doom3-bfg/neo/swf/SWF_Render.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "../renderer/tr_local.h"
idCVar swf_timescale( "swf_timescale", "1", CVAR_FLOAT, "timescale for swf files" );
idCVar swf_stopat( "swf_stopat", "0", CVAR_FLOAT, "stop at a specific frame" );
idCVar swf_titleSafe( "swf_titleSafe", "0.005", CVAR_FLOAT, "space between UI elements and screen edge", 0.0f, 0.075f );
idCVar swf_forceAlpha( "swf_forceAlpha", "0", CVAR_FLOAT, "force an alpha value on all elements, useful to show invisible animating elements", 0.0f, 1.0f );
extern idCVar swf_textStrokeSize;
extern idCVar swf_textStrokeSizeGlyphSpacer;
extern idCVar in_useJoystick;
#define ALPHA_EPSILON 0.001f
#define STENCIL_DECR -1
#define STENCIL_INCR -2
/*
========================
idSWF::DrawStretchPic
========================
*/
void idSWF::DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, const idMaterial *material ) {
renderSystem->DrawStretchPic( x * scaleToVirtual.x, y * scaleToVirtual.y, w * scaleToVirtual.x, h * scaleToVirtual.y, s1, t1, s2, t2, material );
}
/*
========================
idSWF::DrawStretchPic
========================
*/
void idSWF::DrawStretchPic( const idVec4 & topLeft, const idVec4 & topRight, const idVec4 & bottomRight, const idVec4 & bottomLeft, const idMaterial * material ) {
renderSystem->DrawStretchPic(
idVec4( topLeft.x * scaleToVirtual.x, topLeft.y * scaleToVirtual.y, topLeft.z, topLeft.w ),
idVec4( topRight.x * scaleToVirtual.x, topRight.y * scaleToVirtual.y, topRight.z, topRight.w ),
idVec4( bottomRight.x * scaleToVirtual.x, bottomRight.y * scaleToVirtual.y, bottomRight.z, bottomRight.w ),
idVec4( bottomLeft.x * scaleToVirtual.x, bottomLeft.y * scaleToVirtual.y, bottomLeft.z, bottomLeft.w ),
material );
}
/*
========================
idSWF::Render
========================
*/
void idSWF::Render( idRenderSystem * gui, int time, bool isSplitscreen ) {
if ( !IsLoaded() ) {
return;
}
if ( !IsActive() ) {
return;
}
if ( swf_stopat.GetInteger() > 0 ) {
if ( mainspriteInstance->currentFrame == swf_stopat.GetInteger() ) {
swf_timescale.SetFloat( 0.0f );
}
}
int currentTime = Sys_Milliseconds();
int framesToRun = 0;
if ( paused ) {
lastRenderTime = currentTime;
}
if ( swf_timescale.GetFloat() > 0.0f ) {
if ( lastRenderTime == 0 ) {
lastRenderTime = currentTime;
framesToRun = 1;
} else {
float deltaTime = ( currentTime - lastRenderTime );
float fr = ( (float)frameRate / 256.0f ) * swf_timescale.GetFloat();
framesToRun = idMath::Ftoi( ( fr * deltaTime ) / 1000.0f );
lastRenderTime += ( framesToRun * ( 1000.0f / fr ) );
if ( framesToRun > 10 ) {
framesToRun = 10;
}
}
for ( int i = 0; i < framesToRun; i++ ) {
mainspriteInstance->Run();
mainspriteInstance->RunActions();
}
}
const float pixelAspect = renderSystem->GetPixelAspect();
const float sysWidth = renderSystem->GetWidth() * ( pixelAspect > 1.0f ? pixelAspect : 1.0f );
const float sysHeight = renderSystem->GetHeight() / ( pixelAspect < 1.0f ? pixelAspect : 1.0f );
float scale = swfScale * sysHeight / (float)frameHeight;
swfRenderState_t renderState;
renderState.stereoDepth = (stereoDepthType_t)mainspriteInstance->GetStereoDepth();
renderState.matrix.xx = scale;
renderState.matrix.yy = scale;
renderState.matrix.tx = 0.5f * ( sysWidth - ( frameWidth * scale ) );
renderState.matrix.ty = 0.5f * ( sysHeight - ( frameHeight * scale ) );
renderBorder = renderState.matrix.tx / scale;
scaleToVirtual.Set( (float)SCREEN_WIDTH / sysWidth, (float)SCREEN_HEIGHT / sysHeight );
RenderSprite( gui, mainspriteInstance, renderState, time, isSplitscreen );
if ( blackbars ) {
float barWidth = renderState.matrix.tx + 0.5f;
float barHeight = renderState.matrix.ty + 0.5f;
if ( barWidth > 0.0f ) {
gui->SetColor( idVec4( 0.0f, 0.0f, 0.0f, 1.0f ) );
DrawStretchPic( 0.0f, 0.0f, barWidth, sysHeight, 0, 0, 1, 1, white );
DrawStretchPic( sysWidth - barWidth, 0.0f, barWidth, sysHeight, 0, 0, 1, 1, white );
}
if ( barHeight > 0.0f ) {
gui->SetColor( idVec4( 0.0f, 0.0f, 0.0f, 1.0f ) );
DrawStretchPic( 0.0f, 0.0f, sysWidth, barHeight, 0, 0, 1, 1, white );
DrawStretchPic( 0.0f, sysHeight - barHeight, sysWidth, barHeight, 0, 0, 1, 1, white );
}
}
if ( isMouseInClientArea && ( mouseEnabled && useMouse ) && ( InhibitControl() || ( !InhibitControl() && !useInhibtControl ) ) ) {
gui->SetGLState( GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
gui->SetColor( idVec4( 1.0f, 1.0f, 1.0f, 1.0f ) );
idVec2 mouse = renderState.matrix.Transform( idVec2( mouseX - 1, mouseY - 2 ) );
//idSWFScriptObject * hitObject = HitTest( mainspriteInstance, swfRenderState_t(), mouseX, mouseY, NULL );
if ( !hasHitObject ) { //hitObject == NULL ) {
DrawStretchPic( mouse.x, mouse.y, 32.0f, 32.0f, 0, 0, 1, 1, guiCursor_arrow );
} else {
DrawStretchPic( mouse.x, mouse.y, 32.0f, 32.0f, 0, 0, 1, 1, guiCursor_hand );
}
}
// restore the GL State
gui->SetGLState( 0 );
}
/*
========================
idSWF::RenderMask
========================
*/
void idSWF::RenderMask( idRenderSystem * gui, const swfDisplayEntry_t * mask, const swfRenderState_t & renderState, const int stencilMode ) {
swfRenderState_t renderState2;
renderState2.stereoDepth = renderState.stereoDepth;
renderState2.matrix = mask->matrix.Multiply( renderState.matrix );
renderState2.cxf = mask->cxf.Multiply( renderState.cxf );
renderState2.ratio = mask->ratio;
renderState2.material = guiSolid;
renderState2.activeMasks = stencilMode;
idSWFDictionaryEntry & entry = dictionary[ mask->characterID ];
if ( entry.type == SWF_DICT_SHAPE ) {
RenderShape( gui, entry.shape, renderState2 );
} else if ( entry.type == SWF_DICT_MORPH ) {
RenderMorphShape( gui, entry.shape, renderState2 );
}
}
/*
========================
idSWF::RenderSprite
========================
*/
void idSWF::RenderSprite( idRenderSystem * gui, idSWFSpriteInstance * spriteInstance, const swfRenderState_t & renderState, int time, bool isSplitscreen ) {
if ( spriteInstance == NULL ) {
idLib::Warning( "%s: RenderSprite: spriteInstance == NULL", filename.c_str() );
