2 KiB
C
Raw Normal View History

2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_LOCAL__
#define __SYS_LOCAL__
/*
==============================================================
idSysLocal
==============================================================
*/
class idSysLocal : public idSys {
public:
virtual void DebugPrintf( VERIFY_FORMAT_STRING const char *fmt, ... );
virtual void DebugVPrintf( const char *fmt, va_list arg );
virtual double GetClockTicks();
virtual double ClockTicksPerSecond();
virtual cpuid_t GetProcessorId();
virtual const char * GetProcessorString();
virtual const char * FPU_GetState();
virtual bool FPU_StackIsEmpty();
virtual void FPU_SetFTZ( bool enable );
virtual void FPU_SetDAZ( bool enable );
virtual void FPU_EnableExceptions( int exceptions );
virtual void GetCallStack( address_t *callStack, const int callStackSize );
virtual const char * GetCallStackStr( const address_t *callStack, const int callStackSize );
virtual const char * GetCallStackCurStr( int depth );
virtual void ShutdownSymbols();
virtual bool LockMemory( void *ptr, int bytes );
virtual bool UnlockMemory( void *ptr, int bytes );
virtual int DLL_Load( const char *dllName );
virtual void * DLL_GetProcAddress( int dllHandle, const char *procName );
virtual void DLL_Unload( int dllHandle );
virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength );
virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay );
virtual void OpenURL( const char *url, bool quit );
virtual void StartProcess( const char *exeName, bool quit );
};
#endif /* !__SYS_LOCAL__ */