doom3-bfg/neo/swf/SWF_ParmList.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
void idSWFParmList::Append( const idSWFScriptVar & other ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
*var = other;
}
}
void idSWFParmList::Append( idSWFScriptObject * o ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetObject( o );
}
}
void idSWFParmList::Append( idSWFScriptFunction * f ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetFunction( f );
}
}
void idSWFParmList::Append( const char * s ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetString( s );
}
}
void idSWFParmList::Append( const idStr & s ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetString( s );
}
}
void idSWFParmList::Append( idSWFScriptString * s ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetString( s );
}
}
void idSWFParmList::Append( const float f ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetFloat( f );
}
}
void idSWFParmList::Append( const int32 i ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetInteger( i );
}
}
void idSWFParmList::Append( const bool b ) {
idSWFScriptVar * var = Alloc();
if ( var != NULL ) {
var->SetBool( b );
}
}