return;
}
if ( !spriteInstance->isVisible ) {
return;
}
if ( ( ( renderState.cxf.mul.w + renderState.cxf.add.w ) <= ALPHA_EPSILON ) && ( swf_forceAlpha.GetFloat() <= 0.0f ) ) {
return;
}
idStaticList<const swfDisplayEntry_t *, 256> activeMasks;
for ( int i = 0; i < spriteInstance->displayList.Num(); i++ ) {
const swfDisplayEntry_t & display = spriteInstance->displayList[i];
for ( int j = 0; j < activeMasks.Num(); j++ ) {
const swfDisplayEntry_t * mask = activeMasks[ j ];
if ( display.depth > mask->clipDepth ) {
RenderMask( gui, mask, renderState, STENCIL_DECR );
activeMasks.RemoveIndexFast( j );
}
}
if ( display.clipDepth > 0 ) {
activeMasks.Append( &display );
RenderMask( gui, &display, renderState, STENCIL_INCR );
continue;
}
idSWFDictionaryEntry * entry = FindDictionaryEntry( display.characterID );
if ( entry == NULL ) {
continue;
}
swfRenderState_t renderState2;
if ( spriteInstance->stereoDepth != STEREO_DEPTH_TYPE_NONE ) {
renderState2.stereoDepth = ( stereoDepthType_t )spriteInstance->stereoDepth;
} else if ( renderState.stereoDepth != STEREO_DEPTH_TYPE_NONE ) {
renderState2.stereoDepth = renderState.stereoDepth;
}
renderState2.matrix = display.matrix.Multiply( renderState.matrix );
renderState2.cxf = display.cxf.Multiply( renderState.cxf );
renderState2.ratio = display.ratio;
if ( display.blendMode != 0 ) {
renderState2.blendMode = display.blendMode;
} else {
renderState2.blendMode = renderState.blendMode;
}
renderState2.activeMasks = renderState.activeMasks + activeMasks.Num();
if ( spriteInstance->materialOverride != NULL ) {
renderState2.material = spriteInstance->materialOverride;
renderState2.materialWidth = spriteInstance->materialWidth;
renderState2.materialHeight = spriteInstance->materialHeight;
} else {
renderState2.material = renderState.material;
renderState2.materialWidth = renderState.materialWidth;
renderState2.materialHeight = renderState.materialHeight;
}
float xOffset = 0.0f;
float yOffset = 0.0f;
if ( entry->type == SWF_DICT_SPRITE ) {
display.spriteInstance->SetAlignment( spriteInstance->xOffset, spriteInstance->yOffset );
if ( display.spriteInstance->name[0] == '_' ) {
//if ( display.spriteInstance->name.Icmp( "_leftAlign" ) == 0 ) {
// float adj = (float)frameWidth * 0.10;
// renderState2.matrix.tx = ( display.matrix.tx - adj ) * renderState.matrix.xx;
//}
//if ( display.spriteInstance->name.Icmp( "_rightAlign" ) == 0 ) {
// renderState2.matrix.tx = ( (float)renderSystem->GetWidth() - ( ( (float)frameWidth - display.matrix.tx - adj ) * renderState.matrix.xx ) );
//}
float widthAdj = swf_titleSafe.GetFloat() * frameWidth;
float heightAdj = swf_titleSafe.GetFloat() * frameHeight;
const float pixelAspect = renderSystem->GetPixelAspect();
const float sysWidth = renderSystem->GetWidth() * ( pixelAspect > 1.0f ? pixelAspect : 1.0f );
const float sysHeight = renderSystem->GetHeight() / ( pixelAspect < 1.0f ? pixelAspect : 1.0f );
if ( display.spriteInstance->name.Icmp( "_fullScreen" ) == 0 ) {
renderState2.matrix.tx = display.matrix.tx * renderState.matrix.xx;
renderState2.matrix.ty = display.matrix.ty * renderState.matrix.yy;
float xScale = sysWidth / (float)frameWidth;
float yScale = sysHeight / (float)frameHeight;
renderState2.matrix.xx = xScale;
renderState2.matrix.yy = yScale;
}
if ( display.spriteInstance->name.Icmp( "_absTop" ) == 0 ) {
renderState2.matrix.ty = display.matrix.ty * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_top" ) == 0 ) {
renderState2.matrix.ty = ( display.matrix.ty + heightAdj ) * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_topLeft" ) == 0 ) {
renderState2.matrix.tx = ( display.matrix.tx + widthAdj ) * renderState.matrix.xx;
renderState2.matrix.ty = ( display.matrix.ty + heightAdj ) * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_left" ) == 0 ) {
float prevX = renderState2.matrix.tx;
renderState2.matrix.tx = ( display.matrix.tx + widthAdj ) * renderState.matrix.xx;
xOffset = (( renderState2.matrix.tx - prevX ) / renderState.matrix.xx );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( idStr::FindText( display.spriteInstance->name, "_absLeft", false ) >= 0 ) {
float prevX = renderState2.matrix.tx;
renderState2.matrix.tx = display.matrix.tx * renderState.matrix.xx;
xOffset = (( renderState2.matrix.tx - prevX ) / renderState.matrix.xx );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_bottomLeft" ) == 0 ) {
float prevX = renderState2.matrix.tx;
renderState2.matrix.tx = ( display.matrix.tx + widthAdj ) * renderState.matrix.xx;
xOffset = (( renderState2.matrix.tx - prevX ) / renderState.matrix.xx );
float prevY = renderState2.matrix.ty;
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty + heightAdj ) * renderState.matrix.yy ) );
yOffset = (( renderState2.matrix.ty - prevY ) / renderState.matrix.yy );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_absBottom" ) == 0 ) {
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty ) * renderState.matrix.yy ) );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_bottom" ) == 0 ) {
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty + heightAdj ) * renderState.matrix.yy ) );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_topRight" ) == 0 ) {
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx + widthAdj ) * renderState.matrix.xx ) );
renderState2.matrix.ty = ( display.matrix.ty + heightAdj ) * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_right" ) == 0 ) {
float prevX = renderState2.matrix.tx;
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx + widthAdj ) * renderState.matrix.xx ) );
xOffset = (( renderState2.matrix.tx - prevX ) / renderState.matrix.xx );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( idStr::FindText( display.spriteInstance->name, "_absRight", true ) >= 0 ) {
float prevX = renderState2.matrix.tx;
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx ) * renderState.matrix.xx ) );
