doom3-bfg/neo/game.vcxproj.filters

297 lines
10 KiB
Text
Raw Normal View History

2012-11-26 18:58:24 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="AI">
<UniqueIdentifier>{108fbdc3-00d4-4eba-8472-d04fcb45c4a1}</UniqueIdentifier>
</Filter>
<Filter Include="Animation">
<UniqueIdentifier>{eef65ba0-7f1f-4501-9165-b8edf57f63ac}</UniqueIdentifier>
</Filter>
<Filter Include="GameSys">
<UniqueIdentifier>{e082d659-8d8e-49f5-ba1c-c12c9bb124d6}</UniqueIdentifier>
</Filter>
<Filter Include="Physics">
<UniqueIdentifier>{5c609656-a903-420e-9f5a-95dc0091f307}</UniqueIdentifier>
</Filter>
<Filter Include="Script">
<UniqueIdentifier>{bf06073d-3e0f-4e0a-9acf-43c6e35a9af7}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="game\ai\AAS.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_debug.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_pathing.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AAS_routing.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AI.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AI_events.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AI_pathing.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\ai\AI_Vagary.cpp">
<Filter>AI</Filter>
</ClCompile>
<ClCompile Include="game\anim\Anim.cpp">
<Filter>Animation</Filter>
</ClCompile>
<ClCompile Include="game\anim\Anim_Blend.cpp">
<Filter>Animation</Filter>
</ClCompile>
<ClCompile Include="game\anim\Anim_Testmodel.cpp">
<Filter>Animation</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\Class.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\DebugGraph.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\Event.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\SaveGame.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\SysCmds.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\gamesys\SysCvar.cpp">
<Filter>GameSys</Filter>
</ClCompile>
<ClCompile Include="game\physics\Clip.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Force.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Force_Constant.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Force_Drag.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Force_Field.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Force_Spring.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Actor.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_AF.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Base.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Monster.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Parametric.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Player.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_RigidBody.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_Static.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Physics_StaticMulti.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\physics\Push.cpp">
<Filter>Physics</Filter>
</ClCompile>
<ClCompile Include="game\script\Script_Compiler.cpp">
<Filter>Script</Filter>
</ClCompile>
<ClCompile Include="game\script\Script_Interpreter.cpp">
<Filter>Script</Filter>
</ClCompile>
<ClCompile Include="game\script\Script_Program.cpp">
<Filter>Script</Filter>
</ClCompile>
<ClCompile Include="game\script\Script_Thread.cpp">
<Filter>Script</Filter>
</ClCompile>
<ClCompile Include="game\Actor.cpp" />
<ClCompile Include="game\AF.cpp" />
<ClCompile Include="game\AFEntity.cpp" />
<ClCompile Include="game\BrittleFracture.cpp" />
<ClCompile Include="game\Camera.cpp" />
<ClCompile Include="game\Entity.cpp" />
<ClCompile Include="game\Fx.cpp" />
<ClCompile Include="game\Game_local.cpp" />
<ClCompile Include="game\Game_network.cpp" />
<ClCompile Include="game\GameEdit.cpp" />
<ClCompile Include="game\IK.cpp" />
<ClCompile Include="game\Item.cpp" />
<ClCompile Include="game\Light.cpp" />
<ClCompile Include="game\Misc.cpp" />
<ClCompile Include="game\Moveable.cpp" />
<ClCompile Include="game\Mover.cpp" />
<ClCompile Include="game\MultiplayerGame.cpp" />
<ClCompile Include="game\Player.cpp" />
<ClCompile Include="game\PlayerIcon.cpp" />
<ClCompile Include="game\PlayerView.cpp" />
<ClCompile Include="game\Projectile.cpp" />
<ClCompile Include="game\Pvs.cpp" />
<ClCompile Include="game\SecurityCamera.cpp" />
<ClCompile Include="game\SmokeParticles.cpp" />
<ClCompile Include="game\Sound.cpp" />
<ClCompile Include="game\Target.cpp" />
<ClCompile Include="game\Trigger.cpp" />
<ClCompile Include="game\Weapon.cpp" />
<ClCompile Include="game\WorldSpawn.cpp" />
<ClCompile Include="game\Achievements.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\ai\AAS.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AAS_local.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\ai\AI.h">
<Filter>AI</Filter>
</ClInclude>
<ClInclude Include="game\anim\Anim.h">
<Filter>Animation</Filter>
</ClInclude>
<ClInclude Include="game\anim\Anim_Testmodel.h">
<Filter>Animation</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\Class.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\DebugGraph.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\Event.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\SaveGame.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\SysCmds.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\gamesys\SysCvar.h">
<Filter>GameSys</Filter>
</ClInclude>
<ClInclude Include="game\physics\Clip.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Force.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Force_Constant.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Force_Drag.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Force_Field.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Force_Spring.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Actor.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_AF.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Base.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Monster.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Parametric.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Player.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_RigidBody.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_Static.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Physics_StaticMulti.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\physics\Push.h">
<Filter>Physics</Filter>
</ClInclude>
<ClInclude Include="game\script\Script_Compiler.h">
<Filter>Script</Filter>
</ClInclude>
<ClInclude Include="game\script\Script_Interpreter.h">
<Filter>Script</Filter>
</ClInclude>
<ClInclude Include="game\script\Script_Program.h">
<Filter>Script</Filter>
</ClInclude>
<ClInclude Include="game\script\Script_Thread.h">
<Filter>Script</Filter>
</ClInclude>
<ClInclude Include="game\Actor.h" />
<ClInclude Include="game\AF.h" />
<ClInclude Include="game\AFEntity.h" />
<ClInclude Include="game\BrittleFracture.h" />
<ClInclude Include="game\Camera.h" />
<ClInclude Include="game\Entity.h" />
<ClInclude Include="game\Fx.h" />
<ClInclude Include="game\Game.h" />
<ClInclude Include="game\Game_local.h" />
<ClInclude Include="game\GameEdit.h" />
<ClInclude Include="game\IK.h" />
<ClInclude Include="game\Item.h" />
<ClInclude Include="game\Light.h" />
<ClInclude Include="game\Misc.h" />
<ClInclude Include="game\Moveable.h" />
<ClInclude Include="game\Mover.h" />
<ClInclude Include="game\MultiplayerGame.h" />
<ClInclude Include="game\Player.h" />
<ClInclude Include="game\PlayerIcon.h" />
<ClInclude Include="game\PlayerView.h" />
<ClInclude Include="game\Projectile.h" />
<ClInclude Include="game\Pvs.h" />
<ClInclude Include="game\SecurityCamera.h" />
<ClInclude Include="game\SmokeParticles.h" />
<ClInclude Include="game\Sound.h" />
<ClInclude Include="game\Target.h" />
<ClInclude Include="game\Trigger.h" />
<ClInclude Include="game\Weapon.h" />
<ClInclude Include="game\WorldSpawn.h" />
<ClInclude Include="game\Achievements.h" />
</ItemGroup>
<ItemGroup>
<None Include="game\Game.def" />
</ItemGroup>
</Project>