xOffset = (( renderState2.matrix.tx - prevX ) / renderState.matrix.xx );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_bottomRight" ) == 0 ) {
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx + widthAdj ) * renderState.matrix.xx ) );
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty + heightAdj ) * renderState.matrix.yy ) );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_absTopLeft" ) == 0 ) { // ABSOLUTE CORNERS OF SCREEN
renderState2.matrix.tx = display.matrix.tx * renderState.matrix.xx;
renderState2.matrix.ty = display.matrix.ty * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_absTopRight" ) == 0 ) {
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx ) * renderState.matrix.xx ) );
renderState2.matrix.ty = display.matrix.ty * renderState.matrix.yy;
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_absBottomLeft" ) == 0 ) {
renderState2.matrix.tx = display.matrix.tx * renderState.matrix.xx;
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty ) * renderState.matrix.yy ) );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
} else if ( display.spriteInstance->name.Icmp( "_absBottomRight" ) == 0 ) {
renderState2.matrix.tx = ( (float)sysWidth - ( ( (float)frameWidth - display.matrix.tx ) * renderState.matrix.xx ) );
renderState2.matrix.ty = ( (float)sysHeight - ( ( (float)frameHeight - display.matrix.ty ) * renderState.matrix.yy ) );
display.spriteInstance->SetAlignment( spriteInstance->xOffset + xOffset, spriteInstance->yOffset + yOffset );
}
}
RenderSprite( gui, display.spriteInstance, renderState2, time, isSplitscreen );
} else if ( entry->type == SWF_DICT_SHAPE ) {
RenderShape( gui, entry->shape, renderState2 );
} else if ( entry->type == SWF_DICT_MORPH ) {
RenderMorphShape( gui, entry->shape, renderState2 );
} else if ( entry->type == SWF_DICT_EDITTEXT ) {
RenderEditText( gui, display.textInstance, renderState2, time, isSplitscreen );
} else {
//idLib::Warning( "%s: Tried to render an unrenderable character %d", filename.c_str(), entry->type );
}
}
for ( int j = 0; j < activeMasks.Num(); j++ ) {
const swfDisplayEntry_t * mask = activeMasks[ j ];
RenderMask( gui, mask, renderState, STENCIL_DECR );
}
}
/*
========================
idSWF::GLStateForBlendMode
========================
*/
uint64 idSWF::GLStateForRenderState( const swfRenderState_t & renderState ) {
uint64 extraGLState = GLS_OVERRIDE | GLS_DEPTHFUNC_LESS | GLS_DEPTHMASK; // SWF GL State always overrides what's set in the material
if ( renderState.activeMasks > 0 ) {
extraGLState |= GLS_STENCIL_FUNC_EQUAL | GLS_STENCIL_MAKE_REF( 128 + renderState.activeMasks ) | GLS_STENCIL_MAKE_MASK( 255 );
} else if ( renderState.activeMasks == STENCIL_INCR ) {
return GLS_COLORMASK | GLS_ALPHAMASK | GLS_STENCIL_OP_FAIL_KEEP | GLS_STENCIL_OP_ZFAIL_KEEP | GLS_STENCIL_OP_PASS_INCR;
} else if ( renderState.activeMasks == STENCIL_DECR ) {
return GLS_COLORMASK | GLS_ALPHAMASK | GLS_STENCIL_OP_FAIL_KEEP | GLS_STENCIL_OP_ZFAIL_KEEP | GLS_STENCIL_OP_PASS_DECR;
}
switch ( renderState.blendMode ) {
case 7: // difference : dst = abs( dst - src )
case 9: // subtract : dst = dst - src
return extraGLState | ( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_BLENDOP_SUB );
case 8: // add : dst = dst + src
return extraGLState | ( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE );
case 6: // darken : dst = min( dst, src )
return extraGLState | ( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_BLENDOP_MIN );
case 5: // lighten : dst = max( dst, src )
return extraGLState | ( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | GLS_BLENDOP_MAX );
case 4: // screen : dst = dst + src - dst*src ( we only do dst - dst * src, we could do the extra + src with another pass if we need to)
return extraGLState | ( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE | GLS_BLENDOP_SUB );
case 14: // hardlight : src < 0.5 ? multiply : screen
case 13: // overlay : dst < 0.5 ? multiply : screen
case 3: // multiply : dst = ( dst * src ) + ( dst * (1-src.a) )
return extraGLState | ( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
case 12: // erase
case 11: // alpha
case 10: // invert
case 2: // layer
case 1: // normal
case 0: // normaler
default:
return extraGLState | ( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
}
}
/*
========================
idSWF::RenderMorphShape
========================
*/
void idSWF::RenderMorphShape( idRenderSystem * gui, const idSWFShape * shape, const swfRenderState_t & renderState ) {
if ( shape == NULL ) {
idLib::Warning( "%s: RenderMorphShape: shape == NULL", filename.c_str() );
return;
}
for ( int i = 0; i < shape->fillDraws.Num(); i++ ) {
const idSWFShapeDrawFill & fill = shape->fillDraws[i];
const idMaterial * material = NULL;
swfColorXform_t color;
if ( renderState.material != NULL ) {
material = renderState.material;
} else if ( fill.style.type == 0 ) {
material = guiSolid;
idVec4 startColor = fill.style.startColor.ToVec4();
idVec4 endColor = fill.style.endColor.ToVec4();
color.mul = Lerp( startColor, endColor, renderState.ratio );
} else if ( fill.style.type == 4 && fill.style.bitmapID != 65535 ) {
material = dictionary[ fill.style.bitmapID ].material;
} else {
material = guiSolid;
}
color = color.Multiply( renderState.cxf );
if ( swf_forceAlpha.GetFloat() > 0.0f ) {
color.mul.w = swf_forceAlpha.GetFloat();
color.add.w = 0.0f;
}
if ( ( color.mul.w + color.add.w ) <= ALPHA_EPSILON ) {
continue;
}
uint32 packedColorM = LittleLong( PackColor( color.mul ) );
uint32 packedColorA = LittleLong( PackColor( ( color.add * 0.5f ) + idVec4( 0.5f ) ) ); // Compress from -1..1 to 0..1
swfRect_t bounds;
bounds.tl = Lerp( shape->startBounds.tl, shape->endBounds.tl, renderState.ratio );
bounds.br = Lerp( shape->startBounds.br, shape->endBounds.br, renderState.ratio );
idVec2 size( material->GetImageWidth(), material->GetImageHeight() );
if ( renderState.materialWidth > 0 ) {
size.x = renderState.materialWidth;
}
if ( renderState.materialHeight > 0 ) {
size.y = renderState.materialHeight;
}
idVec2 oneOverSize( 1.0f / size.x, 1.0f / size.y );
swfMatrix_t styleMatrix;
styleMatrix.xx = Lerp( fill.style.startMatrix.xx, fill.style.endMatrix.xx, renderState.ratio );
styleMatrix.yy = Lerp( fill.style.startMatrix.yy, fill.style.endMatrix.yy, renderState.ratio );
styleMatrix.xy = Lerp( fill.style.startMatrix.xy, fill.style.endMatrix.xy, renderState.ratio );
styleMatrix.yx = Lerp( fill.style.startMatrix.yx, fill.style.endMatrix.yx, renderState.ratio );
styleMatrix.tx = Lerp( fill.style.startMatrix.tx, fill.style.endMatrix.tx, renderState.ratio );
styleMatrix.ty = Lerp( fill.style.startMatrix.ty, fill.style.endMatrix.ty, renderState.ratio );
swfMatrix_t invMatrix = styleMatrix.Inverse();
gui->SetGLState( GLStateForRenderState( renderState ) );
idDrawVert * verts = gui->AllocTris( fill.startVerts.Num(), fill.indices.Ptr(), fill.indices.Num(), material, renderState.stereoDepth );
if ( verts == NULL ) {
continue;
}
for ( int j = 0; j < fill.startVerts.Num(); j++ ) {
idVec2 xy = Lerp( fill.startVerts[j], fill.endVerts[j], renderState.ratio );
idVec2 st;
st.x = ( ( xy.x - bounds.tl.x ) * oneOverSize.x ) * 20.0f;
st.y = ( ( xy.y - bounds.tl.y ) * oneOverSize.y ) * 20.0f;
idVec2 adjust( 0.5f * oneOverSize.x, 0.5f * oneOverSize.y );
ALIGNTYPE16 idDrawVert tempVert;
tempVert.Clear();
tempVert.xyz.ToVec2() = renderState.matrix.Transform( xy ).Scale( scaleToVirtual );
tempVert.xyz.z = 0.0f;
tempVert.SetTexCoord( invMatrix.Transform( st ) + adjust );
tempVert.SetNativeOrderColor( packedColorM );
tempVert.SetNativeOrderColor2( packedColorA );
WriteDrawVerts16( & verts[j], & tempVert, 1 );
}
}
}
/*
========================
idSWF::RenderShape
========================
*/
void idSWF::RenderShape( idRenderSystem * gui, const idSWFShape * shape, const swfRenderState_t & renderState ) {
if ( shape == NULL ) {
idLib::Warning( "%s: RenderShape: shape == NULL", filename.c_str() );
return;
}
for ( int i = 0; i < shape->fillDraws.Num(); i++ ) {
const idSWFShapeDrawFill & fill = shape->fillDraws[i];
const idMaterial * material = NULL;
swfColorXform_t color;
swfMatrix_t invMatrix;
idVec2 atlasScale( 0.0f, 0.0f );
idVec2 atlasBias( 0.0f, 0.0f );
bool useAtlas = false;
idVec2 size( 1.0f, 1.0f );
if ( renderState.material != NULL ) {
material = renderState.material;
invMatrix.xx = invMatrix.yy = ( 1.0f / 20.0f );
} else if ( fill.style.type == 0 ) {
material = guiSolid;
color.mul = fill.style.startColor.ToVec4();
} else if ( fill.style.type == 4 && fill.style.bitmapID != 65535 ) {
// everything in a single image atlas
idSWFDictionaryEntry * entry = &dictionary[ fill.style.bitmapID ];
material = atlasMaterial;
idVec2i atlasSize( material->GetImageWidth(), material->GetImageHeight() );
for ( int i = 0 ; i < 2 ; i++ ) {
size[i] = entry->imageSize[i];
atlasScale[i] = (float)size[i] / atlasSize[i];
atlasBias[i] = (float)entry->imageAtlasOffset[i] / atlasSize[i];
}
// de-normalize color channels after DXT decompression
color.mul = entry->channelScale;
useAtlas = true;
const swfMatrix_t & styleMatrix = fill.style.startMatrix;
invMatrix = styleMatrix.Inverse();
} else {
material = guiSolid;
}
color = color.Multiply( renderState.cxf );
if ( swf_forceAlpha.GetFloat() > 0.0f ) {
color.mul.w = swf_forceAlpha.GetFloat();
color.add.w = 0.0f;
}
if ( ( color.mul.w + color.add.w ) <= ALPHA_EPSILON ) {
continue;
}
uint32 packedColorM = LittleLong( PackColor( color.mul ) );
uint32 packedColorA = LittleLong( PackColor( ( color.add * 0.5f ) + idVec4( 0.5f ) ) ); // Compress from -1..1 to 0..1
const swfRect_t & bounds = shape->startBounds;
if ( renderState.materialWidth > 0 ) {
size.x = renderState.materialWidth;
}
if ( renderState.materialHeight > 0 ) {
size.y = renderState.materialHeight;
}
idVec2 oneOverSize( 1.0f / size.x, 1.0f / size.y );
gui->SetGLState( GLStateForRenderState( renderState ) );
idDrawVert * verts = gui->AllocTris( fill.startVerts.Num(), fill.indices.Ptr(), fill.indices.Num(), material, renderState.stereoDepth );
if ( verts == NULL ) {
continue;
}
ALIGNTYPE16 idDrawVert tempVerts[4];
for ( int j = 0; j < fill.startVerts.Num(); j++ ) {
const idVec2 & xy = fill.startVerts[j];
idDrawVert & vert = tempVerts[j & 3];
vert.Clear();
vert.xyz.ToVec2() = renderState.matrix.Transform( xy ).Scale( scaleToVirtual );
vert.xyz.z = 0.0f;
vert.SetNativeOrderColor( packedColorM );
vert.SetNativeOrderColor2( packedColorA );
// For some reason I don't understand, having texcoords
// in the range of 2000 or so causes what should be solid
// fill areas to have horizontal bands on nvidia, but not 360.
// Forcing the texcoords to zero fixes it.
if ( fill.style.type != 0 ) {
idVec2 st;
// all the swf vertexes have an implicit scale of 1/20 for some reason...
st.x = ( ( xy.x - bounds.tl.x ) * oneOverSize.x ) * 20.0f;
st.y = ( ( xy.y - bounds.tl.y ) * oneOverSize.y ) * 20.0f;
st = invMatrix.Transform( st );
if ( useAtlas ) {
st = st.Scale( atlasScale ) + atlasBias;
}
// inset the tc - the gui may use a vmtr and the tc might end up
// crossing page boundaries if using [0.0,1.0]
st.x = idMath::ClampFloat( 0.001f, 0.999f, st.x );
st.y = idMath::ClampFloat( 0.001f, 0.999f, st.y );
vert.SetTexCoord( st );
}
// write four verts at a time to video memory
if ( ( j & 3 ) == 3 ) {
WriteDrawVerts16( & verts[j & ~3], tempVerts, 4 );
}
}
// write any remaining verts to video memory
WriteDrawVerts16( & verts[fill.startVerts.Num() & ~3], tempVerts, fill.startVerts.Num() & 3 );
}
for ( int i = 0; i < shape->lineDraws.Num(); i++ ) {
const idSWFShapeDrawLine & line = shape->lineDraws[i];
swfColorXform_t color;
color.mul = line.style.startColor.ToVec4();
color = color.Multiply( renderState.cxf );
if ( swf_forceAlpha.GetFloat() > 0.0f ) {
color.mul.w = swf_forceAlpha.GetFloat();
color.add.w = 0.0f;
}
if ( ( color.mul.w + color.add.w ) <= ALPHA_EPSILON ) {
continue;
}
uint32 packedColorM = LittleLong( PackColor( color.mul ) );
uint32 packedColorA = LittleLong( PackColor( ( color.add * 0.5f ) + idVec4( 0.5f ) ) ); // Compress from -1..1 to 0..1
gui->SetGLState( GLStateForRenderState( renderState ) | GLS_POLYMODE_LINE );
idDrawVert * verts = gui->AllocTris( line.startVerts.Num(), line.indices.Ptr(), line.indices.Num(), white, renderState.stereoDepth );
if ( verts == NULL ) {
continue;
}
for ( int j = 0; j < line.startVerts.Num(); j++ ) {
const idVec2 & xy = line.startVerts[j];
ALIGNTYPE16 idDrawVert tempVert;
tempVert.Clear();
tempVert.xyz.ToVec2() = renderState.matrix.Transform( xy ).Scale( scaleToVirtual );
tempVert.xyz.z = 0.0f;
tempVert.SetTexCoord( 0.0f, 0.0f );
tempVert.SetNativeOrderColor( packedColorM );
tempVert.SetNativeOrderColor2( packedColorA );
WriteDrawVerts16( & verts[j], & tempVert, 1 );
}
}
}
/*
========================
idSWF::DrawEditCursor
========================
*/
void idSWF::DrawEditCursor( idRenderSystem * gui, float x, float y, float w, float h, const swfMatrix_t & matrix ) {
idVec2 topl = matrix.Transform( idVec2( x, y ) );
idVec2 topr = matrix.Transform( idVec2( x + w, y ) );
idVec2 br = matrix.Transform( idVec2( x + w, y + h ) );
idVec2 bl = matrix.Transform( idVec2( x, y + h ) );
DrawStretchPic( idVec4( topl.x, topl.y, 0.0f, 0.0f ), idVec4( topr.x, topr.y, 1.0f, 0.0f ), idVec4( br.x, br.y, 1.0f, 1.0f ), idVec4( bl.x, bl.y, 0.0f, 1.0f ), white );
}
/*
========================
idSWF::RenderEditText
========================
*/
void idSWF::RenderEditText( idRenderSystem * gui, idSWFTextInstance * textInstance, const swfRenderState_t & renderState, int time, bool isSplitscreen ) {
if ( textInstance == NULL ) {
idLib::Warning( "%s: RenderEditText: textInstance == NULL", filename.c_str() );
return;
}
if ( !textInstance->visible ) {
return;
}
const idSWFEditText * shape = textInstance->editText;
idStr text;
if ( textInstance->variable.IsEmpty() ) {
if ( textInstance->renderMode == SWF_TEXT_RENDER_PARAGRAPH ) {
if ( textInstance->NeedsGenerateRandomText() ) {
textInstance->StartParagraphText( Sys_Milliseconds() );
}
text = textInstance->GetParagraphText( Sys_Milliseconds() );
} else if ( textInstance->renderMode == SWF_TEXT_RENDER_RANDOM_APPEAR || textInstance->renderMode == SWF_TEXT_RENDER_RANDOM_APPEAR_CAPS ) {
if ( textInstance->NeedsGenerateRandomText() ) {
textInstance->StartRandomText( Sys_Milliseconds() );
}
text = textInstance->GetRandomText( Sys_Milliseconds() );
} else {
text = idLocalization::GetString( textInstance->text );
}
} else {
idSWFScriptVar var = globals->Get( textInstance->variable );
if ( var.IsUndefined() ) {
text = idLocalization::GetString( textInstance->text );
} else {
text = idLocalization::GetString( var.ToString() );
}
}
if ( text.Length() == 0 ) {
textInstance->selectionEnd = -1;
textInstance->selectionStart = -1;
}
if ( textInstance->NeedsSoundPlayed() ) {
PlaySound( textInstance->GetSoundClip() );
textInstance->ClearPlaySound();
}
if ( textInstance->tooltip ) {
FindTooltipIcons( &text );
} else {
tooltipIconList.Clear();
}
int selStart = textInstance->selectionStart;
int selEnd = textInstance->selectionEnd;
int cursorPos = selEnd;
bool inputField = false;
idSWFScriptVar focusWindow = globals->Get( "focusWindow" );
if ( focusWindow.IsObject() && focusWindow.GetObject() == &textInstance->scriptObject ) {
inputField = true;
}
bool drawCursor = false;
if ( inputField && ( ( idLib::frameNumber >> 4 ) & 1 ) == 0 ) {
cursorPos = selEnd;
drawCursor = true;
}
if ( selStart > selEnd ) {
SwapValues( selStart, selEnd );
}
idVec2 xScaleVec = renderState.matrix.Scale( idVec2( 1.0f, 0.0f ) );
idVec2 yScaleVec = renderState.matrix.Scale( idVec2( 0.0f, 1.0f ) );
float xScale = xScaleVec.Length();
float yScale = yScaleVec.Length();
if ( isSplitscreen ) {
yScale *= 0.5f;
}
float invXScale = 1.0f / xScale;
float invYScale = 1.0f / yScale;
swfMatrix_t matrix = renderState.matrix;
matrix.xx *= invXScale;
matrix.xy *= invXScale;
matrix.yy *= invYScale;
matrix.yx *= invYScale;
idSWFDictionaryEntry * fontEntry = FindDictionaryEntry( shape->fontID, SWF_DICT_FONT );
if ( fontEntry == NULL ) {
idLib::Warning( "idSWF::RenderEditText: NULL Font" );
return;
}
idSWFFont * swfFont = fontEntry->font;
float postTransformHeight = SWFTWIP( shape->fontHeight ) * yScale;
const idFont * fontInfo = swfFont->fontID;
float glyphScale = postTransformHeight / 48.0f;
float imageScale = postTransformHeight / 24.0f;
textInstance->glyphScale = glyphScale;
idVec4 defaultColor = textInstance->color.ToVec4();
defaultColor = defaultColor.Multiply( renderState.cxf.mul ) + renderState.cxf.add;
if ( swf_forceAlpha.GetFloat() > 0.0f ) {
defaultColor.w = swf_forceAlpha.GetFloat();
}
if ( defaultColor.w <= ALPHA_EPSILON ) {
return;
}
idVec4 selColor( defaultColor );
selColor.w *= 0.5f;
gui->SetColor( defaultColor );
gui->SetGLState( GLStateForRenderState( renderState ) );
swfRect_t bounds;
bounds.tl.x = xScale * ( shape->bounds.tl.x + SWFTWIP( shape->leftMargin ) );
bounds.br.x = xScale * ( shape->bounds.br.x - SWFTWIP( shape->rightMargin ) );
float linespacing = fontInfo->GetAscender( 1.15f * glyphScale );
if ( shape->leading != 0 ) {
linespacing += SWFTWIP( shape->leading );
}
bounds.tl.y = yScale * ( shape->bounds.tl.y + ( 1.15f * glyphScale ) );
bounds.br.y = yScale * ( shape->bounds.br.y );
textInstance->linespacing = linespacing;
textInstance->bounds = bounds;
if ( shape->flags & SWF_ET_AUTOSIZE ) {
bounds.br.x = frameWidth;
bounds.br.y = frameHeight;
}
if ( drawCursor && cursorPos <= 0 ) {
float yPos = 0.0f;
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, ' ', glyph );
yPos = glyph.height / 2.0f;
DrawEditCursor( gui, bounds.tl.x, yPos, 1.0f, linespacing, matrix );
}
if ( textInstance->IsSubtitle() ) {
if ( text.IsEmpty() && textInstance->subtitleText.IsEmpty() ) {
return;
}
} else if ( text.IsEmpty() ) {
return;
}
float x = bounds.tl.x;
float y = bounds.tl.y;
int maxLines = idMath::Ftoi( ( bounds.br.y - bounds.tl.y ) / linespacing );
if ( maxLines == 0 ) {
maxLines = 1;
}
textInstance->maxLines = maxLines;
idList< idStr > textLines;
idStr * currentLine = &textLines.Alloc();
// tracks the last breakable character we found
int lastbreak = 0;
float lastbreakX = 0;
bool insertingImage = false;
int iconIndex = 0;
int charIndex = 0;
if ( textInstance->IsSubtitle() ) {
charIndex = textInstance->GetSubStartIndex();
}
while ( charIndex < text.Length() ) {
if ( text[ charIndex ] == '\n' ) {
if ( shape->flags & SWF_ET_MULTILINE ) {
currentLine->Append( '\n' );
x = bounds.tl.x;
y += linespacing;
currentLine = &textLines.Alloc();
lastbreak = 0;
charIndex++;
continue;
} else {
break;
}
}
int glyphStart = charIndex;
uint32 tc = text.UTF8Char( charIndex );
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, tc, glyph );
float glyphSkip = glyph.xSkip;
if ( textInstance->HasStroke() ) {
glyphSkip += ( swf_textStrokeSizeGlyphSpacer.GetFloat() * textInstance->GetStrokeWeight() * glyphScale );
}
tooltipIcon_t iconCheck;
if ( iconIndex < tooltipIconList.Num() ) {
iconCheck = tooltipIconList[iconIndex];
}
float imageSkip = 0.0f;
if ( charIndex - 1 == iconCheck.startIndex ) {
insertingImage = true;
imageSkip = iconCheck.imageWidth * imageScale;
} else if ( charIndex - 1 == iconCheck.endIndex ) {
insertingImage = false;
iconIndex++;
glyphSkip = 0.0f;
}
if ( insertingImage ) {
glyphSkip = 0.0f;
}
if ( !inputField ) { // only break lines of text when we are not inputting data
if ( x + glyphSkip > bounds.br.x || x + imageSkip > bounds.br.x ) {
if ( shape->flags & ( SWF_ET_MULTILINE | SWF_ET_WORDWRAP ) ) {
if ( lastbreak > 0 ) {
int curLineIndex = currentLine - &textLines[0];
idStr * newline = &textLines.Alloc();
currentLine = &textLines[ curLineIndex ];
if ( maxLines == 1 ) {
currentLine->CapLength( currentLine->Length() - 3 );
currentLine->Append( "..." );
break;
} else {
*newline = currentLine->c_str() + lastbreak;
currentLine->CapLength( lastbreak );
currentLine = newline;
x -= lastbreakX;
}
} else {
currentLine = &textLines.Alloc();
x = bounds.tl.x;
}
lastbreak = 0;
} else {
break;
}
}
}
while ( glyphStart < charIndex && glyphStart < text.Length() ) {
currentLine->Append( text[ glyphStart++ ] );
}
x += glyphSkip + imageSkip;
if ( tc == ' ' || tc == '-' ) {
lastbreak = currentLine->Length();
lastbreakX = x;
}
}
// Subtitle functionality
if ( textInstance->IsSubtitle() && textInstance->IsUpdatingSubtitle() ) {
if ( textLines.Num() > 0 && textInstance->SubNeedsSwitch() ) {
int lastWordIndex = textInstance->GetApporoximateSubtitleBreak( time );
int newEndChar = textInstance->GetSubStartIndex() + textLines[0].Length();
int wordCount = 0;
bool earlyOut = false;
for ( int index = 0; index < textLines[0].Length(); ++index ) {
if ( textLines[0][index] == ' ' || textLines[0][index] == '-' ) {
if ( index != 0 ) {
if ( wordCount == lastWordIndex ) {
newEndChar = textInstance->GetSubStartIndex() + index;
earlyOut = true;
break;
}
// cover the double space at the beginning of sentences
if ( index > 0 && textLines[0][index - 1 ] != ' ' ) {
wordCount++;
}
}
} else if ( index == textLines[0].Length() ) {
if ( wordCount == lastWordIndex ) {
newEndChar = textInstance->GetSubStartIndex() + index;
earlyOut = true;
break;
}
wordCount++;
}
}
if ( wordCount <= 0 && textLines[0].Length() > 0 ) {
wordCount = 1;
}
if ( !earlyOut ) {
textInstance->LastWordChanged( wordCount, time );
}
textInstance->SetSubEndIndex( newEndChar, time );
idStr subText = textLines[0].Left( newEndChar - textInstance->GetSubStartIndex() );
idSWFParmList parms;
parms.Append( subText );
parms.Append( textInstance->GetSpeaker().c_str() );
parms.Append( textInstance->GetSubAlignment() );
Invoke( "subtitleChanged", parms );
parms.Clear();
textInstance->SetSubNextStartIndex( textInstance->GetSubEndIndex() );
textInstance->SwitchSubtitleText( time );
}
if ( !textInstance->UpdateSubtitle( time ) ) {
textInstance->SubtitleComplete();
idSWFParmList parms;
parms.Append( textInstance->GetSubAlignment() );
Invoke( "subtitleComplete", parms );
parms.Clear();
textInstance->SubtitleCleanup();
}
}
//*************************************************
// CALCULATE THE NUMBER OF SCROLLS LINES LEFT
//*************************************************
textInstance->CalcMaxScroll( textLines.Num() - maxLines );
int c = 1;
int textLine = textInstance->scroll;
if ( textLine + maxLines > textLines.Num() && maxLines < textLines.Num() ) {
textLine = textLines.Num() - maxLines;
textInstance->scroll = textLine;
} else if ( textLine < 0 || textLines.Num() <= maxLines ) {
textLine = 0;
textInstance->scroll = textLine;
} else if ( textInstance->renderMode == SWF_TEXT_RENDER_AUTOSCROLL ) {
textLine = textLines.Num() - maxLines;
textInstance->scroll = textInstance->maxscroll;
}
// END SCROLL CALCULATION
//*************************************************
int index = 0;
int startCharacter = 0;
int endCharacter = 0;
int inputEndChar = 0;
iconIndex = 0;
int overallIndex = 0;
int curIcon = 0;
float yPrevBottomOffset = 0.0f;
float yOffset = 0;
int strokeXOffsets[] = { -1, 1, -1, 1 };
int strokeYOffsets[] = { -1, -1, 1, 1 };
idStr inputText;
if ( inputField ) {
if ( textLines.Num() > 0 ) {
idStr & text = textLines[0];
float left = bounds.tl.x;
int startCheckIndex = textInstance->GetInputStartChar();
if ( startCheckIndex >= text.Length() ) {
startCheckIndex = 0;
}
if ( cursorPos < startCheckIndex && cursorPos >= 0 ) {
startCheckIndex = cursorPos;
}
bool endFound = false;
int c = startCheckIndex;
while ( c < text.Length() ) {
uint32 tc = text.UTF8Char( c );
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, tc, glyph );
float glyphSkip = glyph.xSkip;
if ( textInstance->HasStroke() ) {
glyphSkip += ( swf_textStrokeSizeGlyphSpacer.GetFloat() * textInstance->GetStrokeWeight() * glyphScale );
}
if ( left + glyphSkip > bounds.br.x ) {
if ( cursorPos > c && cursorPos != endCharacter ) {
float removeSize = 0.0f;
while ( removeSize < glyphSkip ) {
if ( endCharacter == c ) {
break;
}
scaledGlyphInfo_t removeGlyph;
fontInfo->GetScaledGlyph( glyphScale, inputText[ endCharacter++ ], removeGlyph );
removeSize += removeGlyph.xSkip;
}
left -= removeSize;
} else {
inputEndChar = c;
endFound = true;
break;
}
}
inputText.AppendUTF8Char( tc );
left += glyphSkip;
}
if ( !endFound ) {
inputEndChar = text.Length();
}
startCheckIndex += endCharacter;
textInstance->SetInputStartCharacter( startCheckIndex );
endCharacter = startCheckIndex;
}
}
for ( int t = 0; t < textLines.Num(); t++ ) {
if ( textInstance->IsSubtitle() && t > 0 ) {
break;
}
if ( t < textLine ) {
idStr & text = textLines[t];
c += text.Length();
startCharacter = endCharacter;
endCharacter = startCharacter + text.Length();
overallIndex += text.Length();
// find the right icon index if we scrolled passed the previous ones
for ( int iconChar = curIcon; iconChar < tooltipIconList.Num(); ++iconChar ) {
if ( endCharacter > tooltipIconList[iconChar].startIndex ) {
curIcon++;
} else {
break;
}
}
continue;
}
if ( index == maxLines ) {
break;
}
startCharacter = endCharacter;
idStr & text = textLines[textLine];
int lastChar = text.Length();
if ( textInstance->IsSubtitle() ) {
lastChar = textInstance->GetSubEndIndex();
}
textLine++;
if ( inputField ) {
if ( inputEndChar == 0 ) {
inputEndChar += 1;
}
selStart -= startCharacter;
selEnd -= startCharacter;
cursorPos -= startCharacter;
endCharacter = inputEndChar;
lastChar = endCharacter;
text = text.Mid( startCharacter, endCharacter - startCharacter );
} else {
if ( lastChar == 0 ) {
// blank line so add space char
endCharacter = startCharacter + 1;
} else {
endCharacter = startCharacter + lastChar;
}
}
float width = 0.0f;
insertingImage = false;
int i = 0;
while ( i < lastChar ) {
if ( curIcon < tooltipIconList.Num() && tooltipIconList[curIcon].startIndex == startCharacter + i ) {
width += tooltipIconList[curIcon].imageWidth * imageScale;
i += tooltipIconList[curIcon].endIndex - tooltipIconList[curIcon].startIndex - 1;
curIcon++;
} else {
if ( i < text.Length() ) {
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, text.UTF8Char( i ), glyph );
width += glyph.xSkip;
if ( textInstance->HasStroke() ) {
width += ( swf_textStrokeSizeGlyphSpacer.GetFloat() * textInstance->GetStrokeWeight() * glyphScale );
}
} else {
i++;
}
}
}
y = bounds.tl.y + ( index * linespacing );
float biggestGlyphHeight = 0.0f;
/*for ( int image = 0; image < tooltipIconList.Num(); ++image ) {
if ( tooltipIconList[image].startIndex >= startCharacter && tooltipIconList[image].endIndex < endCharacter ) {
biggestGlyphHeight = tooltipIconList[image].imageHeight > biggestGlyphHeight ? tooltipIconList[image].imageHeight : biggestGlyphHeight;
}
}*/
float yBottomOffset = 0.0f;
float yTopOffset = 0.0f;
if ( biggestGlyphHeight > 0.0f ) {
float topSpace = 0.0f;
float bottomSpace = 0.0f;
int idx = 0;
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, text.UTF8Char( idx ), glyph );
topSpace = ( ( biggestGlyphHeight * imageScale ) - glyph.height ) / 2.0f;
bottomSpace = topSpace;
if ( topSpace > 0.0f && t != 0 ) {
yTopOffset += topSpace;
}
if ( bottomSpace > 0.0f ) {
yBottomOffset += bottomSpace;
}
} else {
yBottomOffset = 0.0f;
}
if ( t != 0 ) {
if ( yPrevBottomOffset > 0 || yTopOffset > 0 ) {
yOffset += yTopOffset > yPrevBottomOffset ? yTopOffset : yPrevBottomOffset;
}
}
y += yOffset;
yPrevBottomOffset = yBottomOffset;
float extraSpace = 0.0f;
switch ( shape->align ) {
case SWF_ET_ALIGN_LEFT:
x = bounds.tl.x;
break;
case SWF_ET_ALIGN_RIGHT:
x = bounds.br.x - width;
break;
case SWF_ET_ALIGN_CENTER:
x = ( bounds.tl.x + bounds.br.x - width ) * 0.5f;
break;
case SWF_ET_ALIGN_JUSTIFY:
x = bounds.tl.x;
if ( width > ( bounds.br.x - bounds.tl.x ) * 0.5f && index < textLines.Num() - 1 ) {
extraSpace = ( ( bounds.br.x - bounds.tl.x ) - width ) / ( (float) lastChar - 1.0f );
}
break;
}
tooltipIcon_t icon;
insertingImage = false;
// find the right icon index if we scrolled passed the previous ones
for ( int iconChar = iconIndex; iconChar < tooltipIconList.Num(); ++iconChar ) {
if ( overallIndex > tooltipIconList[iconChar].startIndex ) {
iconIndex++;
} else {
break;
}
}
float baseLine = y + ( fontInfo->GetAscender( glyphScale ) );
i = 0;
int overallLineIndex = 0;
idVec4 textColor = defaultColor;
while ( i < lastChar ) {
if ( i >= text.Length() ) {
break;
}
// Support colors
if ( !textInstance->ignoreColor ) {
if ( text[ i ] == C_COLOR_ESCAPE ) {
if ( idStr::IsColor( text.c_str() + i++ ) ) {
if ( text[ i ] == C_COLOR_DEFAULT ) {
i++;
textColor = defaultColor;
} else {
textColor = idStr::ColorForIndex( text[ i++ ] );
textColor.w = defaultColor.w;
}
continue;
}
}
}
uint32 character = text.UTF8Char( i );
if ( character == '\n' ) {
c++;
overallIndex += i - overallLineIndex;
overallLineIndex = i;;
continue;
}
// Skip a single leading space
if ( character == ' ' && i == 1 ) {
c++;
overallIndex += i - overallLineIndex;
overallLineIndex = i;
continue;
}
if ( iconIndex < tooltipIconList.Num() ) {
icon = tooltipIconList[iconIndex];
}
if ( overallIndex == icon.startIndex ) {
insertingImage = true;
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, character, glyph );
float imageHeight = icon.imageHeight * imageScale;
float glyphHeight = glyph.height;
float imageY = 0.0f;
if ( icon.baseline == 0 ) {
imageY = baseLine - glyph.top;
imageY += ( glyphHeight - imageHeight ) * 0.5f;
imageY += 2.0f;
} else {
imageY = ( y + glyphHeight ) - ( ( icon.imageHeight * imageScale ) - ( glyphHeight ) );
}
float imageX = x + glyph.left;
float imageW = icon.imageWidth * imageScale;
float imageH = icon.imageHeight * imageScale;
idVec2 topl = matrix.Transform( idVec2( imageX, imageY ) );
idVec2 topr = matrix.Transform( idVec2( imageX + imageW, imageY ) );
idVec2 br = matrix.Transform( idVec2( imageX + imageW, imageY + imageH ) );
idVec2 bl = matrix.Transform( idVec2( imageX, imageY + imageH ) );
float s1 = 0.0f;
float t1 = 0.0f;
float s2 = 1.0f;
float t2 = 1.0f;
//uint32 color = gui->GetColor();
idVec4 imgColor = colorWhite;
imgColor.w = defaultColor.w;
gui->SetColor( imgColor );
DrawStretchPic( idVec4( topl.x, topl.y, s1, t1 ), idVec4( topr.x, topr.y, s2, t1 ), idVec4( br.x, br.y, s2, t2 ), idVec4( bl.x, bl.y, s1, t2 ), icon.material );
gui->SetColor( defaultColor );
x += icon.imageWidth * imageScale;
x += extraSpace;
} else if ( overallIndex == icon.endIndex ) {
insertingImage = false;
iconIndex++;
}
if ( insertingImage ) {
overallIndex += i - overallLineIndex;
overallLineIndex = i;
continue;
}
// the glyphs texcoords assume nearest filtering, to get proper
// bilinear support we need to go an extra half texel on each side
scaledGlyphInfo_t glyph;
fontInfo->GetScaledGlyph( glyphScale, character, glyph );
float glyphSkip = glyph.xSkip;
if ( textInstance->HasStroke() ) {
glyphSkip += ( swf_textStrokeSizeGlyphSpacer.GetFloat() * textInstance->GetStrokeWeight() * glyphScale );
}
float glyphW = glyph.width + 1.0f; // +1 for bilinear half texel on each side
float glyphH = glyph.height + 1.0f;
float glyphY = baseLine - glyph.top;
float glyphX = x + glyph.left;
idVec2 topl = matrix.Transform( idVec2( glyphX, glyphY ) );
idVec2 topr = matrix.Transform( idVec2( glyphX + glyphW, glyphY ) );
idVec2 br = matrix.Transform( idVec2( glyphX + glyphW, glyphY + glyphH ) );
idVec2 bl = matrix.Transform( idVec2( glyphX, glyphY + glyphH ) );
float s1 = glyph.s1;
float t1 = glyph.t1;
float s2 = glyph.s2;
float t2 = glyph.t2;
if ( c > selStart && c <= selEnd ) {
idVec2 topl = matrix.Transform( idVec2( x, y ) );
idVec2 topr = matrix.Transform( idVec2( x + glyphSkip, y ) );
idVec2 br = matrix.Transform( idVec2( x + glyphSkip, y + linespacing ) );
idVec2 bl = matrix.Transform( idVec2( x, y + linespacing ) );
gui->SetColor( selColor );
DrawStretchPic( idVec4( topl.x, topl.y, 0, 0 ), idVec4( topr.x, topr.y, 1, 0 ), idVec4( br.x, br.y, 1, 1 ), idVec4( bl.x, bl.y, 0, 1 ), white );
gui->SetColor( textColor );
}
if ( textInstance->GetHasDropShadow() ) {
float dsY = glyphY + glyphScale * 2.0f;
float dsX = glyphX + glyphScale * 2.0f;
idVec2 dstopl = matrix.Transform( idVec2( dsX, dsY ) );
idVec2 dstopr = matrix.Transform( idVec2( dsX + glyphW, dsY ) );
idVec2 dsbr = matrix.Transform( idVec2( dsX + glyphW, dsY + glyphH ) );
idVec2 dsbl = matrix.Transform( idVec2( dsX, dsY + glyphH ) );
idVec4 dsColor = colorBlack;
dsColor.w = defaultColor.w;
gui->SetColor( dsColor );
DrawStretchPic( idVec4( dstopl.x, dstopl.y, s1, t1 ), idVec4( dstopr.x, dstopr.y, s2, t1 ), idVec4( dsbr.x, dsbr.y, s2, t2 ), idVec4( dsbl.x, dsbl.y, s1, t2 ), glyph.material );
gui->SetColor( textColor );
} else if ( textInstance->HasStroke() ) {
idVec4 strokeColor = colorBlack;
strokeColor.w = textInstance->GetStrokeStrength() * defaultColor.w;
gui->SetColor( strokeColor );
for ( int index = 0; index < 4; ++index ) {
float xPos = glyphX + ( ( strokeXOffsets[ index ] * textInstance->GetStrokeWeight() ) * glyphScale );
float yPos = glyphY + ( ( strokeYOffsets[ index ] * textInstance->GetStrokeWeight() ) * glyphScale );
idVec2 topLeft = matrix.Transform( idVec2( xPos, yPos ) );
idVec2 topRight = matrix.Transform( idVec2( xPos + glyphW, yPos ) );
idVec2 botRight = matrix.Transform( idVec2( xPos + glyphW, yPos + glyphH ) );
idVec2 botLeft = matrix.Transform( idVec2( xPos, yPos + glyphH ) );
DrawStretchPic( idVec4( topLeft.x, topLeft.y, s1, t1 ), idVec4( topRight.x, topRight.y, s2, t1 ), idVec4( botRight.x, botRight.y, s2, t2 ), idVec4( botLeft.x, botLeft.y, s1, t2 ), glyph.material );
}
gui->SetColor( textColor );
}
DrawStretchPic( idVec4( topl.x, topl.y, s1, t1 ), idVec4( topr.x, topr.y, s2, t1 ), idVec4( br.x, br.y, s2, t2 ), idVec4( bl.x, bl.y, s1, t2 ), glyph.material );
x += glyphSkip;
x += extraSpace;
if ( cursorPos == c ) {
DrawEditCursor( gui, x - 1.0f, y, 1.0f, linespacing, matrix );
}
c++;
overallIndex += i - overallLineIndex;
overallLineIndex = i;
}
index++;
}
}
/*
========================
idSWF::FindTooltipIcons
This replaces text like "_use" with platform specific text like "<JOY1>"
========================
*/
void idSWF::FindTooltipIcons( idStr * text ) {
tooltipIconList.Clear();
for ( int i = UB_MAX_BUTTONS - 1; i >= 0; i-- ) {
//for ( userCmdString_t * ucs = userCmdStrings ; ucs->string ; ucs++ ) {
userCmdString_t ucs = userCmdStrings[i];
if ( ucs.string && idStr::FindText( text->c_str(), ucs.string, false ) != idStr::INVALID_POSITION ) {
idStr replacement;
keyBindings_t bind = idKeyInput::KeyBindingsFromBinding( ucs.string, true );
idStr gamepad = "<";
gamepad.Append( bind.gamepad );
gamepad.Append( ">" );
if ( !in_useJoystick.GetBool() ) {
if ( !bind.mouse.IsEmpty() ) {
replacement.Format( "<%s>", bind.mouse.c_str() );
} else if ( !bind.keyboard.IsEmpty() ) {
replacement = bind.keyboard;
}
if ( replacement.IsEmpty() ) {
text->Replace( ucs.string, idStrId( "#str_swf_unbound" ).GetLocalizedString() );
}
} else {
replacement = gamepad;
}
if ( !replacement.IsEmpty() ) {
replacement.ToUpper();
text->Replace( ucs.string, replacement.c_str() );
}
}
}
for ( int count = 0; count < tooltipButtonImage.Num(); ++count ) {
int index = -1;
while ( ( index = idStr::FindText( text->c_str(), tooltipButtonImage[count].key, false, index + 1 ) ) != idStr::INVALID_POSITION ) {
tooltipIcon_t icon;
icon.startIndex = index;
icon.endIndex = index + idStr::Length(tooltipButtonImage[count].key);
icon.material = declManager->FindMaterial( tooltipButtonImage[count].xbImage );
if ( icon.material ) {
icon.imageWidth = tooltipButtonImage[count].width;
icon.imageHeight = tooltipButtonImage[count].height;
icon.baseline = tooltipButtonImage[count].baseline;
} else {
icon.imageWidth = 0;
icon.imageHeight = 0;
icon.baseline = 0;
}
bool inserted = false;
if ( tooltipIconList.Num() > 0 ) {
for ( int i = 0; i < tooltipIconList.Num(); ++i ) {
if ( tooltipIconList[i].startIndex > icon.startIndex ) {
tooltipIconList.Insert( icon, i );
inserted = true;
break;
}
}
}
if ( !inserted ) {
tooltipIconList.Append( icon );
}
}
}
}